convert all spaces to tabs

updatetemplate
cosmonaut 2022-02-25 13:42:11 -08:00
parent 5187093ddc
commit 517399f5d9
7 changed files with 1110 additions and 1096 deletions

13
.editorconfig Normal file
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@ -0,0 +1,13 @@
# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[*]
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true
[*.{c,h}]
charset = utf-8-bom
max_line_length = 100

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@ -74,7 +74,7 @@ typedef enum Refresh_PresentMode
typedef enum Refresh_PrimitiveType
{
REFRESH_PRIMITIVETYPE_POINTLIST,
REFRESH_PRIMITIVETYPE_POINTLIST,
REFRESH_PRIMITIVETYPE_LINELIST,
REFRESH_PRIMITIVETYPE_LINESTRIP,
REFRESH_PRIMITIVETYPE_TRIANGLELIST,
@ -83,59 +83,59 @@ typedef enum Refresh_PrimitiveType
typedef enum Refresh_LoadOp
{
REFRESH_LOADOP_LOAD,
REFRESH_LOADOP_CLEAR,
REFRESH_LOADOP_DONT_CARE
REFRESH_LOADOP_LOAD,
REFRESH_LOADOP_CLEAR,
REFRESH_LOADOP_DONT_CARE
} Refresh_LoadOp;
typedef enum Refresh_StoreOp
{
REFRESH_STOREOP_STORE,
REFRESH_STOREOP_DONT_CARE
REFRESH_STOREOP_STORE,
REFRESH_STOREOP_DONT_CARE
} Refresh_StoreOp;
typedef enum Refresh_ClearOptionsBits
{
REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
} Refresh_ClearOptionsBits;
typedef uint32_t Refresh_ClearOptions;
typedef enum Refresh_IndexElementSize
{
REFRESH_INDEXELEMENTSIZE_16BIT,
REFRESH_INDEXELEMENTSIZE_32BIT
REFRESH_INDEXELEMENTSIZE_16BIT,
REFRESH_INDEXELEMENTSIZE_32BIT
} Refresh_IndexElementSize;
typedef enum Refresh_TextureFormat
{
/* Color Formats */
REFRESH_TEXTUREFORMAT_R8G8B8A8,
REFRESH_TEXTUREFORMAT_R5G6B5,
REFRESH_TEXTUREFORMAT_A1R5G5B5,
REFRESH_TEXTUREFORMAT_B4G4R4A4,
REFRESH_TEXTUREFORMAT_BC1,
REFRESH_TEXTUREFORMAT_BC2,
REFRESH_TEXTUREFORMAT_BC3,
REFRESH_TEXTUREFORMAT_R8G8_SNORM,
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
REFRESH_TEXTUREFORMAT_A2R10G10B10,
REFRESH_TEXTUREFORMAT_R16G16,
REFRESH_TEXTUREFORMAT_R16G16B16A16,
REFRESH_TEXTUREFORMAT_R8,
REFRESH_TEXTUREFORMAT_R32_SFLOAT,
REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
REFRESH_TEXTUREFORMAT_R16_SFLOAT,
REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
REFRESH_TEXTUREFORMAT_R8G8B8A8,
REFRESH_TEXTUREFORMAT_R5G6B5,
REFRESH_TEXTUREFORMAT_A1R5G5B5,
REFRESH_TEXTUREFORMAT_B4G4R4A4,
REFRESH_TEXTUREFORMAT_BC1,
REFRESH_TEXTUREFORMAT_BC2,
REFRESH_TEXTUREFORMAT_BC3,
REFRESH_TEXTUREFORMAT_R8G8_SNORM,
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
REFRESH_TEXTUREFORMAT_A2R10G10B10,
REFRESH_TEXTUREFORMAT_R16G16,
REFRESH_TEXTUREFORMAT_R16G16B16A16,
REFRESH_TEXTUREFORMAT_R8,
REFRESH_TEXTUREFORMAT_R32_SFLOAT,
REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
REFRESH_TEXTUREFORMAT_R16_SFLOAT,
REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
/* Depth Formats */
REFRESH_TEXTUREFORMAT_D16_UNORM,
REFRESH_TEXTUREFORMAT_D32_SFLOAT,
REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT,
REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT
REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT,
REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT
