|  cosmonaut | c9a4e35816 | fix meshsprite normal | 2020-12-06 19:45:03 -08:00 | 
				
					
						|  cosmonaut | 7f986c546a | abstract frustum culling | 2020-12-06 19:36:00 -08:00 | 
				
					
						|  cosmonaut | fc09082f1b | frustum cull meshsprites | 2020-12-06 19:27:46 -08:00 | 
				
					
						|  cosmonaut | 46f2cad81a | optimize mesh sprite index buffer | 2020-12-06 19:01:23 -08:00 | 
				
					
						|  cosmonaut | ca6c91446e | new mesh sprite and diffuse lit sprite system | 2020-12-06 18:52:14 -08:00 | 
				
					
						|  cosmonaut | 60ebb19e24 | pass ambient light to shader | 2020-12-05 19:58:29 -08:00 | 
				
					
						|  cosmonaut | 47242e4f52 | initial diffuse lit sprite effect | 2020-12-05 19:47:01 -08:00 | 
				
					
						|  cosmonaut | ae445d94d3 | implement different kinds of billboarding | 2020-12-04 18:51:59 -08:00 | 
				
					
						|  cosmonaut | 665ff6dd44 | all public facing renderer functions take an RT | 2020-12-04 15:49:35 -08:00 | 
				
					
						|  cosmonaut | 56cdffdff6 | remove broken rotation code | 2020-12-04 15:46:30 -08:00 | 
				
					
						|  cosmonaut | acaafdcdcd | batched billboard implementation | 2020-12-04 15:39:29 -08:00 | 
				
					
						|  cosmonaut | d83aacd57f | remove anycpu and x86 | 2020-11-22 16:51:22 -08:00 | 
				
					
						|  cosmonaut | ed5a7df614 | check off frustum culling | 2020-10-19 18:24:02 -07:00 | 
				
					
						|  cosmonaut | 8fa22260d2 | frustum culling | 2020-10-19 18:22:54 -07:00 | 
				
					
						|  cosmonaut | cb0baf0bf0 | integrate all shadows | 2020-10-19 14:00:11 -07:00 | 
				
					
						|  cosmonaut | 8407a34c37 | flip horizontal UVs of cubemap render | 2020-10-19 12:48:32 -07:00 | 
				
					
						|  cosmonaut | 0a7698c315 | starting on point shadows | 2020-10-19 03:01:37 -07:00 | 
				
					
						|  cosmonaut | 06e5523996 | deferred skybox | 2020-10-17 13:53:26 -07:00 | 
				
					
						|  cosmonaut | 19a61985ca | support dithered shadow toggle | 2020-10-15 18:19:43 -07:00 | 
				
					
						|  cosmonaut | 1f10698811 | more toon shader control + dithered shading | 2020-10-05 15:45:10 -07:00 | 
				
					
						|  cosmonaut | a914c586b2 | experiment with color banding | 2020-10-02 17:29:20 -07:00 | 
				
					
						|  cosmonaut | d370d4e2e4 | toon shadows | 2020-10-02 12:28:28 -07:00 | 
				
					
						|  cosmonaut | 632f0a5b06 | break shadow computes out into include file | 2020-10-02 11:57:13 -07:00 | 
				
					
						|  cosmonaut | 2fb20747e4 | more toon effect + remove material from MeshPart | 2020-10-01 22:26:40 -07:00 | 
				
					
						|  cosmonaut | 565be374bb | basic toon shading + controllable ambient light setting | 2020-10-01 14:52:19 -07:00 | 
				
					
						|  cosmonaut | 66d4e5bf6e | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 | 
				
					
						|  cosmonaut | 4095b7eda5 | Deferred Shading Path (#1) add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1 | 2020-08-27 18:14:17 +00:00 | 
				
					
						|  Evan Hemsley | f972392544 | renormalize world normal in pixel shader | 2020-08-16 11:48:51 -07:00 | 
				
					
						|  cosmonaut | 393b8bcb03 | supporting directional lights | 2020-08-07 01:12:46 -07:00 | 
				
					
						|  cosmonaut | 86cc23b0ad | start on depth rendering | 2020-08-06 17:58:50 -07:00 | 
				
					
						|  cosmonaut | 2d1a50e1c4 | package stuff | 2020-08-06 15:28:50 -07:00 | 
				
					
						|  cosmonaut | 55b1555df2 | prevent point lights from overflowing shader | 2020-08-06 01:12:15 -07:00 | 
				
					
						|  cosmonaut | d156fbc39a | top level cleanup | 2020-08-06 00:13:39 -07:00 | 
				
					
						|  cosmonaut | da52273dd0 | add dependency on smuggler | 2020-08-06 00:10:23 -07:00 | 
				
					
						|  cosmonaut | 4c41506204 | camera tweak + fix capitalization | 2020-08-05 23:58:18 -07:00 | 
				
					
						|  Evan Hemsley | 2419a89d32 | fix intensity calculation | 2020-08-05 15:09:48 -07:00 | 
				
					
						|  Evan Hemsley | f0f09115f5 | basic rendering structure | 2020-08-05 12:15:22 -07:00 | 
				
					
						|  Evan Hemsley | 7857679666 | rename Scene to Renderer | 2020-08-04 21:11:40 -07:00 | 
				
					
						|  Evan Hemsley | fecc7e6c05 | add pbr effect | 2020-08-04 20:50:44 -07:00 | 
				
					
						|  cosmonaut | ae607cc4cb | some organization | 2020-08-04 02:35:51 -07:00 | 
				
					
						|  cosmonaut | 1f1854aa0e | initial commit | 2020-08-04 02:32:02 -07:00 |