Commit Graph

71 Commits (d4693a9093e14d76252a6c020677055c650fc888)

Author SHA1 Message Date
TheSpydog d4693a9093 Prep for PS5Driver (#19)
This PR contains the general changes needed for the PS5 driver (being developed separately, outside this repository).

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/Refresh#19
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-14 20:45:24 +00:00
cosmonaut 3820d458fe remove Clear and add pWidth and pHeight to AcquireSwapchainTexture 2022-03-10 10:21:49 -08:00
cosmonaut 2731d47419 rename viewport and scissor set functions 2022-03-04 12:47:36 -08:00
cosmonaut f6b96fe34b viewport and scissor ABI break 2022-03-04 12:30:33 -08:00
cosmonaut 5fe4c8dbf3 remove command buffer from QueueDestroy calls 2022-03-03 17:07:07 -08:00
cosmonaut 057a48e96f separate shader types 2022-03-02 11:22:52 -08:00
cosmonaut cb99489b3c Rework Presentation Flow (#15)
Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.

Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.

Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.

Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.

Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.

Reviewed-on: MoonsideGames/Refresh#15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut 517399f5d9 convert all spaces to tabs 2022-02-25 13:42:11 -08:00
cosmonaut a531fb8593 Render Pass API Streamlining (#14)
Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.

`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.

Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.

Reviewed-on: MoonsideGames/Refresh#14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut 0319c26f6a Submission rewrite (#13)
Rework submission flow to reduce waiting and improve the resource cleanup process.

This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
cosmonaut 829356d927 Revise swapchain management + remove external 2022-02-08 17:16:11 -08:00
cosmonaut 34e4b4f576 SetBufferData rework (#6)
Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.

Reviewed-on: MoonsideGames/Refresh#6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut 0e05ed6b34 Buffer and Submission Rework (#1)
We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.

Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.

Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.

Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.

Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.

Reviewed-on: MoonsideGames/Refresh#1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
cosmonaut 78c5d54bf1 revise SetTextureData to take a command buffer 2021-11-14 20:36:26 -08:00
cosmonaut b6a09517c2 change clear color type 2021-02-09 22:51:49 -08:00
cosmonaut 8f1cdf190f change shader uniform push to take pipelines instead of command buffers 2021-02-05 19:59:29 -08:00
cosmonaut 7f3e89315e uniform API update 2021-02-02 16:37:01 -08:00
cosmonaut 4699c158f3 calculate texture length internally + fix rename 2021-01-31 21:17:27 -08:00
cosmonaut 76c845cbb4 rename PushShaderParams to PushShaderUniforms 2021-01-31 19:37:16 -08:00
cosmonaut 68d9a74ff4 change renderArea to a pointer 2021-01-26 20:27:42 -08:00
cosmonaut 316e662f44 remove distinction between color target and depth target 2021-01-26 18:57:46 -08:00
cosmonaut fe03f1739a change Clear definition to make more sense 2021-01-22 14:16:02 -08:00
cosmonaut 56f4c3c2c4 texture creation uses one function + Refresh_TextureCreateInfo 2021-01-14 01:52:45 -08:00
cosmonaut b25daa5198 remove unused parameters from draw calls 2021-01-13 21:04:53 -08:00
cosmonaut bf91de783f Vulkan: persisent map buffers 2021-01-13 18:02:45 -08:00
thatcosmonaut b12b785dbe
External Interop (#14) 2021-01-13 17:37:54 -08:00
cosmonaut 4b6f17054c rename AddDispose to QueueDestroy 2021-01-05 17:02:36 -08:00
cosmonaut d3d9c9ad55 rename Set_Samplers to Bind_Samplers 2021-01-05 17:00:06 -08:00
cosmonaut 4ca101099d uncapitalize REFRESH in API calls 2021-01-05 15:05:16 -08:00
cosmonaut 5a92fdf984 move count param on REFRESH_Submit 2021-01-03 14:57:46 -08:00
cosmonaut 788c63f3ac rename SURFACEFORMAT to COLORFORMAT 2021-01-03 14:53:12 -08:00
thatcosmonaut b4dee16f80
Texture API Refactor (#9) 2021-01-03 14:37:02 -08:00
cosmonaut e82bce10dc texture copy API 2021-01-03 14:00:43 -08:00
cosmonaut 087a60fa52 add wait API call 2021-01-03 14:00:43 -08:00
cosmonaut 540c0985b7 proper texture staging + fix buffer dispose api 2021-01-03 14:00:43 -08:00
cosmonaut f8c99c4e18 make gets and sets async 2021-01-03 14:00:43 -08:00
cosmonaut e0ff380989 implement transfer queue 2021-01-03 14:00:43 -08:00
cosmonaut c818e332e7 started exposing command buffers 2021-01-03 14:00:43 -08:00
cosmonaut 5b3fa07790 more compute implementation 2020-12-30 23:07:59 -08:00
cosmonaut 5bddb9faab add compute related functions to API 2020-12-30 23:07:59 -08:00
cosmonaut dc92a1e274 started implementing compute structure 2020-12-30 23:07:59 -08:00
cosmonaut d6cd3715cb implement texture getters 2020-12-28 23:41:59 -08:00
cosmonaut cea9b853a4 implement Clear 2020-12-28 22:19:46 -08:00
cosmonaut 2548833525 update API to allow batchable shader params 2020-12-28 19:32:49 -08:00
cosmonaut a92a03a69a texture usage for auto layout transition 2020-12-28 13:40:26 -08:00
cosmonaut 941cce595c add texture layout transition to API 2020-12-28 12:15:17 -08:00
cosmonaut ce0eea711b SetSamplers no longer takes pipeline 2020-12-27 23:13:49 -08:00
cosmonaut ae44d3ef23 shader uniforms 2020-12-23 13:11:09 -08:00
cosmonaut 89f8ef1e9e draw call API revision 2020-12-22 22:56:26 -08:00
cosmonaut a795e1f825 rename to QueuePresent + make textureslice input a pointer 2020-12-21 18:54:36 -08:00