} Refresh_TextureFormat;
typedef enum Refresh_TextureUsageFlagBits
@ -160,12 +160,12 @@ typedef enum Refresh_SampleCount
typedef enum Refresh_CubeMapFace
{
REFRESH_CUBEMAPFACE_POSITIVEX,
REFRESH_CUBEMAPFACE_NEGATIVEX,
REFRESH_CUBEMAPFACE_POSITIVEY,
REFRESH_CUBEMAPFACE_NEGATIVEY,
REFRESH_CUBEMAPFACE_POSITIVEZ,
REFRESH_CUBEMAPFACE_NEGATIVEZ
REFRESH_CUBEMAPFACE_POSITIVEX,
REFRESH_CUBEMAPFACE_NEGATIVEX,
REFRESH_CUBEMAPFACE_POSITIVEY,
REFRESH_CUBEMAPFACE_NEGATIVEY,
REFRESH_CUBEMAPFACE_POSITIVEZ,
REFRESH_CUBEMAPFACE_NEGATIVEZ
} Refresh_CubeMapFace;
typedef enum Refresh_BufferUsageFlagBits
@ -256,52 +256,52 @@ typedef enum Refresh_BlendOp
typedef enum Refresh_LogicOp
{
REFRESH_LOGICOP_CLEAR = 0,
REFRESH_LOGICOP_AND = 1,
REFRESH_LOGICOP_AND_REVERSE = 2,
REFRESH_LOGICOP_COPY = 3,
REFRESH_LOGICOP_AND_INVERTED = 4,
REFRESH_LOGICOP_NO_OP = 5,
REFRESH_LOGICOP_XOR = 6,
REFRESH_LOGICOP_OR = 7,
REFRESH_LOGICOP_NOR = 8,
REFRESH_LOGICOP_EQUIVALENT = 9,
REFRESH_LOGICOP_INVERT = 10,
REFRESH_LOGICOP_OR_REVERSE = 11,
REFRESH_LOGICOP_COPY_INVERTED = 12,
REFRESH_LOGICOP_OR_INVERTED = 13,
REFRESH_LOGICOP_NAND = 14,
REFRESH_LOGICOP_SET = 15
REFRESH_LOGICOP_AND = 1,
REFRESH_LOGICOP_AND_REVERSE = 2,
REFRESH_LOGICOP_COPY = 3,
REFRESH_LOGICOP_AND_INVERTED = 4,
REFRESH_LOGICOP_NO_OP = 5,
REFRESH_LOGICOP_XOR = 6,
REFRESH_LOGICOP_OR = 7,
REFRESH_LOGICOP_NOR = 8,
REFRESH_LOGICOP_EQUIVALENT = 9,
REFRESH_LOGICOP_INVERT = 10,
REFRESH_LOGICOP_OR_REVERSE = 11,
REFRESH_LOGICOP_COPY_INVERTED = 12,
REFRESH_LOGICOP_OR_INVERTED = 13,
REFRESH_LOGICOP_NAND = 14,
REFRESH_LOGICOP_SET = 15
} Refresh_LogicOp;
typedef enum Refresh_BlendFactor
{
REFRESH_BLENDFACTOR_ZERO = 0,
REFRESH_BLENDFACTOR_ONE = 1,
REFRESH_BLENDFACTOR_SRC_COLOR = 2,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
REFRESH_BLENDFACTOR_DST_COLOR = 4,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
REFRESH_BLENDFACTOR_DST_ALPHA = 8,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
REFRESH_BLENDFACTOR_ZERO = 0,
REFRESH_BLENDFACTOR_ONE = 1,
REFRESH_BLENDFACTOR_SRC_COLOR = 2,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
REFRESH_BLENDFACTOR_DST_COLOR = 4,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
REFRESH_BLENDFACTOR_DST_ALPHA = 8,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
} Refresh_BlendFactor;
typedef enum Refresh_ColorComponentFlagBits
{
REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
REFRESH_COLORCOMPONENT_A_BIT = 0x00000008
REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
REFRESH_COLORCOMPONENT_A_BIT = 0x00000008
} Refresh_ColorComponentFlagBits;
typedef uint32_t Refresh_ColorComponentFlags;
@ -336,12 +336,12 @@ typedef enum Refresh_SamplerAddressMode
/* FIXME: we should probably make a library-level decision about color types */
typedef enum Refresh_BorderColor
{
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
} Refresh_BorderColor;
/* Structures */

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@ -54,10 +54,10 @@ extern "C" {
* Be sure to free the memory with Refresh_Image_Free after use!
