2022-03-02 19:10:28 +00:00
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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2020-12-15 23:00:46 +00:00
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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2020-12-16 22:59:14 +00:00
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#include <stddef.h>
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2020-12-15 23:00:46 +00:00
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#ifndef REFRESH_H
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#define REFRESH_H
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#ifdef _WIN32
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#define REFRESHAPI __declspec(dllexport)
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#define REFRESHCALL __cdecl
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#else
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#define REFRESHAPI
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#define REFRESHCALL
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#endif
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/* -Wpedantic nameless union/struct silencing */
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#ifndef REFRESHNAMELESS
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#ifdef __GNUC__
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#define REFRESHNAMELESS __extension__
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#else
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#define REFRESHNAMELESS
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#endif /* __GNUC__ */
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#endif /* REFRESHNAMELESS */
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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2022-03-04 01:31:33 +00:00
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/* Version API */
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#define REFRESH_MAJOR_VERSION 1
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2022-03-04 21:18:58 +00:00
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#define REFRESH_MINOR_VERSION 2
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2022-03-04 21:39:31 +00:00
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#define REFRESH_PATCH_VERSION 1
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2022-03-04 01:31:33 +00:00
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#define REFRESH_COMPILED_VERSION ( \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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(REFRESH_MINOR_VERSION * 100) + \
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(REFRESH_PATCH_VERSION) \
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)
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REFRESHAPI uint32_t Refresh_LinkedVersion(void);
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2020-12-15 23:00:46 +00:00
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/* Type Declarations */
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2021-01-05 23:00:51 +00:00
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typedef struct Refresh_Device Refresh_Device;
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typedef struct Refresh_Buffer Refresh_Buffer;
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typedef struct Refresh_Texture Refresh_Texture;
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typedef struct Refresh_Sampler Refresh_Sampler;
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typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef enum Refresh_PresentMode
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2020-12-17 03:50:31 +00:00
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{
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REFRESH_PRESENTMODE_IMMEDIATE,
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REFRESH_PRESENTMODE_MAILBOX,
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REFRESH_PRESENTMODE_FIFO,
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REFRESH_PRESENTMODE_FIFO_RELAXED
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2021-01-05 23:00:51 +00:00
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} Refresh_PresentMode;
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2020-12-17 03:50:31 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_PrimitiveType
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2020-12-16 02:29:26 +00:00
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{
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2022-02-25 21:42:11 +00:00
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REFRESH_PRIMITIVETYPE_POINTLIST,
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2020-12-16 02:29:26 +00:00
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REFRESH_PRIMITIVETYPE_LINELIST,
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REFRESH_PRIMITIVETYPE_LINESTRIP,
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REFRESH_PRIMITIVETYPE_TRIANGLELIST,
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2020-12-17 00:27:14 +00:00
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REFRESH_PRIMITIVETYPE_TRIANGLESTRIP
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2021-01-05 23:00:51 +00:00
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} Refresh_PrimitiveType;
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2020-12-16 02:29:26 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_LoadOp
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2020-12-16 02:08:49 +00:00
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{
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2022-02-25 21:42:11 +00:00
