Commit Graph

34 Commits (ae445d94d3ad642cbda297ab97349f6f53090151)

Author SHA1 Message Date
cosmonaut ae445d94d3 implement different kinds of billboarding 2020-12-04 18:51:59 -08:00
cosmonaut 665ff6dd44 all public facing renderer functions take an RT 2020-12-04 15:49:35 -08:00
cosmonaut 56cdffdff6 remove broken rotation code 2020-12-04 15:46:30 -08:00
cosmonaut acaafdcdcd batched billboard implementation 2020-12-04 15:39:29 -08:00
cosmonaut d83aacd57f remove anycpu and x86 2020-11-22 16:51:22 -08:00
cosmonaut ed5a7df614 check off frustum culling 2020-10-19 18:24:02 -07:00
cosmonaut 8fa22260d2 frustum culling 2020-10-19 18:22:54 -07:00
cosmonaut cb0baf0bf0 integrate all shadows 2020-10-19 14:00:11 -07:00
cosmonaut 8407a34c37 flip horizontal UVs of cubemap render 2020-10-19 12:48:32 -07:00
cosmonaut 0a7698c315 starting on point shadows 2020-10-19 03:01:37 -07:00
cosmonaut 06e5523996 deferred skybox 2020-10-17 13:53:26 -07:00
cosmonaut 19a61985ca support dithered shadow toggle 2020-10-15 18:19:43 -07:00
cosmonaut 1f10698811 more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
cosmonaut a914c586b2 experiment with color banding 2020-10-02 17:29:20 -07:00
cosmonaut d370d4e2e4 toon shadows 2020-10-02 12:28:28 -07:00
cosmonaut 632f0a5b06 break shadow computes out into include file 2020-10-02 11:57:13 -07:00
cosmonaut 2fb20747e4 more toon effect + remove material from MeshPart 2020-10-01 22:26:40 -07:00
cosmonaut 565be374bb basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
Evan Hemsley f972392544 renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
cosmonaut 86cc23b0ad start on depth rendering 2020-08-06 17:58:50 -07:00
cosmonaut 2d1a50e1c4 package stuff 2020-08-06 15:28:50 -07:00
cosmonaut 55b1555df2 prevent point lights from overflowing shader 2020-08-06 01:12:15 -07:00
cosmonaut d156fbc39a top level cleanup 2020-08-06 00:13:39 -07:00
cosmonaut da52273dd0 add dependency on smuggler 2020-08-06 00:10:23 -07:00
cosmonaut 4c41506204 camera tweak + fix capitalization 2020-08-05 23:58:18 -07:00
Evan Hemsley 2419a89d32 fix intensity calculation 2020-08-05 15:09:48 -07:00
Evan Hemsley f0f09115f5 basic rendering structure 2020-08-05 12:15:22 -07:00
Evan Hemsley 7857679666 rename Scene to Renderer 2020-08-04 21:11:40 -07:00
Evan Hemsley fecc7e6c05 add pbr effect 2020-08-04 20:50:44 -07:00
cosmonaut ae607cc4cb some organization 2020-08-04 02:35:51 -07:00
cosmonaut 1f1854aa0e initial commit 2020-08-04 02:32:02 -07:00