*/
REFRESHAPI uint8_t* Refresh_Image_Load(
char const *filename,
char const *filename,
int32_t *w,
int32_t *h,
int32_t *numChannels
int32_t *numChannels
);
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
@ -76,9 +76,9 @@ REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
* data: The raw RGBA8 image data.
*/
REFRESHAPI void Refresh_Image_SavePNG(
char const *filename,
int32_t w,
int32_t h,
char const *filename,
int32_t w,
int32_t h,
uint8_t *data
);

File diff suppressed because it is too large Load Diff

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@ -151,7 +151,7 @@ static inline int32_t BytesPerImage(
#define MAX_VERTEXTEXTURE_SAMPLERS 4
#define MAX_TOTAL_SAMPLERS (MAX_TEXTURE_SAMPLERS + MAX_VERTEXTEXTURE_SAMPLERS)
#define MAX_BUFFER_BINDINGS 16
#define MAX_BUFFER_BINDINGS 16
#define MAX_COLOR_TARGET_BINDINGS 4
@ -168,309 +168,309 @@ struct Refresh_Device
/* Drawing */
void (*Clear)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
Refresh_Vec4 *colors,
uint32_t colorCount,
Refresh_DepthStencilValue depthStencil
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
Refresh_Vec4 *colors,
uint32_t colorCount,
Refresh_DepthStencilValue depthStencil
);
void (*DrawInstancedPrimitives)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t instanceCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t instanceCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
);
void (*DrawIndexedPrimitives)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
);
void (*DrawPrimitives)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
);
void (*DispatchCompute)(
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
);
/* State Creation */
Refresh_ComputePipeline* (*CreateComputePipeline)(
Refresh_Renderer *driverData,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
);
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
);
Refresh_Sampler* (*CreateSampler)(
Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
);
Refresh_ShaderModule* (*CreateShaderModule)(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
);
Refresh_Texture* (*CreateTexture)(
Refresh_Renderer *driverData,
Refresh_TextureCreateInfo *textureCreateInfo
);
Refresh_RenderTarget* (*CreateRenderTarget)(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
);
/* Setters */
void(*SetTextureData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
);
void(*SetTextureDataYUV)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
);
void(*CopyTextureToTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
);
void(*CopyTextureToBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
);
void(*SetBufferData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
void* data,
uint32_t dataLength
);
uint32_t(*PushVertexShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
uint32_t(*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
uint32_t (*PushComputeShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
void(*BindVertexSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
void(*BindFragmentSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
/* Getters */
void(*GetBufferData)(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
);
/* Disposal */
void(*QueueDestroyTexture)(
Refresh_Renderer *driverData,
void (*DispatchCompute)(
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture
);
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
);
void(*QueueDestroySampler)(
Refresh_Renderer *driverData,
/* State Creation */
Refresh_ComputePipeline* (*CreateComputePipeline)(
Refresh_Renderer *driverData,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
);
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
);
Refresh_Sampler* (*CreateSampler)(
Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
);
Refresh_ShaderModule* (*CreateShaderModule)(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
);
Refresh_Texture* (*CreateTexture)(
Refresh_Renderer *driverData,
Refresh_TextureCreateInfo *textureCreateInfo
);
Refresh_RenderTarget* (*CreateRenderTarget)(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
);
/* Setters */
void(*SetTextureData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler
);
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
);
void(*QueueDestroyBuffer)(
Refresh_Renderer *driverData,
void(*SetTextureDataYUV)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
);
void(*CopyTextureToTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer
);
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
);
void(*QueueDestroyRenderTarget)(
Refresh_Renderer *driverData,
void(*CopyTextureToBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
);
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
);
void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData,
void(*SetBufferData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule
);
