uncapitalize REFRESH in API calls

submit_rewrite
cosmonaut 2021-01-05 15:00:51 -08:00 committed by thatcosmonaut
parent 2dbfab6b98
commit 4ca101099d
6 changed files with 1058 additions and 1058 deletions

File diff suppressed because it is too large Load Diff

View File

@ -50,21 +50,21 @@ extern "C" {
* h: Filled with the height of the image.
* numChannels: Filled with the number of channels in the image.
*
* Returns a block of memory suitable for use with REFRESH_SetTextureData2D.
* Be sure to free the memory with REFRESH_Image_Free after use!
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
* Be sure to free the memory with Refresh_Image_Free after use!
*/
REFRESHAPI uint8_t* REFRESH_Image_Load(
REFRESHAPI uint8_t* Refresh_Image_Load(
char const *filename,
int32_t *w,
int32_t *h,
int32_t *numChannels
);
/* Frees memory returned by REFRESH_Image_Load. (Do NOT free the memory yourself!)
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
*
* mem: A pointer previously returned by REFRESH_Image_Load.
* mem: A pointer previously returned by Refresh_Image_Load.
*/
REFRESHAPI void REFRESH_Image_Free(uint8_t *mem);
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
/* Image Write API */
@ -75,7 +75,7 @@ REFRESHAPI void REFRESH_Image_Free(uint8_t *mem);
* h: The height of the PNG data.
* data: The raw RGBA8 image data.
*/
REFRESHAPI void REFRESH_Image_SavePNG(
REFRESHAPI void Refresh_Image_SavePNG(
char const *filename,
int32_t w,
int32_t h,

View File

@ -33,14 +33,14 @@
/* Drivers */
static const REFRESH_Driver *drivers[] = {
static const Refresh_Driver *drivers[] = {
&VulkanDriver,
NULL
};
/* Logging */
static void REFRESH_Default_LogInfo(const char *msg)
static void Refresh_Default_LogInfo(const char *msg)
{
SDL_LogInfo(
SDL_LOG_CATEGORY_APPLICATION,
@ -49,7 +49,7 @@ static void REFRESH_Default_LogInfo(const char *msg)
);
}
static void REFRESH_Default_LogWarn(const char *msg)
static void Refresh_Default_LogWarn(const char *msg)
{
SDL_LogWarn(
SDL_LOG_CATEGORY_APPLICATION,
@ -58,7 +58,7 @@ static void REFRESH_Default_LogWarn(const char *msg)
);
}
static void REFRESH_Default_LogError(const char *msg)
static void Refresh_Default_LogError(const char *msg)
{
SDL_LogError(
SDL_LOG_CATEGORY_APPLICATION,
@ -67,57 +67,57 @@ static void REFRESH_Default_LogError(const char *msg)
);
}
static REFRESH_LogFunc REFRESH_LogInfoFunc = REFRESH_Default_LogInfo;
static REFRESH_LogFunc REFRESH_LogWarnFunc = REFRESH_Default_LogWarn;
static REFRESH_LogFunc REFRESH_LogErrorFunc = REFRESH_Default_LogError;
static Refresh_LogFunc Refresh_LogInfoFunc = Refresh_Default_LogInfo;
static Refresh_LogFunc Refresh_LogWarnFunc = Refresh_Default_LogWarn;
static Refresh_LogFunc Refresh_LogErrorFunc = Refresh_Default_LogError;
#define MAX_MESSAGE_SIZE 1024
void REFRESH_LogInfo(const char *fmt, ...)
void Refresh_LogInfo(const char *fmt, ...)
{
char msg[MAX_MESSAGE_SIZE];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
va_end(ap);
REFRESH_LogInfoFunc(msg);
Refresh_LogInfoFunc(msg);
}
void REFRESH_LogWarn(const char *fmt, ...)
void Refresh_LogWarn(const char *fmt, ...)
{
char msg[MAX_MESSAGE_SIZE];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
va_end(ap);
REFRESH_LogWarnFunc(msg);
Refresh_LogWarnFunc(msg);
}
void REFRESH_LogError(const char *fmt, ...)
void Refresh_LogError(const char *fmt, ...)
