TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 345924f12d Fix infinite while loop in D3D11_INTERNAL_WaitForFence
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- b827713cb0 Compute buffer creation fixes
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 9ea76e92dc Move uav FIXME's to API FIXME's
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 19c6c48021 Add shader type to the .refresh shader bytecode format
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 74bd056adf Fix a few more FIXME's
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 617ce4edf8 Note which FIXME's require a Refresh API update
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- e81926712e Combine swapchain and window data structs + actually allocate claimedWindows...
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 506c2e4819 FIXME fixups, mostly for contextLock
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 54ffdc180d PresentMode fixes
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 91b389f351 SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 691ba400a0 Added MSAACube test + minor cleanup
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 01a36b940b Fix non-MSAA cube RTs
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 81351a1c1b MSAA for color and depth targets
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 25cec457b4 SetTextureDataYUV
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- e0dcaa222b Two typos in the same malloc... + cube RT fixes
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- c121492e47 Fix copy-paste error from last commit
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- ac5aa0d40c Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 1a87a284c4 DepthStencilView creation + DS state fixes
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- a6f88ec73a RTV overhaul to fix binding an RT with a specific depth/mip level
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 7093ce0094 First rough pass at color RTs