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
void* data,
uint32_t dataLength
);
void(*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData,
uint32_t(*PushVertexShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void *data,
uint32_t dataLengthInBytes
);
void(*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData,
uint32_t(*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
void *data,
uint32_t dataLengthInBytes
);
/* Graphics State */
uint32_t (*PushComputeShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
void(*BeginRenderPass)(
Refresh_Renderer *driverData,
void(*BindVertexSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
void(*BindFragmentSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
/* Getters */
void(*GetBufferData)(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
);
/* Disposal */
void(*QueueDestroyTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture
);
void(*QueueDestroySampler)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler
);
void(*QueueDestroyBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer
);
void(*QueueDestroyRenderTarget)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
);
void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule
);
void(*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void(*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
/* Graphics State */
void(*BeginRenderPass)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
);
);
void(*EndRenderPass)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void(*EndRenderPass)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void(*BindGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
void(*BindGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
void(*BindVertexBuffers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
Refresh_Buffer **pBuffers,
uint64_t *pOffsets
);
void(*BindVertexBuffers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
Refresh_Buffer **pBuffers,
uint64_t *pOffsets
);
void(*BindIndexBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint64_t offset,
Refresh_IndexElementSize indexElementSize
);
void(*BindIndexBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint64_t offset,
Refresh_IndexElementSize indexElementSize
);
void(*BindComputePipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void(*BindComputePipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void(*BindComputeBuffers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
);
void(*BindComputeBuffers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
);
void(*BindComputeTextures)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
);
void(*BindComputeTextures)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
);
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
Refresh_Renderer *driverData,
uint8_t fixed
);
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
Refresh_Renderer *driverData,
uint8_t fixed
);
void(*QueuePresent)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void(*QueuePresent)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle
);
);
void(*Submit)(
Refresh_Renderer *driverData,
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
);
void(*Submit)(
Refresh_Renderer *driverData,
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
);
void(*Wait)(
Refresh_Renderer *driverData
);
void(*Wait)(
Refresh_Renderer *driverData
);
/* Opaque pointer for the Driver */
Refresh_Renderer *driverData;
@ -484,51 +484,51 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
ASSIGN_DRIVER_FUNC(SetBufferData, name) \
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
ASSIGN_DRIVER_FUNC(GetBufferData, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
ASSIGN_DRIVER_FUNC(QueuePresent, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name)
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
ASSIGN_DRIVER_FUNC(SetBufferData, name) \
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
ASSIGN_DRIVER_FUNC(GetBufferData, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
ASSIGN_DRIVER_FUNC(QueuePresent, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name)
typedef struct Refresh_Driver
{
const char *Name;
Refresh_Device* (*CreateDevice)(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
uint8_t debugMode
);
} Refresh_Driver;

View File

@ -92,29 +92,29 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
#define NULL_RENDER_PASS (Refresh_RenderPass*) 0
#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
if (arr->count == arr->capacity) \
{ \
if (arr->capacity == 0) \
{ \
arr->capacity = initialValue; \
} \
else \
{ \
arr->capacity *= 2; \
} \
arr->elements = (type*) SDL_realloc( \
arr->elements, \
arr->capacity * sizeof(type) \
); \
if (arr->count == arr->capacity) \
{ \
if (arr->capacity == 0) \
{ \
arr->capacity = initialValue; \
} \
else \
{ \
arr->capacity *= 2; \
} \