{
char msg[MAX_MESSAGE_SIZE];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
va_end(ap);
REFRESH_LogErrorFunc(msg);
Refresh_LogErrorFunc(msg);
}
#undef MAX_MESSAGE_SIZE
void REFRESH_HookLogFunctions(
REFRESH_LogFunc info,
REFRESH_LogFunc warn,
REFRESH_LogFunc error
void Refresh_HookLogFunctions(
Refresh_LogFunc info,
Refresh_LogFunc warn,
Refresh_LogFunc error
) {
REFRESH_LogInfoFunc = info;
REFRESH_LogWarnFunc = warn;
REFRESH_LogErrorFunc = error;
Refresh_LogInfoFunc = info;
Refresh_LogWarnFunc = warn;
Refresh_LogErrorFunc = error;
}
/* Version API */
uint32_t REFRESH_LinkedVersion(void)
uint32_t Refresh_LinkedVersion(void)
{
return REFRESH_COMPILED_VERSION;
}
@ -126,8 +126,8 @@ uint32_t REFRESH_LinkedVersion(void)
static int32_t selectedDriver = 0;
REFRESH_Device* REFRESH_CreateDevice(
REFRESH_PresentationParameters *presentationParameters,
Refresh_Device* Refresh_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
) {
if (selectedDriver < 0)
@ -141,18 +141,18 @@ REFRESH_Device* REFRESH_CreateDevice(
);
}
void REFRESH_DestroyDevice(REFRESH_Device *device)
void Refresh_DestroyDevice(Refresh_Device *device)
{
NULL_RETURN(device);
device->DestroyDevice(device);
}
void REFRESH_Clear(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Rect *clearRect,
REFRESH_ClearOptions options,
REFRESH_Color *colors,
void Refresh_Clear(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
Refresh_Color *colors,
uint32_t colorCount,
float depth,
int32_t stencil
@ -170,16 +170,16 @@ void REFRESH_Clear(
);
}
void REFRESH_DrawIndexedPrimitives(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
void Refresh_DrawIndexedPrimitives(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t minVertexIndex,
uint32_t numVertices,
uint32_t startIndex,
uint32_t primitiveCount,
REFRESH_Buffer *indices,
REFRESH_IndexElementSize indexElementSize,
Refresh_Buffer *indices,
Refresh_IndexElementSize indexElementSize,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
@ -199,17 +199,17 @@ void REFRESH_DrawIndexedPrimitives(
);
}
void REFRESH_DrawInstancedPrimitives(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
void Refresh_DrawInstancedPrimitives(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t minVertexIndex,
uint32_t numVertices,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t instanceCount,
REFRESH_Buffer *indices,
REFRESH_IndexElementSize indexElementSize,
Refresh_Buffer *indices,
Refresh_IndexElementSize indexElementSize,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
@ -230,9 +230,9 @@ void REFRESH_DrawInstancedPrimitives(
);
}
void REFRESH_DrawPrimitives(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
void Refresh_DrawPrimitives(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
@ -249,9 +249,9 @@ void REFRESH_DrawPrimitives(
);
}
void REFRESH_DispatchCompute(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
void Refresh_DispatchCompute(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
@ -268,9 +268,9 @@ void REFRESH_DispatchCompute(
);
}
REFRESH_RenderPass* REFRESH_CreateRenderPass(
REFRESH_Device *device,
REFRESH_RenderPassCreateInfo *renderPassCreateInfo
Refresh_RenderPass* Refresh_CreateRenderPass(
Refresh_Device *device,
Refresh_RenderPassCreateInfo *renderPassCreateInfo
) {
NULL_RETURN_NULL(device);
return device->CreateRenderPass(
@ -279,9 +279,9 @@ REFRESH_RenderPass* REFRESH_CreateRenderPass(
);
}
REFRESH_ComputePipeline* REFRESH_CreateComputePipeline(
REFRESH_Device *device,
REFRESH_ComputePipelineCreateInfo *pipelineCreateInfo
Refresh_ComputePipeline* Refresh_CreateComputePipeline(
Refresh_Device *device,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
) {
NULL_RETURN_NULL(device);
return device->CreateComputePipeline(
@ -290,9 +290,9 @@ REFRESH_ComputePipeline* REFRESH_CreateComputePipeline(
);
}
REFRESH_GraphicsPipeline* REFRESH_CreateGraphicsPipeline(
REFRESH_Device *device,
REFRESH_GraphicsPipelineCreateInfo *pipelineCreateInfo
Refresh_GraphicsPipeline* Refresh_CreateGraphicsPipeline(
Refresh_Device *device,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
) {
NULL_RETURN_NULL(device);
return device->CreateGraphicsPipeline(
@ -301,9 +301,9 @@ REFRESH_GraphicsPipeline* REFRESH_CreateGraphicsPipeline(
);
}
REFRESH_Sampler* REFRESH_CreateSampler(
REFRESH_Device *device,
REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
Refresh_Sampler* Refresh_CreateSampler(
Refresh_Device *device,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
) {
NULL_RETURN_NULL(device);
return device->CreateSampler(
@ -312,9 +312,9 @@ REFRESH_Sampler* REFRESH_CreateSampler(
);
}
REFRESH_Framebuffer* REFRESH_CreateFramebuffer(
REFRESH_Device *device,
REFRESH_FramebufferCreateInfo *framebufferCreateInfo
