forked from MoonsideGames/Refresh
SetTextureDataYUV
parent
e0dcaa222b
commit
25cec457b4
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@ -1816,7 +1816,7 @@ static void D3D11_SetTextureData(
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data,
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BytesPerRow(w, d3d11Texture->format),
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BytesPerImage(w, h, d3d11Texture->format),
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D3D11_COPY_DISCARD /* FIXME: Is this right? */
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0 /* FIXME: Could DISCARD here if we know we're overwriting the whole image... */
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);
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}
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@ -1838,7 +1838,49 @@ static void D3D11_SetTextureDataYUV(
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uint32_t yStride,
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uint32_t uvStride
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) {
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NOT_IMPLEMENTED
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D3D11Renderer *renderer = (D3D11Renderer*) driverData;
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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D3D11Texture *yTex = (D3D11Texture*) y;
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D3D11Texture *uTex = (D3D11Texture*) u;
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D3D11Texture *vTex = (D3D11Texture*) v;
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D3D11_BOX yBox = { 0, 0, 0, yWidth, yHeight, 1 };
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D3D11_BOX uvBox = { 0, 0, 0, uvWidth, uvHeight, 1 };
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/* Y */
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ID3D11DeviceContext1_UpdateSubresource1(
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d3d11CommandBuffer->context,
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yTex->handle,
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0,
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&yBox,
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yDataPtr,
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yStride,
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0,
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D3D11_COPY_DISCARD
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);
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/* U */
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ID3D11DeviceContext1_UpdateSubresource1(
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d3d11CommandBuffer->context,
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uTex->handle,
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0,
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&uvBox,
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uDataPtr,
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uvStride,
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0,
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D3D11_COPY_DISCARD
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);
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/* V */
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ID3D11DeviceContext1_UpdateSubresource1(
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d3d11CommandBuffer->context,
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vTex->handle,
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0,
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&uvBox,
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vDataPtr,
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uvStride,
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0,
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D3D11_COPY_DISCARD
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);
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}
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static void D3D11_CopyTextureToTexture(
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