arr->elements = (type*) SDL_realloc( \
arr->elements, \
arr->capacity * sizeof(type) \
); \
}
#define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \
if (newCount >= capacity) \
{ \
capacity = newCapacity; \
arr = (elementType*) SDL_realloc( \
arr = (elementType*) SDL_realloc( \
arr, \
sizeof(elementType) * capacity \
sizeof(elementType) * capacity \
); \
}
@ -189,24 +189,24 @@ static const uint8_t DEVICE_PRIORITY[] =
static VkFormat RefreshToVK_SurfaceFormat[] =
{
VK_FORMAT_R8G8B8A8_UNORM, /* R8G8B8A8 */
VK_FORMAT_R8G8B8A8_UNORM, /* R8G8B8A8 */
VK_FORMAT_R5G6B5_UNORM_PACK16, /* R5G6B5 */
VK_FORMAT_A1R5G5B5_UNORM_PACK16, /* A1R5G5B5 */
VK_FORMAT_B4G4R4A4_UNORM_PACK16, /* B4G4R4A4 */
VK_FORMAT_BC1_RGBA_UNORM_BLOCK, /* BC1 */
VK_FORMAT_BC2_UNORM_BLOCK, /* BC3 */
VK_FORMAT_BC3_UNORM_BLOCK, /* BC5 */
VK_FORMAT_R8G8_SNORM, /* R8G8_SNORM */
VK_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */
VK_FORMAT_BC2_UNORM_BLOCK, /* BC3 */
VK_FORMAT_BC3_UNORM_BLOCK, /* BC5 */
VK_FORMAT_R8G8_SNORM, /* R8G8_SNORM */
VK_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */
VK_FORMAT_A2R10G10B10_UNORM_PACK32, /* A2R10G10B10 */
VK_FORMAT_R16G16_UNORM, /* R16G16 */
VK_FORMAT_R16G16_UNORM, /* R16G16 */
VK_FORMAT_R16G16B16A16_UNORM, /* R16G16B16A16 */
VK_FORMAT_R8_UNORM, /* R8 */
VK_FORMAT_R32_SFLOAT, /* R32_SFLOAT */
VK_FORMAT_R32G32_SFLOAT, /* R32G32_SFLOAT */
VK_FORMAT_R8_UNORM, /* R8 */
VK_FORMAT_R32_SFLOAT, /* R32_SFLOAT */
VK_FORMAT_R32G32_SFLOAT, /* R32G32_SFLOAT */
VK_FORMAT_R32G32B32A32_SFLOAT, /* R32G32B32A32_SFLOAT */
VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */
VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */
VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */
VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */
VK_FORMAT_R16G16B16A16_SFLOAT, /* R16G16B16A16_SFLOAT */
VK_FORMAT_D16_UNORM, /* D16 */
VK_FORMAT_D32_SFLOAT, /* D32 */
@ -344,26 +344,26 @@ static VkStencilOp RefreshToVK_StencilOp[] =
static VkAttachmentLoadOp RefreshToVK_LoadOp[] =
{
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_LOAD_OP_DONT_CARE
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_LOAD_OP_DONT_CARE
};
static VkAttachmentStoreOp RefreshToVK_StoreOp[] =
{
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_STORE_OP_DONT_CARE
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_STORE_OP_DONT_CARE
};
static VkSampleCountFlagBits RefreshToVK_SampleCount[] =
{
VK_SAMPLE_COUNT_1_BIT,
VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_64_BIT
VK_SAMPLE_COUNT_1_BIT,
VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_64_BIT
};
static VkVertexInputRate RefreshToVK_VertexInputRate[] =
@ -528,9 +528,9 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER */
{ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
{ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER */
@ -876,9 +876,9 @@ static inline VkDescriptorSetLayout DescriptorSetLayoutHashTable_Fetch(
for (i = 0; i < arr->count; i += 1)
{
const DescriptorSetLayoutHash *e = &arr->elements[i].key;
if ( key.descriptorType == e->descriptorType &&
if ( key.descriptorType == e->descriptorType &&
key.bindingCount == e->bindingCount &&
key.stageFlag == e->stageFlag )
key.stageFlag == e->stageFlag )
{
return arr->elements[i].value;
}
@ -1499,14 +1499,14 @@ static inline void CommandPoolHashTable_Insert(
typedef struct VulkanRenderer
{
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties2 physicalDeviceProperties;
VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
VkDevice logicalDevice;
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties2 physicalDeviceProperties;
VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
VkDevice logicalDevice;
uint8_t supportsDebugUtils;
uint8_t debugMode;
uint8_t supportsDebugUtils;
uint8_t debugMode;
VulkanMemoryAllocator *memoryAllocator;
VkPhysicalDeviceMemoryProperties memoryProperties;
@ -1515,7 +1515,7 @@ typedef struct VulkanRenderer
uint32_t swapchainDataCount;
uint32_t swapchainDataCapacity;
QueueFamilyIndices queueFamilyIndices;
QueueFamilyIndices queueFamilyIndices;
VkQueue graphicsQueue;
VkQueue presentQueue;
VkQueue computeQueue;
@ -1572,7 +1572,7 @@ typedef struct VulkanRenderer
SDL_mutex *renderPassFetchLock;
SDL_mutex *framebufferFetchLock;
#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
vkfntype_##func func;
#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
vkfntype_##func func;
@ -3706,22 +3706,22 @@ static uint8_t VULKAN_INTERNAL_ChooseSwapPresentMode(
Refresh_LogInfo(#m " unsupported.");
uint32_t i;
if (desiredPresentInterval == REFRESH_PRESENTMODE_IMMEDIATE)
if (desiredPresentInterval == REFRESH_PRESENTMODE_IMMEDIATE)
{
CHECK_MODE(VK_PRESENT_MODE_IMMEDIATE_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_MAILBOX)
{
CHECK_MODE(VK_PRESENT_MODE_MAILBOX_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO)
{