Refresh_Framebuffer* Refresh_CreateFramebuffer(
Refresh_Device *device,
Refresh_FramebufferCreateInfo *framebufferCreateInfo
) {
NULL_RETURN_NULL(device);
return device->CreateFramebuffer(
@ -323,9 +323,9 @@ REFRESH_Framebuffer* REFRESH_CreateFramebuffer(
);
}
REFRESH_ShaderModule* REFRESH_CreateShaderModule(
REFRESH_Device *device,
REFRESH_ShaderModuleCreateInfo *shaderModuleCreateInfo
Refresh_ShaderModule* Refresh_CreateShaderModule(
Refresh_Device *device,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
) {
NULL_RETURN_NULL(device);
return device->CreateShaderModule(
@ -334,13 +334,13 @@ REFRESH_ShaderModule* REFRESH_CreateShaderModule(
);
}
REFRESH_Texture* REFRESH_CreateTexture2D(
REFRESH_Device *device,
REFRESH_ColorFormat format,
Refresh_Texture* Refresh_CreateTexture2D(
Refresh_Device *device,
Refresh_ColorFormat format,
uint32_t width,
uint32_t height,
uint32_t levelCount,
REFRESH_TextureUsageFlags usageFlags
Refresh_TextureUsageFlags usageFlags
) {
NULL_RETURN_NULL(device);
return device->CreateTexture2D(
@ -353,14 +353,14 @@ REFRESH_Texture* REFRESH_CreateTexture2D(
);
}
REFRESH_Texture* REFRESH_CreateTexture3D(
REFRESH_Device *device,
REFRESH_ColorFormat format,
Refresh_Texture* Refresh_CreateTexture3D(
Refresh_Device *device,
Refresh_ColorFormat format,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t levelCount,
REFRESH_TextureUsageFlags usageFlags
Refresh_TextureUsageFlags usageFlags
) {
NULL_RETURN_NULL(device);
return device->CreateTexture3D(
@ -374,12 +374,12 @@ REFRESH_Texture* REFRESH_CreateTexture3D(
);
}
REFRESH_Texture* REFRESH_CreateTextureCube(
REFRESH_Device *device,
REFRESH_ColorFormat format,
Refresh_Texture* Refresh_CreateTextureCube(
Refresh_Device *device,
Refresh_ColorFormat format,
uint32_t size,
uint32_t levelCount,
REFRESH_TextureUsageFlags usageFlags
Refresh_TextureUsageFlags usageFlags
) {
NULL_RETURN_NULL(device);
return device->CreateTextureCube(
@ -391,10 +391,10 @@ REFRESH_Texture* REFRESH_CreateTextureCube(
);
}
REFRESH_ColorTarget* REFRESH_CreateColorTarget(
REFRESH_Device *device,
REFRESH_SampleCount multisampleCount,
REFRESH_TextureSlice *textureSlice
Refresh_ColorTarget* Refresh_CreateColorTarget(
Refresh_Device *device,
Refresh_SampleCount multisampleCount,
Refresh_TextureSlice *textureSlice
) {
NULL_RETURN_NULL(device);
return device->CreateColorTarget(
@ -404,11 +404,11 @@ REFRESH_ColorTarget* REFRESH_CreateColorTarget(
);
}
REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
REFRESH_Device *device,
Refresh_DepthStencilTarget* Refresh_CreateDepthStencilTarget(
Refresh_Device *device,
uint32_t width,
uint32_t height,
REFRESH_DepthFormat format
Refresh_DepthFormat format
) {
NULL_RETURN_NULL(device);
return device->CreateDepthStencilTarget(
@ -419,9 +419,9 @@ REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
);
}
REFRESH_Buffer* REFRESH_CreateBuffer(
REFRESH_Device *device,
REFRESH_BufferUsageFlags usageFlags,
Refresh_Buffer* Refresh_CreateBuffer(
Refresh_Device *device,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
) {
NULL_RETURN_NULL(device);
@ -432,9 +432,9 @@ REFRESH_Buffer* REFRESH_CreateBuffer(
);
}
void REFRESH_SetTextureData(
REFRESH_Device *device,
REFRESH_TextureSlice *textureSlice,
void Refresh_SetTextureData(
Refresh_Device *device,
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
) {
@ -447,11 +447,11 @@ void REFRESH_SetTextureData(
);
}
void REFRESH_SetTextureDataYUV(
REFRESH_Device *device,
REFRESH_Texture *y,
REFRESH_Texture *u,
REFRESH_Texture *v,
void Refresh_SetTextureDataYUV(
Refresh_Device *device,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
@ -474,12 +474,12 @@ void REFRESH_SetTextureDataYUV(
);
}
void REFRESH_CopyTextureToTexture(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_TextureSlice *sourceTextureSlice,
REFRESH_TextureSlice *destinationTextureSlice,
REFRESH_Filter filter
void Refresh_CopyTextureToTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
) {
NULL_RETURN(device);
device->CopyTextureToTexture(
@ -491,11 +491,11 @@ void REFRESH_CopyTextureToTexture(
);
}
void REFRESH_CopyTextureToBuffer(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_TextureSlice *textureSlice,
REFRESH_Buffer *buffer
void Refresh_CopyTextureToBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
) {
NULL_RETURN(device);
device->CopyTextureToBuffer(
@ -506,9 +506,9 @@ void REFRESH_CopyTextureToBuffer(
);
}
void REFRESH_SetBufferData(
REFRESH_Device *device,
REFRESH_Buffer *buffer,
void Refresh_SetBufferData(
Refresh_Device *device,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
void* data,
uint32_t dataLength
@ -523,9 +523,9 @@ void REFRESH_SetBufferData(
);
}