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REFRESH_LOADOP_LOAD,
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REFRESH_LOADOP_CLEAR,
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REFRESH_LOADOP_DONT_CARE
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2021-01-05 23:00:51 +00:00
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} Refresh_LoadOp;
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2020-12-16 02:08:49 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_StoreOp
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2020-12-16 02:08:49 +00:00
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{
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2022-02-25 21:42:11 +00:00
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REFRESH_STOREOP_STORE,
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REFRESH_STOREOP_DONT_CARE
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2021-01-05 23:00:51 +00:00
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} Refresh_StoreOp;
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2020-12-15 23:00:46 +00:00
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2021-01-06 00:19:27 +00:00
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typedef enum Refresh_ClearOptionsBits
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2020-12-15 23:00:46 +00:00
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{
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2022-02-25 21:42:11 +00:00
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REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
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REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
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REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
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2021-01-06 00:19:27 +00:00
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} Refresh_ClearOptionsBits;
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typedef uint32_t Refresh_ClearOptions;
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2020-12-15 23:00:46 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_IndexElementSize
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2020-12-15 23:00:46 +00:00
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{
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2022-02-25 21:42:11 +00:00
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REFRESH_INDEXELEMENTSIZE_16BIT,
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REFRESH_INDEXELEMENTSIZE_32BIT
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2021-01-05 23:00:51 +00:00
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} Refresh_IndexElementSize;
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2020-12-15 23:00:46 +00:00
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2021-01-27 02:57:46 +00:00
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typedef enum Refresh_TextureFormat
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2021-01-03 22:53:12 +00:00
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{
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2021-01-27 02:57:46 +00:00
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/* Color Formats */
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2022-02-25 21:42:11 +00:00
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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2022-03-02 06:33:57 +00:00
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REFRESH_TEXTUREFORMAT_B8G8R8A8,
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2022-02-25 21:42:11 +00:00
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R8,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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2021-01-27 02:57:46 +00:00
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/* Depth Formats */
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REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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2022-02-25 21:42:11 +00:00
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REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT
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2021-01-27 02:57:46 +00:00
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} Refresh_TextureFormat;
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2020-12-15 23:00:46 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_TextureUsageFlagBits
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2020-12-28 20:15:17 +00:00
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{
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2021-01-27 02:57:46 +00:00
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
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2021-01-05 23:00:51 +00:00
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} Refresh_TextureUsageFlagBits;
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2020-12-28 21:40:26 +00:00
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2021-01-05 23:00:51 +00:00
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typedef uint32_t Refresh_TextureUsageFlags;
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2020-12-28 20:15:17 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_SampleCount
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2020-12-17 08:19:02 +00:00
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{
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_8,
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REFRESH_SAMPLECOUNT_16,
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REFRESH_SAMPLECOUNT_32,