CHECK_MODE(VK_PRESENT_MODE_FIFO_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO_RELAXED)
{
CHECK_MODE(VK_PRESENT_MODE_FIFO_RELAXED_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_MAILBOX)
{
CHECK_MODE(VK_PRESENT_MODE_MAILBOX_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO)
{
CHECK_MODE(VK_PRESENT_MODE_FIFO_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO_RELAXED)
{
CHECK_MODE(VK_PRESENT_MODE_FIFO_RELAXED_KHR)
}
else
{
Refresh_LogError(
@ -4203,7 +4203,7 @@ static void VULKAN_INTERNAL_EndCommandBuffer(
}
static void VULKAN_DestroyDevice(
Refresh_Device *device
Refresh_Device *device
) {
VulkanRenderer* renderer = (VulkanRenderer*) device->driverData;
CommandPoolHashArray commandPoolHashArray;
@ -4724,165 +4724,165 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
) {
VkResult vulkanResult;
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference depthStencilAttachmentReference;
VkResult vulkanResult;
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference depthStencilAttachmentReference;
VkRenderPassCreateInfo renderPassCreateInfo;
VkSubpassDescription subpass;
VkRenderPass renderPass;
uint32_t i;
VkSubpassDescription subpass;
VkRenderPass renderPass;
uint32_t i;
uint8_t multisampling = 0;
uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0;
uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0;
VulkanRenderTarget *colorTarget;
VulkanRenderTarget *depthStencilTarget;
for (i = 0; i < colorAttachmentCount; i += 1)
{
for (i = 0; i < colorAttachmentCount; i += 1)
{
colorTarget = (VulkanRenderTarget*) colorAttachmentInfos[attachmentDescriptionCount].pRenderTarget;
if (colorTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
{
if (colorTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
{
multisampling = 1;
/* Resolve attachment and multisample attachment */
/* Resolve attachment and multisample attachment */
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[resolveReferenceCount].attachment =
attachmentDescriptionCount;
resolveReferences[resolveReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[resolveReferenceCount].attachment =
attachmentDescriptionCount;
resolveReferences[resolveReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
resolveReferenceCount += 1;
attachmentDescriptionCount += 1;
resolveReferenceCount += 1;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = colorTarget->multisampleCount;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = colorTarget->multisampleCount;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment =
attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment =
attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
else
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
else
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
}
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
}
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = colorAttachmentCount;
subpass.pColorAttachments = colorAttachmentReferences;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = colorAttachmentCount;
subpass.pColorAttachments = colorAttachmentReferences;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
if (depthStencilAttachmentInfo == NULL)
{
subpass.pDepthStencilAttachment = NULL;
}
else
{
if (depthStencilAttachmentInfo == NULL)
{
subpass.pDepthStencilAttachment = NULL;
}
else
{
depthStencilTarget = (VulkanRenderTarget*) depthStencilAttachmentInfo->pDepthStencilTarget;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = depthStencilTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->stencilLoadOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->stencilStoreOp
];
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = depthStencilTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->stencilLoadOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->stencilStoreOp
];
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment =
attachmentDescriptionCount;
depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment =
attachmentDescriptionCount;
depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference;
subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference;
attachmentDescriptionCount += 1;
}
attachmentDescriptionCount += 1;
}
if (multisampling)
{
@ -4893,22 +4893,22 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
subpass.pResolveAttachments = NULL;
}
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
vulkanResult = renderer->vkCreateRenderPass(
renderer->logicalDevice,
&renderPassCreateInfo,
NULL,
&renderPass
);
vulkanResult = renderer->vkCreateRenderPass(
renderer->logicalDevice,
&renderPassCreateInfo,
NULL,
&renderPass
);
if (vulkanResult != VK_SUCCESS)
{
@ -4916,7 +4916,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
LogVulkanResultAsError("vkCreateRenderPass", vulkanResult);
}
return renderPass;
return renderPass;
}