uint32_t REFRESH_PushVertexShaderParams(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
uint32_t Refresh_PushVertexShaderParams(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t elementCount
) {
@ -538,9 +538,9 @@ uint32_t REFRESH_PushVertexShaderParams(
);
}
uint32_t REFRESH_PushFragmentShaderParams(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
uint32_t Refresh_PushFragmentShaderParams(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t elementCount
) {
@ -553,9 +553,9 @@ uint32_t REFRESH_PushFragmentShaderParams(
);
}
uint32_t REFRESH_PushComputeShaderParams(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
uint32_t Refresh_PushComputeShaderParams(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t elementCount
) {
@ -568,11 +568,11 @@ uint32_t REFRESH_PushComputeShaderParams(
);
}
void REFRESH_SetVertexSamplers(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Texture **pTextures,
REFRESH_Sampler **pSamplers
void Refresh_SetVertexSamplers(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
) {
NULL_RETURN(device);
device->SetVertexSamplers(
@ -583,11 +583,11 @@ void REFRESH_SetVertexSamplers(
);
}
void REFRESH_SetFragmentSamplers(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Texture **pTextures,
REFRESH_Sampler **pSamplers
void Refresh_SetFragmentSamplers(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
) {
NULL_RETURN(device);
device->SetFragmentSamplers(
@ -598,9 +598,9 @@ void REFRESH_SetFragmentSamplers(
);
}
void REFRESH_GetBufferData(
REFRESH_Device *device,
REFRESH_Buffer *buffer,
void Refresh_GetBufferData(
Refresh_Device *device,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
) {
@ -613,9 +613,9 @@ void REFRESH_GetBufferData(
);
}
void REFRESH_AddDisposeTexture(
REFRESH_Device *device,
REFRESH_Texture *texture
void Refresh_AddDisposeTexture(
Refresh_Device *device,
Refresh_Texture *texture
) {
NULL_RETURN(device);
device->AddDisposeTexture(
@ -624,9 +624,9 @@ void REFRESH_AddDisposeTexture(
);
}
void REFRESH_AddDisposeSampler(
REFRESH_Device *device,
REFRESH_Sampler *sampler
void Refresh_AddDisposeSampler(
Refresh_Device *device,
Refresh_Sampler *sampler
) {
NULL_RETURN(device);
device->AddDisposeSampler(
@ -635,9 +635,9 @@ void REFRESH_AddDisposeSampler(
);
}
void REFRESH_AddDisposeBuffer(
REFRESH_Device *device,
REFRESH_Buffer *buffer
void Refresh_AddDisposeBuffer(
Refresh_Device *device,
Refresh_Buffer *buffer
) {
NULL_RETURN(device);
device->AddDisposeBuffer(
@ -646,9 +646,9 @@ void REFRESH_AddDisposeBuffer(
);
}
void REFRESH_AddDisposeColorTarget(
REFRESH_Device *device,
REFRESH_ColorTarget *colorTarget
void Refresh_AddDisposeColorTarget(
Refresh_Device *device,
Refresh_ColorTarget *colorTarget
) {
NULL_RETURN(device);
device->AddDisposeColorTarget(
@ -657,9 +657,9 @@ void REFRESH_AddDisposeColorTarget(
);
}
void REFRESH_AddDisposeDepthStencilTarget(
REFRESH_Device *device,
REFRESH_DepthStencilTarget *depthStencilTarget
void Refresh_AddDisposeDepthStencilTarget(
Refresh_Device *device,
Refresh_DepthStencilTarget *depthStencilTarget
) {
NULL_RETURN(device);
device->AddDisposeDepthStencilTarget(
@ -668,9 +668,9 @@ void REFRESH_AddDisposeDepthStencilTarget(
);
}
void REFRESH_AddDisposeFramebuffer(
REFRESH_Device *device,
REFRESH_Framebuffer *frameBuffer
void Refresh_AddDisposeFramebuffer(
Refresh_Device *device,
Refresh_Framebuffer *frameBuffer
) {
NULL_RETURN(device);
device->AddDisposeFramebuffer(
@ -679,9 +679,9 @@ void REFRESH_AddDisposeFramebuffer(
);
}
void REFRESH_AddDisposeShaderModule(
REFRESH_Device *device,
REFRESH_ShaderModule *shaderModule
void Refresh_AddDisposeShaderModule(
Refresh_Device *device,
Refresh_ShaderModule *shaderModule
) {
NULL_RETURN(device);
device->AddDisposeShaderModule(
@ -690,9 +690,9 @@ void REFRESH_AddDisposeShaderModule(
);
}
void REFRESH_AddDisposeRenderPass(
REFRESH_Device *device,
REFRESH_RenderPass *renderPass
void Refresh_AddDisposeRenderPass(
Refresh_Device *device,
Refresh_RenderPass *renderPass
) {
NULL_RETURN(device);
device->AddDisposeRenderPass(
@ -701,9 +701,9 @@ void REFRESH_AddDisposeRenderPass(
);
}
void REFRESH_AddDisposeComputePipeline(
REFRESH_Device *device,
REFRESH_ComputePipeline *computePipeline
void Refresh_AddDisposeComputePipeline(
Refresh_Device *device,
Refresh_ComputePipeline *computePipeline
) {
NULL_RETURN(device);
device->AddDisposeComputePipeline(
@ -712,9 +712,9 @@ void REFRESH_AddDisposeComputePipeline(
);
}
void REFRESH_AddDisposeGraphicsPipeline(
REFRESH_Device *device,
REFRESH_GraphicsPipeline *graphicsPipeline
void Refresh_AddDisposeGraphicsPipeline(
Refresh_Device *device,
Refresh_GraphicsPipeline *graphicsPipeline
) {
NULL_RETURN(device);
device->AddDisposeGraphicsPipeline(
@ -723,15 +723,15 @@ void REFRESH_AddDisposeGraphicsPipeline(