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REFRESH_SAMPLECOUNT_64
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2021-01-05 23:00:51 +00:00
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} Refresh_SampleCount;
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2020-12-17 08:19:02 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_CubeMapFace
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2020-12-15 23:00:46 +00:00
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{
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2022-02-25 21:42:11 +00:00
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REFRESH_CUBEMAPFACE_POSITIVEX,
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REFRESH_CUBEMAPFACE_NEGATIVEX,
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REFRESH_CUBEMAPFACE_POSITIVEY,
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REFRESH_CUBEMAPFACE_NEGATIVEY,
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REFRESH_CUBEMAPFACE_POSITIVEZ,
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REFRESH_CUBEMAPFACE_NEGATIVEZ
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2021-01-05 23:00:51 +00:00
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} Refresh_CubeMapFace;
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2020-12-15 23:00:46 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_BufferUsageFlagBits
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2020-12-31 04:39:47 +00:00
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{
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2020-12-31 06:28:37 +00:00
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
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2021-01-05 23:00:51 +00:00
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} Refresh_BufferUsageFlagBits;
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2020-12-31 04:39:47 +00:00
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2021-01-05 23:00:51 +00:00
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typedef uint32_t Refresh_BufferUsageFlags;
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2020-12-31 04:39:47 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_VertexElementFormat
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_VERTEXELEMENTFORMAT_SINGLE,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
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REFRESH_VERTEXELEMENTFORMAT_COLOR,
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REFRESH_VERTEXELEMENTFORMAT_BYTE4,
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REFRESH_VERTEXELEMENTFORMAT_SHORT2,
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REFRESH_VERTEXELEMENTFORMAT_SHORT4,
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REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT2,
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REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT4,
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REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR4
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2021-01-05 23:00:51 +00:00
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} Refresh_VertexElementFormat;
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2020-12-16 20:11:43 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_VertexInputRate
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_VERTEXINPUTRATE_VERTEX = 0,
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REFRESH_VERTEXINPUTRATE_INSTANCE = 1
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2021-01-05 23:00:51 +00:00
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} Refresh_VertexInputRate;
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2020-12-16 20:11:43 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_FillMode
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_FILLMODE_FILL,
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2022-03-02 19:10:28 +00:00
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REFRESH_FILLMODE_LINE
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2021-01-05 23:00:51 +00:00
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} Refresh_FillMode;
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2020-12-16 20:11:43 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_CullMode
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_CULLMODE_NONE,
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REFRESH_CULLMODE_FRONT,
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2022-03-02 19:10:28 +00:00
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REFRESH_CULLMODE_BACK
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2021-01-05 23:00:51 +00:00
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} Refresh_CullMode;
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2020-12-16 20:11:43 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_FrontFace
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_FRONTFACE_COUNTER_CLOCKWISE,
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REFRESH_FRONTFACE_CLOCKWISE
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2021-01-05 23:00:51 +00:00
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} Refresh_FrontFace;
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2020-12-16 20:11:43 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_CompareOp
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_COMPAREOP_NEVER,
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REFRESH_COMPAREOP_LESS,
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REFRESH_COMPAREOP_EQUAL,
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REFRESH_COMPAREOP_LESS_OR_EQUAL,
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REFRESH_COMPAREOP_GREATER,
