cosmonaut
|
3a89e9a091
|
pack directional shadow maps into a cubemap
|
2020-08-27 22:57:15 -07:00 |
cosmonaut
|
28bc8c79e7
|
basic directional light shadow mapping
|
2020-08-27 14:46:20 -07:00 |
cosmonaut
|
4095b7eda5
|
Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
|
2020-08-27 18:14:17 +00:00 |
Evan Hemsley
|
f972392544
|
renormalize world normal in pixel shader
|
2020-08-16 11:48:51 -07:00 |
cosmonaut
|
393b8bcb03
|
supporting directional lights
|
2020-08-07 01:12:46 -07:00 |
cosmonaut
|
86cc23b0ad
|
start on depth rendering
|
2020-08-06 17:58:50 -07:00 |
cosmonaut
|
2d1a50e1c4
|
package stuff
|
2020-08-06 15:28:50 -07:00 |
cosmonaut
|
55b1555df2
|
prevent point lights from overflowing shader
|
2020-08-06 01:12:15 -07:00 |
cosmonaut
|
d156fbc39a
|
top level cleanup
|
2020-08-06 00:13:39 -07:00 |
cosmonaut
|
da52273dd0
|
add dependency on smuggler
|
2020-08-06 00:10:23 -07:00 |
cosmonaut
|
4c41506204
|
camera tweak + fix capitalization
|
2020-08-05 23:58:18 -07:00 |
Evan Hemsley
|
2419a89d32
|
fix intensity calculation
|
2020-08-05 15:09:48 -07:00 |
Evan Hemsley
|
f0f09115f5
|
basic rendering structure
|
2020-08-05 12:15:22 -07:00 |
Evan Hemsley
|
7857679666
|
rename Scene to Renderer
|
2020-08-04 21:11:40 -07:00 |
Evan Hemsley
|
fecc7e6c05
|
add pbr effect
|
2020-08-04 20:50:44 -07:00 |
cosmonaut
|
ae607cc4cb
|
some organization
|
2020-08-04 02:35:51 -07:00 |
cosmonaut
|
1f1854aa0e
|
initial commit
|
2020-08-04 02:32:02 -07:00 |