);
}
void REFRESH_BeginRenderPass(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_RenderPass *renderPass,
REFRESH_Framebuffer *framebuffer,
REFRESH_Rect renderArea,
REFRESH_Color *pColorClearValues,
void Refresh_BeginRenderPass(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderPass *renderPass,
Refresh_Framebuffer *framebuffer,
Refresh_Rect renderArea,
Refresh_Color *pColorClearValues,
uint32_t colorClearCount,
REFRESH_DepthStencilValue *depthStencilClearValue
Refresh_DepthStencilValue *depthStencilClearValue
) {
NULL_RETURN(device);
device->BeginRenderPass(
@ -746,9 +746,9 @@ void REFRESH_BeginRenderPass(
);
}
void REFRESH_EndRenderPass(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer
void Refresh_EndRenderPass(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer
) {
NULL_RETURN(device);
device->EndRenderPass(
@ -757,10 +757,10 @@ void REFRESH_EndRenderPass(
);
}
void REFRESH_BindGraphicsPipeline(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_GraphicsPipeline *graphicsPipeline
void Refresh_BindGraphicsPipeline(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
) {
NULL_RETURN(device);
device->BindGraphicsPipeline(
@ -770,12 +770,12 @@ void REFRESH_BindGraphicsPipeline(
);
}
void REFRESH_BindVertexBuffers(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
void Refresh_BindVertexBuffers(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
REFRESH_Buffer **pBuffers,
Refresh_Buffer **pBuffers,
uint64_t *pOffsets
) {
NULL_RETURN(device);
@ -789,12 +789,12 @@ void REFRESH_BindVertexBuffers(
);
}
void REFRESH_BindIndexBuffer(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Buffer *buffer,
void Refresh_BindIndexBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint64_t offset,
REFRESH_IndexElementSize indexElementSize
Refresh_IndexElementSize indexElementSize
) {
NULL_RETURN(device);
device->BindIndexBuffer(
@ -806,10 +806,10 @@ void REFRESH_BindIndexBuffer(
);
}
void REFRESH_BindComputePipeline(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_ComputePipeline *computePipeline
void Refresh_BindComputePipeline(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
) {
NULL_RETURN(device);
device->BindComputePipeline(
@ -819,10 +819,10 @@ void REFRESH_BindComputePipeline(
);
}
void REFRESH_BindComputeBuffers(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Buffer **pBuffers
void Refresh_BindComputeBuffers(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
) {
NULL_RETURN(device);
device->BindComputeBuffers(
@ -832,10 +832,10 @@ void REFRESH_BindComputeBuffers(
);
}
void REFRESH_BindComputeTextures(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Texture **pTextures
void Refresh_BindComputeTextures(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
) {
NULL_RETURN(device);
device->BindComputeTextures(
@ -845,8 +845,8 @@ void REFRESH_BindComputeTextures(
);
}
REFRESH_CommandBuffer* REFRESH_AcquireCommandBuffer(
REFRESH_Device *device,
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
Refresh_Device *device,
uint8_t fixed
) {
NULL_RETURN_NULL(device);
@ -856,12 +856,12 @@ REFRESH_CommandBuffer* REFRESH_AcquireCommandBuffer(
);
}
void REFRESH_QueuePresent(
REFRESH_Device *device,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_TextureSlice* textureSlice,
REFRESH_Rect *destinationRectangle,
REFRESH_Filter filter
void Refresh_QueuePresent(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice* textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter
) {
NULL_RETURN(device);
device->QueuePresent(
@ -873,10 +873,10 @@ void REFRESH_QueuePresent(
);
}
void REFRESH_Submit(
REFRESH_Device *device,
void Refresh_Submit(
Refresh_Device *device,
uint32_t commandBufferCount,
REFRESH_CommandBuffer **pCommandBuffers
Refresh_CommandBuffer **pCommandBuffers
) {
NULL_RETURN(device);
device->Submit(
@ -886,8 +886,8 @@ void REFRESH_Submit(
);
}
void REFRESH_Wait(
REFRESH_Device *device
void Refresh_Wait(
Refresh_Device *device
) {
NULL_RETURN(device);
device->Wait(

View File

@ -36,14 +36,14 @@
/* Logging */
extern void REFRESH_LogInfo(const char *fmt, ...);
extern void REFRESH_LogWarn(const char *fmt, ...);
extern void REFRESH_LogError(const char *fmt, ...);
extern void Refresh_LogInfo(const char *fmt, ...);
extern void Refresh_LogWarn(const char *fmt, ...);
extern void Refresh_LogError(const char *fmt, ...);
/* Internal Helper Utilities */
static inline uint32_t Texture_GetFormatSize(
REFRESH_ColorFormat format
Refresh_ColorFormat format
) {
switch (format)
{
@ -73,7 +73,7 @@ static inline uint32_t Texture_GetFormatSize(
case REFRESH_COLORFORMAT_R32G32B32A32_SFLOAT:
return 16;
default:
REFRESH_LogError(
Refresh_LogError(
"Unrecognized SurfaceFormat!"