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REFRESH_COMPAREOP_NOT_EQUAL,
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REFRESH_COMPAREOP_GREATER_OR_EQUAL,
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REFRESH_COMPAREOP_ALWAYS
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2021-01-05 23:00:51 +00:00
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} Refresh_CompareOp;
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2020-12-16 20:11:43 +00:00
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2021-01-05 23:00:51 +00:00
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typedef enum Refresh_StencilOp
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_STENCILOP_KEEP,
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REFRESH_STENCILOP_ZERO,
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REFRESH_STENCILOP_REPLACE,
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REFRESH_STENCILOP_INCREMENT_AND_CLAMP,
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REFRESH_STENCILOP_DECREMENT_AND_CLAMP,
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REFRESH_STENCILOP_INVERT,
|
|
|
|
|
REFRESH_STENCILOP_INCREMENT_AND_WRAP,
|
|
|
|
|
REFRESH_STENCILOP_DECREMENT_AND_WRAP
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_StencilOp;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef enum Refresh_BlendOp
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
2020-12-17 19:40:49 +00:00
|
|
|
|
REFRESH_BLENDOP_ADD,
|
|
|
|
|
REFRESH_BLENDOP_SUBTRACT,
|
|
|
|
|
REFRESH_BLENDOP_REVERSE_SUBTRACT,
|
|
|
|
|
REFRESH_BLENDOP_MIN,
|
|
|
|
|
REFRESH_BLENDOP_MAX
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_BlendOp;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef enum Refresh_BlendFactor
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
2022-03-02 19:10:28 +00:00
|
|
|
|
REFRESH_BLENDFACTOR_ZERO,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE,
|
|
|
|
|
REFRESH_BLENDFACTOR_SRC_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_DST_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_SRC_ALPHA,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
|
|
|
|
|
REFRESH_BLENDFACTOR_DST_ALPHA,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
|
|
|
|
REFRESH_BLENDFACTOR_CONSTANT_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
|
|
|
|
|
REFRESH_BLENDFACTOR_SRC1_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
|
|
|
|
|
REFRESH_BLENDFACTOR_SRC1_ALPHA,
|
|
|
|
|
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_BlendFactor;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef enum Refresh_ColorComponentFlagBits
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
2022-02-25 21:42:11 +00:00
|
|
|
|
REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
|
|
|
|
|
REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
|
|
|
|
|
REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
|
|
|
|
|
REFRESH_COLORCOMPONENT_A_BIT = 0x00000008
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_ColorComponentFlagBits;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef uint32_t Refresh_ColorComponentFlags;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef enum Refresh_Filter
|
2020-12-16 20:47:54 +00:00
|
|
|
|
{
|
2021-01-03 21:01:29 +00:00
|
|
|
|
REFRESH_FILTER_NEAREST,
|
2022-03-02 19:10:28 +00:00
|
|
|
|
REFRESH_FILTER_LINEAR
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_Filter;
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef enum Refresh_SamplerMipmapMode
|
2020-12-16 20:47:54 +00:00
|
|
|
|
{
|
|
|
|
|
REFRESH_SAMPLERMIPMAPMODE_NEAREST,
|
|
|
|
|
REFRESH_SAMPLERMIPMAPMODE_LINEAR
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_SamplerMipmapMode;
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef enum Refresh_SamplerAddressMode
|
2020-12-16 20:47:54 +00:00
|
|
|
|
{
|
|
|
|
|
REFRESH_SAMPLERADDRESSMODE_REPEAT,
|
|
|
|
|
REFRESH_SAMPLERADDRESSMODE_MIRRORED_REPEAT,
|
|
|
|
|
REFRESH_SAMPLERADDRESSMODE_CLAMP_TO_EDGE,
|
|
|
|
|
REFRESH_SAMPLERADDRESSMODE_CLAMP_TO_BORDER
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_SamplerAddressMode;
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2021-01-05 23:53:16 +00:00
|
|
|
|
/* FIXME: we should probably make a library-level decision about color types */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef enum Refresh_BorderColor
|
2020-12-16 20:47:54 +00:00
|
|
|
|
{
|
2022-03-02 19:10:28 +00:00
|
|
|
|
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK,
|
|
|
|
|
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK,
|
|
|
|
|
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK,
|
|
|
|
|
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK,
|
|
|
|
|
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE,
|
|
|
|
|
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_BorderColor;
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2020-12-15 23:27:06 +00:00
|
|
|
|
/* Structures */
|
2020-12-15 23:00:46 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_DepthStencilValue
|
2020-12-16 21:28:06 +00:00
|
|
|
|
{
|
|
|
|
|
float depth;
|
|
|
|
|
uint32_t stencil;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_DepthStencilValue;
|
2020-12-16 21:28:06 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_Rect
|
2020-12-16 02:29:26 +00:00
|
|
|
|
{
|
|
|
|
|
int32_t x;
|
|
|
|
|
int32_t y;
|
|
|
|
|
int32_t w;
|
|
|
|
|
int32_t h;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_Rect;
|
2020-12-16 02:29:26 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_Vec4
|
2020-12-16 02:29:26 +00:00
|
|
|
|
{
|
|
|
|
|
float x;
|
|
|
|
|
float y;
|
|
|
|
|
float z;
|
|
|
|
|
float w;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_Vec4;
|
