forked from MoonsideGames/Refresh
				
			rename viewport and scissor set functions
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									0fbf1b2546
								
							
						
					
					
						commit
						2731d47419
					
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			@ -1017,14 +1017,14 @@ REFRESHAPI void Refresh_BindGraphicsPipeline(
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);
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/* Sets the current viewport state. */
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REFRESHAPI void Refresh_SetViewportState(
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REFRESHAPI void Refresh_SetViewport(
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	Refresh_Device *device,
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	Refresh_CommandBuffer *commandBuffer,
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	Refresh_Viewport *viewport
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);
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/* Sets the current scissor state. */
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REFRESHAPI void Refresh_SetScissorState(
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REFRESHAPI void Refresh_SetScissor(
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	Refresh_Device *device,
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	Refresh_CommandBuffer *commandBuffer,
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	Refresh_Rect *scissor
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			@ -601,26 +601,26 @@ void Refresh_EndRenderPass(
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	);
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}
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void Refresh_SetViewportState(
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void Refresh_SetViewport(
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	Refresh_Device *device,
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	Refresh_CommandBuffer *commandBuffer,
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	Refresh_Viewport *viewport
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) {
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	NULL_RETURN(device)
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	device->SetViewportState(
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	device->SetViewport(
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		device->driverData,
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		commandBuffer,
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		viewport
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	);
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}
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void Refresh_SetScissorState(
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void Refresh_SetScissor(
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	Refresh_Device *device,
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	Refresh_CommandBuffer *commandBuffer,
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	Refresh_Rect *scissor
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) {
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	NULL_RETURN(device)
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	device->SetScissorState(
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	device->SetScissor(
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		device->driverData,
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		commandBuffer,
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		scissor
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			@ -390,13 +390,13 @@ struct Refresh_Device
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		Refresh_CommandBuffer *commandBuffer
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	);
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	void(*SetViewportState)(
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	void(*SetViewport)(
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		Refresh_Renderer *driverData,
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		Refresh_CommandBuffer *commandBuffer,
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		Refresh_Viewport *viewport
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	);
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	void(*SetScissorState)(
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	void(*SetScissor)(
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		Refresh_Renderer *driverData,
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		Refresh_CommandBuffer *commandBuffer,
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		Refresh_Rect *scissor
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			@ -507,8 +507,8 @@ struct Refresh_Device
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	ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
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	ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
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	ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
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	ASSIGN_DRIVER_FUNC(SetViewportState, name) \
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	ASSIGN_DRIVER_FUNC(SetScissorState, name) \
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	ASSIGN_DRIVER_FUNC(SetViewport, name) \
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	ASSIGN_DRIVER_FUNC(SetScissor, name) \
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	ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
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	ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
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	ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
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			@ -7953,7 +7953,7 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
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	vulkanCommandBuffer->currentViewport.maxDepth = viewport->maxDepth;
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}
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static void VULKAN_SetViewportState(
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static void VULKAN_SetViewport(
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	Refresh_Renderer *driverData,
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	Refresh_CommandBuffer *commandBuffer,
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	Refresh_Viewport *viewport
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			@ -7990,7 +7990,7 @@ static void VULKAN_INTERNAL_SetCurrentScissor(
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	vulkanCommandBuffer->currentScissor.extent.height = scissor->h;
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}
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static void VULKAN_SetScissorState(
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static void VULKAN_SetScissor(
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	Refresh_Renderer *driverData,
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	Refresh_CommandBuffer *commandBuffer,
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	Refresh_Rect *scissor
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