);
return 0;
@ -81,7 +81,7 @@ static inline uint32_t Texture_GetFormatSize(
}
static inline uint32_t PrimitiveVerts(
REFRESH_PrimitiveType primitiveType,
Refresh_PrimitiveType primitiveType,
uint32_t primitiveCount
) {
switch (primitiveType)
@ -97,21 +97,21 @@ static inline uint32_t PrimitiveVerts(
case REFRESH_PRIMITIVETYPE_POINTLIST:
return primitiveCount;
default:
REFRESH_LogError(
Refresh_LogError(
"Unrecognized primitive type!"
);
return 0;
}
}
static inline uint32_t IndexSize(REFRESH_IndexElementSize size)
static inline uint32_t IndexSize(Refresh_IndexElementSize size)
{
return (size == REFRESH_INDEXELEMENTSIZE_16BIT) ? 2 : 4;
}
static inline uint32_t BytesPerRow(
int32_t width,
REFRESH_ColorFormat format
Refresh_ColorFormat format
) {
uint32_t blocksPerRow = width;
@ -128,7 +128,7 @@ static inline uint32_t BytesPerRow(
static inline int32_t BytesPerImage(
uint32_t width,
uint32_t height,
REFRESH_ColorFormat format
Refresh_ColorFormat format
) {
uint32_t blocksPerRow = width;
uint32_t blocksPerColumn = height;
@ -155,61 +155,61 @@ static inline int32_t BytesPerImage(
#define MAX_COLOR_TARGET_BINDINGS 4
/* REFRESH_Device Definition */
/* Refresh_Device Definition */
typedef struct REFRESH_Renderer REFRESH_Renderer;
typedef struct Refresh_Renderer Refresh_Renderer;
struct REFRESH_Device
struct Refresh_Device
{
/* Quit */
void (*DestroyDevice)(REFRESH_Device *device);
void (*DestroyDevice)(Refresh_Device *device);
/* Drawing */
void (*Clear)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Rect *clearRect,
REFRESH_ClearOptions options,
REFRESH_Color *colors,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
Refresh_Color *colors,
uint32_t colorCount,
float depth,
int32_t stencil
);
void (*DrawInstancedPrimitives)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t minVertexIndex,
uint32_t numVertices,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t instanceCount,
REFRESH_Buffer *indices,
REFRESH_IndexElementSize indexElementSize,
Refresh_Buffer *indices,
Refresh_IndexElementSize indexElementSize,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
);
void (*DrawIndexedPrimitives)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t minVertexIndex,
uint32_t numVertices,
uint32_t startIndex,
uint32_t primitiveCount,
REFRESH_Buffer *indices,
REFRESH_IndexElementSize indexElementSize,
Refresh_Buffer *indices,
Refresh_IndexElementSize indexElementSize,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
);
void (*DrawPrimitives)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
@ -217,8 +217,8 @@ struct REFRESH_Device
);
void (*DispatchCompute)(
REFRESH_Renderer *device,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
@ -227,96 +227,96 @@ struct REFRESH_Device
/* State Creation */
REFRESH_RenderPass* (*CreateRenderPass)(
REFRESH_Renderer *driverData,
REFRESH_RenderPassCreateInfo *renderPassCreateInfo
Refresh_RenderPass* (*CreateRenderPass)(
Refresh_Renderer *driverData,
Refresh_RenderPassCreateInfo *renderPassCreateInfo
);
REFRESH_ComputePipeline* (*CreateComputePipeline)(
REFRESH_Renderer *driverData,
REFRESH_ComputePipelineCreateInfo *pipelineCreateInfo
Refresh_ComputePipeline* (*CreateComputePipeline)(
Refresh_Renderer *driverData,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
);
REFRESH_GraphicsPipeline* (*CreateGraphicsPipeline)(
REFRESH_Renderer *driverData,
REFRESH_GraphicsPipelineCreateInfo *pipelineCreateInfo
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
);
REFRESH_Sampler* (*CreateSampler)(
REFRESH_Renderer *driverData,
REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
Refresh_Sampler* (*CreateSampler)(
Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
);
REFRESH_Framebuffer* (*CreateFramebuffer)(
REFRESH_Renderer *driverData,
REFRESH_FramebufferCreateInfo *framebufferCreateInfo
Refresh_Framebuffer* (*CreateFramebuffer)(
Refresh_Renderer *driverData,
Refresh_FramebufferCreateInfo *framebufferCreateInfo
);
REFRESH_ShaderModule* (*CreateShaderModule)(
REFRESH_Renderer *driverData,
REFRESH_ShaderModuleCreateInfo *shaderModuleCreateInfo
Refresh_ShaderModule* (*CreateShaderModule)(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
);
REFRESH_Texture* (*CreateTexture2D)(
REFRESH_Renderer *driverData,
REFRESH_ColorFormat format,
