TheSpydog
  • Joined on 2022-02-22
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TheSpydog created pull request MoonsideGames/MoonWorks#23

Ignore dllmap logic when running under NativeAOT

2022-08-22 01:36:47 +00:00

TheSpydog created branch nativeaot-dllmap in TheSpydog/MoonWorks

2022-08-22 01:36:16 +00:00

TheSpydog pushed to nativeaot-dllmap at TheSpydog/MoonWorks

2022-08-22 01:36:16 +00:00

TheSpydog created pull request MoonsideGames/Refresh#19

Prep for PS5Driver

2022-08-14 02:15:00 +00:00

TheSpydog pushed to main at TheSpydog/Refresh

2022-08-14 01:28:52 +00:00

TheSpydog created pull request MoonsideGames/MoonWorks#21

Combine all dependencies into the main csproj

2022-08-14 01:21:39 +00:00

TheSpydog pushed to main at TheSpydog/MoonWorks

  • a62d8a5383 Combine all dependencies into the main csproj

2022-08-14 01:20:34 +00:00

TheSpydog pushed to main at TheSpydog/MoonWorks

2022-08-14 01:19:51 +00:00

TheSpydog pushed to main at TheSpydog/Refresh

2022-03-20 22:35:07 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 2a9dbc963a Remove spirv-cross, take HLSL files as shader module input, update vertex format ABI
  • 0d8e1590d5 conditional spirv cross build
  • bca9d1e533 Update CMakeLists to include SPIRV-Cross
  • bd8276b0ea First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes
  • 67ac5987af Actually, just bake the spirv-cross source files into the Refresh VS project directly
  • Compare 16 commits »

2022-03-20 22:25:31 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

2022-03-20 22:24:50 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 25847c38a2 Update CMakeLists to include SPIRV-Cross

2022-03-14 23:08:08 +00:00

TheSpydog deleted branch D3D11 from TheSpydog/Refresh

2022-03-14 22:58:15 +00:00

TheSpydog pushed to D3D11 at TheSpydog/Refresh

2022-03-14 19:12:37 +00:00

TheSpydog created branch D3D11 in TheSpydog/Refresh

2022-03-14 17:48:41 +00:00

TheSpydog pushed to D3D11 at TheSpydog/Refresh

  • 632bd58613 First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes
  • 5e131dabca Actually, just bake the spirv-cross source files into the Refresh VS project directly
  • f66d0149f7 Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule
  • 4c7fbec7ab Removed D3D11_Clear, added pWidth/pHeight to AcquireSwapchainImage, fixed(?) threading crash with swapchain Present
  • a9b32f6ac7 Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
  • Compare 10 commits »

2022-03-14 17:48:41 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 05d200c7fa First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes

2022-03-14 03:42:44 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 5529a4a9ae Actually, just bake the spirv-cross source files into the Refresh VS project directly

2022-03-12 06:22:27 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 0137503ec3 Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule

2022-03-12 06:18:38 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 4a1e4a49a8 Removed D3D11_Clear, added pWidth/pHeight to AcquireSwapchainImage, fixed(?) threading crash with swapchain Present
  • e44aee7101 Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
  • f638e05ed1 Added mutexes for command buffer acquisition and command list execution
  • 56ebde7567 Started work on BeginRenderPass, enough to get a clear screen!
  • 40b6ec0e91 Swapchain creation, resizing, and destruction
  • Compare 9 commits »

2022-03-11 23:17:47 +00:00