static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
@ -4928,13 +4928,13 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference depthStencilAttachmentReference;
Refresh_ColorAttachmentDescription attachmentDescription;
VkSubpassDescription subpass;
VkSubpassDescription subpass;
VkRenderPassCreateInfo renderPassCreateInfo;
VkRenderPass renderPass;
VkRenderPass renderPass;
VkResult result;
uint32_t multisampling = 0;
uint32_t attachmentDescriptionCount = 0;
uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0;
uint32_t i;
@ -4980,42 +4980,42 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment =
attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
else
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescription.format
];
attachmentDescriptions[attachmentDescriptionCount].samples =
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp =
attachmentDescriptions[attachmentDescriptionCount].loadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp =
attachmentDescriptions[attachmentDescriptionCount].storeOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
}
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
@ -5030,29 +5030,29 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
if (attachmentInfo.hasDepthStencilAttachment)
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentInfo.depthStencilFormat
];
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment =
attachmentDescriptionCount;
depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment =
attachmentDescriptionCount;
depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference;
subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference;
attachmentDescriptionCount += 1;
attachmentDescriptionCount += 1;
}
else
{
@ -5068,15 +5068,15 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
subpass.pResolveAttachments = NULL;
}
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
result = renderer->vkCreateRenderPass(
renderer->logicalDevice,
@ -8614,7 +8614,7 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
}
static void VULKAN_Wait(
Refresh_Renderer *driverData
Refresh_Renderer *driverData
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *commandBuffer;
@ -8643,7 +8643,7 @@ static void VULKAN_Wait(
}
static void VULKAN_Submit(
Refresh_Renderer *driverData,
Refresh_Renderer *driverData,
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
) {
@ -8950,8 +8950,8 @@ static uint8_t VULKAN_INTERNAL_CheckValidationLayers(
}
static uint8_t VULKAN_INTERNAL_CreateInstance(
VulkanRenderer *renderer,
void *deviceWindowHandle
VulkanRenderer *renderer,
void *deviceWindowHandle
) {
VkResult vulkanResult;
VkApplicationInfo appInfo;
@ -8968,18 +8968,18 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
appInfo.engineVersion = REFRESH_COMPILED_VERSION;
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0);
if (!SDL_Vulkan_GetInstanceExtensions(
(SDL_Window*) deviceWindowHandle,
&instanceExtensionCount,
NULL
)) {
Refresh_LogError(
"SDL_Vulkan_GetInstanceExtensions(): getExtensionCount: %s",
SDL_GetError()
);
if (!SDL_Vulkan_GetInstanceExtensions(
(SDL_Window*) deviceWindowHandle,
&instanceExtensionCount,
NULL
)) {
Refresh_LogError(
"SDL_Vulkan_GetInstanceExtensions(): getExtensionCount: %s",
SDL_GetError()
);
return 0;
}
return 0;
}
/* Extra space for the following extensions:
* VK_KHR_get_physical_device_properties2
@ -9000,8 +9000,8 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
SDL_GetError()
);
SDL_stack_free((char*) instanceExtensionNames);
return 0;
SDL_stack_free((char*) instanceExtensionNames);
return 0;
}
/* Core since 1.1 */
@ -9017,8 +9017,8 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
"Required Vulkan instance extensions not supported"
);
SDL_stack_free((char*) instanceExtensionNames);
return 0;
SDL_stack_free((char*) instanceExtensionNames);
return 0;
}
if (renderer->supportsDebugUtils)
@ -9035,7 +9035,7 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
);
}
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.pApplicationInfo = &appInfo;
@ -9062,7 +9062,7 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
createInfo.enabledLayerCount = 0;
}
vulkanResult = vkCreateInstance(&createInfo, NULL, &renderer->instance);
vulkanResult = vkCreateInstance(&createInfo, NULL, &renderer->instance);
if (vulkanResult != VK_SUCCESS)
{
Refresh_LogError(
@ -9070,8 +9070,8 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
VkErrorMessages(vulkanResult)
);
SDL_stack_free((char*) instanceExtensionNames);
return 0;
SDL_stack_free((char*) instanceExtensionNames);
return 0;
}
SDL_stack_free((char*) instanceExtensionNames);
@ -9524,8 +9524,8 @@ static Refresh_Device* VULKAN_CreateDevice(
VulkanRenderer *renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer));
VkSurfaceKHR surface;
Refresh_Device *result;
VkResult vulkanResult;
Refresh_Device *result;