Refresh_Texture* (*CreateTexture2D)(
Refresh_Renderer *driverData,
Refresh_ColorFormat format,
uint32_t width,
uint32_t height,
uint32_t levelCount,
REFRESH_TextureUsageFlags usageFlags
Refresh_TextureUsageFlags usageFlags
);
REFRESH_Texture* (*CreateTexture3D)(
REFRESH_Renderer *driverData,
REFRESH_ColorFormat format,
Refresh_Texture* (*CreateTexture3D)(
Refresh_Renderer *driverData,
Refresh_ColorFormat format,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t levelCount,
REFRESH_TextureUsageFlags usageFlags
Refresh_TextureUsageFlags usageFlags
);
REFRESH_Texture* (*CreateTextureCube)(
REFRESH_Renderer *driverData,
REFRESH_ColorFormat format,
Refresh_Texture* (*CreateTextureCube)(
Refresh_Renderer *driverData,
Refresh_ColorFormat format,
uint32_t size,
uint32_t levelCount,
REFRESH_TextureUsageFlags usageFlags
Refresh_TextureUsageFlags usageFlags
);
REFRESH_ColorTarget* (*CreateColorTarget)(
REFRESH_Renderer *driverData,
REFRESH_SampleCount multisampleCount,
REFRESH_TextureSlice *textureSlice
Refresh_ColorTarget* (*CreateColorTarget)(
Refresh_Renderer *driverData,
Refresh_SampleCount multisampleCount,
Refresh_TextureSlice *textureSlice
);
REFRESH_DepthStencilTarget* (*CreateDepthStencilTarget)(
REFRESH_Renderer *driverData,
Refresh_DepthStencilTarget* (*CreateDepthStencilTarget)(
Refresh_Renderer *driverData,
uint32_t width,
uint32_t height,
REFRESH_DepthFormat format
Refresh_DepthFormat format
);
REFRESH_Buffer* (*CreateBuffer)(
REFRESH_Renderer *driverData,
REFRESH_BufferUsageFlags usageFlags,
Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
);
/* Setters */
void(*SetTextureData)(
REFRESH_Renderer *driverData,
REFRESH_TextureSlice *textureSlice,
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
);
void(*SetTextureDataYUV)(
REFRESH_Renderer *driverData,
REFRESH_Texture *y,
REFRESH_Texture *u,
REFRESH_Texture *v,
Refresh_Renderer *driverData,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
@ -326,68 +326,68 @@ struct REFRESH_Device
);
void(*CopyTextureToTexture)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_TextureSlice *sourceTextureSlice,
REFRESH_TextureSlice *destinationTextureSlice,
REFRESH_Filter filter
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
);
void(*CopyTextureToBuffer)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_TextureSlice *textureSlice,
REFRESH_Buffer *buffer
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
);
void(*SetBufferData)(
REFRESH_Renderer *driverData,
REFRESH_Buffer *buffer,
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
void* data,
uint32_t dataLength
);
uint32_t(*PushVertexShaderParams)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t elementCount
);
uint32_t(*PushFragmentShaderParams)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t elementCount
);
uint32_t (*PushComputeShaderParams)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t elementCount
);
void(*SetVertexSamplers)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Texture **pTextures,
REFRESH_Sampler **pSamplers
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
void(*SetFragmentSamplers)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Texture **pTextures,
REFRESH_Sampler **pSamplers
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
/* Getters */
void(*GetBufferData)(
REFRESH_Renderer *driverData,
REFRESH_Buffer *buffer,
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
);
@ -395,139 +395,139 @@ struct REFRESH_Device
/* Disposal */
void(*AddDisposeTexture)(
REFRESH_Renderer *driverData,
REFRESH_Texture *texture
Refresh_Renderer *driverData,
Refresh_Texture *texture
);
void(*AddDisposeSampler)(
REFRESH_Renderer *driverData,
REFRESH_Sampler *sampler
Refresh_Renderer *driverData,
Refresh_Sampler *sampler
);
void(*AddDisposeBuffer)(
REFRESH_Renderer *driverData,
REFRESH_Buffer *buffer
Refresh_Renderer *driverData,
Refresh_Buffer *buffer
);
void(*AddDisposeColorTarget)(
REFRESH_Renderer *driverData,
REFRESH_ColorTarget *colorTarget
Refresh_Renderer *driverData,
Refresh_ColorTarget *colorTarget
);
void(*AddDisposeDepthStencilTarget)(
REFRESH_Renderer *driverData,
REFRESH_DepthStencilTarget *depthStencilTarget
Refresh_Renderer *driverData,
Refresh_DepthStencilTarget *depthStencilTarget
);
void(*AddDisposeFramebuffer)(
REFRESH_Renderer *driverData,
