TheSpydog
  • Joined on 2022-02-22
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TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • 345924f12d Fix infinite while loop in D3D11_INTERNAL_WaitForFence

2024-02-11 06:40:55 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-11 06:36:47 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-11 06:08:41 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • 19c6c48021 Add shader type to the .refresh shader bytecode format

2024-02-11 06:07:08 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-11 05:01:03 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • 617ce4edf8 Note which FIXME's require a Refresh API update

2024-02-11 04:21:09 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • e81926712e Combine swapchain and window data structs + actually allocate claimedWindows...

2024-02-11 04:18:31 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-11 03:49:27 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-11 00:00:17 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • 91b389f351 SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11

2024-02-10 23:08:03 +00:00

TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests

2024-02-10 06:24:33 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-10 06:19:17 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-10 05:56:43 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-09 23:53:00 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • e0dcaa222b Two typos in the same malloc... + cube RT fixes

2024-02-09 23:23:54 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • c121492e47 Fix copy-paste error from last commit

2024-02-09 22:40:12 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • ac5aa0d40c Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic

2024-02-09 22:37:13 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • 1a87a284c4 DepthStencilView creation + DS state fixes

2024-02-09 22:04:03 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

  • a6f88ec73a RTV overhaul to fix binding an RT with a specific depth/mip level

2024-02-09 21:28:13 +00:00

TheSpydog pushed to d3d11-revived at TheSpydog/Refresh

2024-02-09 18:09:37 +00:00