VkResult vulkanResult;
uint32_t i;
/* Variables: Descriptor set layouts */
@ -9621,11 +9621,12 @@ static Refresh_Device* VULKAN_CreateDevice(
renderer->physicalDeviceDriverProperties.conformanceVersion.patch
);
Refresh_LogWarn(
"\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"! Refresh Vulkan is still in development! !\n"
"! The API is unstable and subject to change! !\n"
"! You have been warned! !\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
"\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"! Refresh Vulkan is still in development! !\n"
"! The API is unstable and subject to change!\n"
"! You have been warned! !\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
);
if (!VULKAN_INTERNAL_CreateLogicalDevice(
@ -9639,9 +9640,9 @@ static Refresh_Device* VULKAN_CreateDevice(
/* FIXME: just move this into this function */
result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
ASSIGN_DRIVER(VULKAN)
ASSIGN_DRIVER(VULKAN)
result->driverData = (Refresh_Renderer*) renderer;
result->driverData = (Refresh_Renderer*) renderer;
/*
* Create initial swapchain
@ -9989,12 +9990,12 @@ static Refresh_Device* VULKAN_CreateDevice(
renderer->transferBufferPool.availableBufferCount = 0;
renderer->transferBufferPool.availableBuffers = SDL_malloc(renderer->transferBufferPool.availableBufferCapacity * sizeof(VulkanTransferBuffer*));
return result;
return result;
}
Refresh_Driver VulkanDriver = {
"Vulkan",
VULKAN_CreateDevice
"Vulkan",
VULKAN_CreateDevice
};
#endif //REFRESH_DRIVER_VULKAN

View File

@ -89,53 +89,53 @@
static void *
SDL_SIMDRealloc(void *mem, const size_t len)
{
const size_t alignment = SDL_SIMDGetAlignment();
const size_t padding = alignment - (len % alignment);
const size_t padded = (padding != alignment) ? (len + padding) : len;
Uint8 *retval = (Uint8*) mem;
void *oldmem = mem;
size_t memdiff, ptrdiff;
Uint8 *ptr;
const size_t alignment = SDL_SIMDGetAlignment();
const size_t padding = alignment - (len % alignment);
const size_t padded = (padding != alignment) ? (len + padding) : len;
Uint8 *retval = (Uint8*) mem;
void *oldmem = mem;
size_t memdiff, ptrdiff;
Uint8 *ptr;
if (mem) {
void **realptr = (void **) mem;
realptr--;
mem = *(((void **) mem) - 1);
if (mem) {
void **realptr = (void **) mem;
realptr--;
mem = *(((void **) mem) - 1);
/* Check the delta between the real pointer and user pointer */
memdiff = ((size_t) oldmem) - ((size_t) mem);
}
/* Check the delta between the real pointer and user pointer */
memdiff = ((size_t) oldmem) - ((size_t) mem);
}
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
if (ptr == mem) {
return retval; /* Pointer didn't change, nothing to do */
}
if (ptr == NULL) {
return NULL; /* Out of memory, bail! */
}
if (ptr == mem) {
return retval; /* Pointer didn't change, nothing to do */
}
if (ptr == NULL) {
return NULL; /* Out of memory, bail! */
}
/* Store the actual malloc pointer right before our aligned pointer. */
retval = ptr + sizeof (void *);
retval += alignment - (((size_t) retval) % alignment);
/* Store the actual malloc pointer right before our aligned pointer. */
retval = ptr + sizeof (void *);
retval += alignment - (((size_t) retval) % alignment);
/* Make sure the delta is the same! */
if (mem) {
ptrdiff = ((size_t) retval) - ((size_t) ptr);
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
oldmem = (void*) (((size_t) ptr) + memdiff);
/* Make sure the delta is the same! */
if (mem) {
ptrdiff = ((size_t) retval) - ((size_t) ptr);
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
oldmem = (void*) (((size_t) ptr) + memdiff);
/* Even though the data past the old `len` is undefined, this is the
* only length value we have, and it guarantees that we copy all the
* previous memory anyhow.
*/
SDL_memmove(retval, oldmem, len);
}
}
/* Even though the data past the old `len` is undefined, this is the
* only length value we have, and it guarantees that we copy all the
* previous memory anyhow.
*/
SDL_memmove(retval, oldmem, len);
}
}
/* Actually store the malloc pointer, finally. */
*(((void **) retval) - 1) = ptr;
return retval;
/* Actually store the malloc pointer, finally. */
*(((void **) retval) - 1) = ptr;
return retval;
}
#endif
@ -190,28 +190,28 @@ static unsigned char* dgibson_stbi_zlib_compress(
/* Image Read API */
uint8_t* Refresh_Image_Load(
char const *filename,
char const *filename,
int32_t *w,
int32_t *h,
int32_t *numChannels
int32_t *numChannels
) {
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
}
void Refresh_Image_Free(uint8_t *mem)
{
stbi_image_free(mem);
stbi_image_free(mem);
}
/* Image Write API */
void Refresh_Image_SavePNG(
const char *filename,
int32_t w,
int32_t h,
const char *filename,
int32_t w,
int32_t h,
uint8_t *data
) {
stbi_write_png(filename, w, h, 4, data, w * 4);
stbi_write_png(filename, w, h, 4, data, w * 4);
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */