forked from MoonsideGames/Refresh
Actually, just bake the spirv-cross source files into the Refresh VS project directly
parent
bb98f42839
commit
67ac5987af
|
@ -5,8 +5,6 @@ VisualStudioVersion = 16.0.30717.126
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Refresh", "Refresh.vcxproj", "{6DB15344-E000-45CB-A48A-1D72F7D6E945}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPIRV-Cross", "SPIRV-Cross\SPIRV-Cross.vcxproj", "{C9462931-41A4-4E61-B145-F2D2CDE43C69}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -33,22 +31,6 @@ Global
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x86.ActiveCfg = RelWithDebInfo|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x64.ActiveCfg = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x64.Build.0 = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x86.ActiveCfg = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x86.Build.0 = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x64.ActiveCfg = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x64.Build.0 = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x86.ActiveCfg = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x86.Build.0 = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x64.ActiveCfg = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x64.Build.0 = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x86.ActiveCfg = Release|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x86.Build.0 = Release|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x64.Build.0 = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x86.ActiveCfg = Release|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -61,7 +61,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;SPIRV_CROSS_C_API_GLSL;SPIRV_CROSS_C_API_HLSL;SPIRV_CROSS_C_API_REFLECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -73,7 +73,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;SPIRV_CROSS_C_API_GLSL;SPIRV_CROSS_C_API_HLSL;SPIRV_CROSS_C_API_REFLECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -85,6 +85,14 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\SPIRV-Cross\spirv_cfg.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_cross.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_c.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_glsl.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_hlsl.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_parser.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_reflect.cpp" />
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<ClCompile Include="..\src\Refresh.c" />
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
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<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
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@ -97,11 +105,6 @@
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<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
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<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="SPIRV-Cross\SPIRV-Cross.vcxproj">
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<Project>{c9462931-41a4-4e61-b145-f2d2cde43c69}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -13,6 +13,30 @@
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cfg.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cross.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_c.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_glsl.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_hlsl.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_parser.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_reflect.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\Refresh.h">
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@ -38,5 +62,8 @@
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<UniqueIdentifier>{B2BA146C-CAA1-30BE-B7A9-F8D02673EA0C}</UniqueIdentifier>
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<Filter Include="Source Files\spirv-cross">
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<UniqueIdentifier>{4764626f-fd8b-4a1c-8c20-fd92a1f3cb4b}</UniqueIdentifier>
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@ -1,164 +0,0 @@
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\SPIRV-Cross\spirv_cfg.cpp" />
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<ClCompile Include="..\..\SPIRV-Cross\spirv_cross.cpp" />
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<ClCompile Include="..\..\SPIRV-Cross\spirv_cross_c.cpp" />
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<ClCompile Include="..\..\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
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<ClCompile Include="..\..\SPIRV-Cross\spirv_glsl.cpp" />
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<ClCompile Include="..\..\SPIRV-Cross\spirv_hlsl.cpp" />
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<ClCompile Include="..\..\SPIRV-Cross\spirv_parser.cpp" />
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<ClCompile Include="..\..\SPIRV-Cross\spirv_reflect.cpp" />
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{c9462931-41a4-4e61-b145-f2d2cde43c69}</ProjectGuid>
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<RootNamespace>SPIRVCross</RootNamespace>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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@ -1,43 +0,0 @@
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