TheSpydog created pull request MoonsideGames/MoonWorks#23
Ignore dllmap logic when running under NativeAOTTheSpydog pushed to nativeaot-dllmap at TheSpydog/MoonWorks
- c0998f219e Ignore dllmap logic when running under NativeAOT
- b380707462 Video Optimization (#22)
- 491eafac76 fix default Video playback speed being 0
- 0dddf2a0af fix default pitch
- 15aefc2212 add MoonWorks.Math.Easing
- Compare 7 commits »
TheSpydog created pull request MoonsideGames/Refresh#19
Prep for PS5DriverTheSpydog pushed to main at TheSpydog/Refresh
- f5b3e466a8 Prep for PS5Driver
- 2fb9a6931b fix SetTextureDataYUV image transitions
- c01ff21359 Fix blit destination layer and level
- e5da75d33a fix exponential growth when submitting multiple command buffers
- 99e9dc5b8c fix framebuffer size miscalculation with depth attachment
- Compare 9 commits »
TheSpydog created pull request MoonsideGames/MoonWorks#21
Combine all dependencies into the main csprojTheSpydog pushed to main at TheSpydog/MoonWorks
- a62d8a5383 Combine all dependencies into the main csproj
TheSpydog pushed to main at TheSpydog/MoonWorks
- c649b24dad Game.Timestep is now public
- f06ad263b7 add Fixed.Vector2.Lerp
- 28e3479444 remove decimal cast from Fix64.Atan2
- 72ad850ab4 fix unnecessary double cast
- 9cd6e6cc7b add Vector2.Rotate methods
- Compare 113 commits »
TheSpydog pushed to main at TheSpydog/Refresh
- f0b970496e vertex format changes
- 38d14fd99d 1.4.0
- 4bba0f99f9 remove lineWidth from RasterizerState
- acefc530fd 1.3.0
- 3820d458fe remove Clear and add pWidth and pHeight to AcquireSwapchainTexture
- Compare 39 commits »
TheSpydog pushed to d3d11 at TheSpydog/Refresh
- 2a9dbc963a Remove spirv-cross, take HLSL files as shader module input, update vertex format ABI
- 0d8e1590d5 conditional spirv cross build
- bca9d1e533 Update CMakeLists to include SPIRV-Cross
- bd8276b0ea First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes
- 67ac5987af Actually, just bake the spirv-cross source files into the Refresh VS project directly
- Compare 16 commits »
TheSpydog pushed to d3d11 at TheSpydog/Refresh
- 33751db045 Remove spirv-cross, take HLSL files as shader module input, update vertex format ABI
- f9f5e91001 vertex format changes
- 6da471f9ef 1.4.0
- 8ec7705949 remove lineWidth from RasterizerState
- Compare 4 commits »
TheSpydog pushed to d3d11 at TheSpydog/Refresh
- 25847c38a2 Update CMakeLists to include SPIRV-Cross
TheSpydog deleted branch D3D11 from TheSpydog/Refresh
TheSpydog pushed to D3D11 at TheSpydog/Refresh
- 973923e84d Update CMakeLists for SPIRV-Cross
TheSpydog pushed to D3D11 at TheSpydog/Refresh
- 632bd58613 First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes
- 5e131dabca Actually, just bake the spirv-cross source files into the Refresh VS project directly
- f66d0149f7 Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule
- 4c7fbec7ab Removed D3D11_Clear, added pWidth/pHeight to AcquireSwapchainImage, fixed(?) threading crash with swapchain Present
- a9b32f6ac7 Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
- Compare 10 commits »
TheSpydog pushed to d3d11 at TheSpydog/Refresh
- 05d200c7fa First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes
TheSpydog pushed to d3d11 at TheSpydog/Refresh
- 5529a4a9ae Actually, just bake the spirv-cross source files into the Refresh VS project directly
TheSpydog pushed to d3d11 at TheSpydog/Refresh
- 0137503ec3 Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule
TheSpydog pushed to d3d11 at TheSpydog/Refresh
- 4a1e4a49a8 Removed D3D11_Clear, added pWidth/pHeight to AcquireSwapchainImage, fixed(?) threading crash with swapchain Present
- e44aee7101 Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
- f638e05ed1 Added mutexes for command buffer acquisition and command list execution
- 56ebde7567 Started work on BeginRenderPass, enough to get a clear screen!
- 40b6ec0e91 Swapchain creation, resizing, and destruction
- Compare 9 commits »