fix framebuffer size miscalculation with depth attachment

main
cosmonaut 2022-06-17 14:47:12 -07:00
parent 0e7720ccf6
commit 99e9dc5b8c
1 changed files with 2 additions and 0 deletions

View File

@ -8105,6 +8105,8 @@ static void VULKAN_BeginRenderPass(
if (depthStencilAttachmentInfo != NULL)
{
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
if (texture->dimensions.width < framebufferWidth)
{
framebufferWidth = texture->dimensions.width;