forked from MoonsideGames/Refresh
rename viewport and scissor set functions
parent
0fbf1b2546
commit
2731d47419
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@ -1017,14 +1017,14 @@ REFRESHAPI void Refresh_BindGraphicsPipeline(
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);
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/* Sets the current viewport state. */
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REFRESHAPI void Refresh_SetViewportState(
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REFRESHAPI void Refresh_SetViewport(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Viewport *viewport
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);
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/* Sets the current scissor state. */
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REFRESHAPI void Refresh_SetScissorState(
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REFRESHAPI void Refresh_SetScissor(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *scissor
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@ -601,26 +601,26 @@ void Refresh_EndRenderPass(
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);
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}
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void Refresh_SetViewportState(
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void Refresh_SetViewport(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Viewport *viewport
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) {
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NULL_RETURN(device)
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device->SetViewportState(
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device->SetViewport(
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device->driverData,
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commandBuffer,
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viewport
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);
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}
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void Refresh_SetScissorState(
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void Refresh_SetScissor(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *scissor
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) {
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NULL_RETURN(device)
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device->SetScissorState(
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device->SetScissor(
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device->driverData,
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commandBuffer,
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scissor
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@ -390,13 +390,13 @@ struct Refresh_Device
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Refresh_CommandBuffer *commandBuffer
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);
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void(*SetViewportState)(
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void(*SetViewport)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Viewport *viewport
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);
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void(*SetScissorState)(
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void(*SetScissor)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *scissor
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@ -507,8 +507,8 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
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ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
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ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
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ASSIGN_DRIVER_FUNC(SetViewportState, name) \
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ASSIGN_DRIVER_FUNC(SetScissorState, name) \
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ASSIGN_DRIVER_FUNC(SetViewport, name) \
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ASSIGN_DRIVER_FUNC(SetScissor, name) \
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ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
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ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
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ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
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@ -7953,7 +7953,7 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
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vulkanCommandBuffer->currentViewport.maxDepth = viewport->maxDepth;
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}
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static void VULKAN_SetViewportState(
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static void VULKAN_SetViewport(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Viewport *viewport
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@ -7990,7 +7990,7 @@ static void VULKAN_INTERNAL_SetCurrentScissor(
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vulkanCommandBuffer->currentScissor.extent.height = scissor->h;
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}
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static void VULKAN_SetScissorState(
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static void VULKAN_SetScissor(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *scissor
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