REFRESH_Framebuffer *frameBuffer
Refresh_Renderer *driverData,
Refresh_Framebuffer *frameBuffer
);
void(*AddDisposeShaderModule)(
REFRESH_Renderer *driverData,
REFRESH_ShaderModule *shaderModule
Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule
);
void(*AddDisposeRenderPass)(
REFRESH_Renderer *driverData,
REFRESH_RenderPass *renderPass
Refresh_Renderer *driverData,
Refresh_RenderPass *renderPass
);
void(*AddDisposeComputePipeline)(
REFRESH_Renderer *driverData,
REFRESH_ComputePipeline *computePipeline
Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline
);
void(*AddDisposeGraphicsPipeline)(
REFRESH_Renderer *driverData,
REFRESH_GraphicsPipeline *graphicsPipeline
Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline
);
/* Graphics State */
void(*BeginRenderPass)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_RenderPass *renderPass,
REFRESH_Framebuffer *framebuffer,
REFRESH_Rect renderArea,
REFRESH_Color *pColorClearValues,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderPass *renderPass,
Refresh_Framebuffer *framebuffer,
Refresh_Rect renderArea,
Refresh_Color *pColorClearValues,
uint32_t colorClearCount,
REFRESH_DepthStencilValue *depthStencilClearValue
Refresh_DepthStencilValue *depthStencilClearValue
);
void(*EndRenderPass)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void(*BindGraphicsPipeline)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_GraphicsPipeline *graphicsPipeline
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
void(*BindVertexBuffers)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
REFRESH_Buffer **pBuffers,
Refresh_Buffer **pBuffers,
uint64_t *pOffsets
);
void(*BindIndexBuffer)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Buffer *buffer,
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint64_t offset,
REFRESH_IndexElementSize indexElementSize
Refresh_IndexElementSize indexElementSize
);
void(*BindComputePipeline)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_ComputePipeline *computePipeline
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void(*BindComputeBuffers)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Buffer **pBuffers
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
);
void(*BindComputeTextures)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_Texture **pTextures
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
);
REFRESH_CommandBuffer* (*AcquireCommandBuffer)(
REFRESH_Renderer *driverData,
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
Refresh_Renderer *driverData,
uint8_t fixed
);
void(*QueuePresent)(
REFRESH_Renderer *driverData,
REFRESH_CommandBuffer *commandBuffer,
REFRESH_TextureSlice *textureSlice,
REFRESH_Rect *destinationRectangle,
REFRESH_Filter filter
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter
);
void(*Submit)(
REFRESH_Renderer *driverData,
Refresh_Renderer *driverData,
uint32_t commandBufferCount,
REFRESH_CommandBuffer **pCommandBuffers
Refresh_CommandBuffer **pCommandBuffers
);
void(*Wait)(
REFRESH_Renderer *driverData
Refresh_Renderer *driverData
);
/* Opaque pointer for the Driver */
REFRESH_Renderer *driverData;
Refresh_Renderer *driverData;
};
#define ASSIGN_DRIVER_FUNC(func, name) \
@ -585,16 +585,16 @@ struct REFRESH_Device
ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name)
typedef struct REFRESH_Driver
typedef struct Refresh_Driver
{
const char *Name;
REFRESH_Device* (*CreateDevice)(
REFRESH_PresentationParameters *presentationParameters,
Refresh_Device* (*CreateDevice)(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
);
} REFRESH_Driver;
} Refresh_Driver;
extern REFRESH_Driver VulkanDriver;
extern Refresh_Driver VulkanDriver;
#endif /* REFRESH_DRIVER_H */

File diff suppressed because it is too large Load Diff

View File

@ -189,7 +189,7 @@ static unsigned char* dgibson_stbi_zlib_compress(
/* Image Read API */
uint8_t* REFRESH_Image_Load(
uint8_t* Refresh_Image_Load(
char const *filename,
int32_t *w,
int32_t *h,
@ -198,14 +198,14 @@ uint8_t* REFRESH_Image_Load(
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
}
void REFRESH_Image_Free(uint8_t *mem)
void Refresh_Image_Free(uint8_t *mem)
{
stbi_image_free(mem);
}
/* Image Write API */
void REFRESH_Image_SavePNG(
void Refresh_Image_SavePNG(
const char *filename,
int32_t w,
int32_t h,