2020-12-16 02:29:26 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_Viewport
|
2020-12-16 02:29:26 +00:00
|
|
|
|
{
|
2020-12-18 00:39:25 +00:00
|
|
|
|
float x;
|
|
|
|
|
float y;
|
|
|
|
|
float w;
|
|
|
|
|
float h;
|
2020-12-16 02:29:26 +00:00
|
|
|
|
float minDepth;
|
|
|
|
|
float maxDepth;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_Viewport;
|
2020-12-16 02:29:26 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_TextureSlice
|
2020-12-19 00:39:03 +00:00
|
|
|
|
{
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Texture *texture;
|
|
|
|
|
Refresh_Rect rectangle;
|
2021-01-03 22:37:02 +00:00
|
|
|
|
uint32_t depth; /* 0 unless 3D */
|
|
|
|
|
uint32_t layer; /* 0 unless cube */
|
2021-01-03 21:01:29 +00:00
|
|
|
|
uint32_t level;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_TextureSlice;
|
2020-12-19 00:39:03 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_PresentationParameters
|
2020-12-22 00:18:21 +00:00
|
|
|
|
{
|
|
|
|
|
void* deviceWindowHandle;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_PresentMode presentMode;
|
|
|
|
|
} Refresh_PresentationParameters;
|
2020-12-22 00:18:21 +00:00
|
|
|
|
|
2020-12-16 20:11:43 +00:00
|
|
|
|
/* State structures */
|
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_SamplerStateCreateInfo
|
2020-12-16 20:47:54 +00:00
|
|
|
|
{
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Filter minFilter;
|
|
|
|
|
Refresh_Filter magFilter;
|
|
|
|
|
Refresh_SamplerMipmapMode mipmapMode;
|
|
|
|
|
Refresh_SamplerAddressMode addressModeU;
|
|
|
|
|
Refresh_SamplerAddressMode addressModeV;
|
|
|
|
|
Refresh_SamplerAddressMode addressModeW;
|
2020-12-16 20:47:54 +00:00
|
|
|
|
float mipLodBias;
|
|
|
|
|
uint8_t anisotropyEnable;
|
|
|
|
|
float maxAnisotropy;
|
|
|
|
|
uint8_t compareEnable;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_CompareOp compareOp;
|
2020-12-16 20:47:54 +00:00
|
|
|
|
float minLod;
|
|
|
|
|
float maxLod;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_BorderColor borderColor;
|
|
|
|
|
} Refresh_SamplerStateCreateInfo;
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_VertexBinding
|
2020-12-16 02:29:26 +00:00
|
|
|
|
{
|
2020-12-16 20:11:43 +00:00
|
|
|
|
uint32_t binding;
|
|
|
|
|
uint32_t stride;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_VertexInputRate inputRate;
|
|
|
|
|
} Refresh_VertexBinding;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_VertexAttribute
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
|
|
|
|
uint32_t location;
|
|
|
|
|
uint32_t binding;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_VertexElementFormat format;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
uint32_t offset;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_VertexAttribute;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_VertexInputState
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
2021-01-05 23:00:51 +00:00
|
|
|
|
const Refresh_VertexBinding *vertexBindings;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
uint32_t vertexBindingCount;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
const Refresh_VertexAttribute *vertexAttributes;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
uint32_t vertexAttributeCount;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_VertexInputState;
|
2020-12-16 02:29:26 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_StencilOpState
|
2020-12-15 23:00:46 +00:00
|
|
|
|
{
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_StencilOp failOp;
|
|
|
|
|
Refresh_StencilOp passOp;
|
|
|
|
|
Refresh_StencilOp depthFailOp;
|
|
|
|
|
Refresh_CompareOp compareOp;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
uint32_t compareMask;
|
|
|
|
|
uint32_t writeMask;
|
|
|
|
|
uint32_t reference;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_StencilOpState;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2022-02-26 01:37:42 +00:00
|
|
|
|
typedef struct Refresh_ColorAttachmentBlendState
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
|
|
|
|
uint8_t blendEnable;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_BlendFactor srcColorBlendFactor;
|
|
|
|
|
Refresh_BlendFactor dstColorBlendFactor;
|
|
|
|
|
Refresh_BlendOp colorBlendOp;
|
|
|
|
|
Refresh_BlendFactor srcAlphaBlendFactor;
|
|
|
|
|
Refresh_BlendFactor dstAlphaBlendFactor;
|
|
|
|
|
Refresh_BlendOp alphaBlendOp;
|
|
|
|
|
Refresh_ColorComponentFlags colorWriteMask;
|
2022-02-26 01:37:42 +00:00
|
|
|
|
} Refresh_ColorAttachmentBlendState;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
|
|
|
|
|
typedef struct Refresh_ComputePipelineLayoutCreateInfo
|
2020-12-29 22:52:24 +00:00
|
|
|
|
{
|
|
|
|
|
uint32_t bufferBindingCount;
|
|
|
|
|
uint32_t imageBindingCount;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_ComputePipelineLayoutCreateInfo;
|
2020-12-29 22:52:24 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_ShaderModuleCreateInfo
|
2020-12-16 22:59:14 +00:00
|
|
|
|
{
|
|
|
|
|
size_t codeSize;
|
|
|
|
|
const uint32_t *byteCode;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_ShaderModuleCreateInfo;
|
2020-12-16 22:59:14 +00:00
|
|
|
|
|
2021-01-14 09:52:45 +00:00
|
|
|
|
typedef struct Refresh_TextureCreateInfo
|
|
|
|
|
{
|
|
|
|
|
uint32_t width;
|
|
|
|
|
uint32_t height;
|
|
|
|
|
uint32_t depth;
|
2021-01-14 10:05:21 +00:00
|
|
|
|
uint8_t isCube;
|
2021-01-14 09:52:45 +00:00
|
|
|
|
Refresh_SampleCount sampleCount;
|
|
|
|
|
uint32_t levelCount;
|
2021-01-27 02:57:46 +00:00
|
|
|
|
Refresh_TextureFormat format;
|
2021-01-14 09:52:45 +00:00
|
|
|
|
Refresh_TextureUsageFlags usageFlags;
|
|
|
|
|
} Refresh_TextureCreateInfo;
|
|
|
|
|
|
2020-12-16 20:11:43 +00:00
|
|
|
|
/* Pipeline state structures */
|
|
|
|
|
|
2022-03-02 19:22:52 +00:00
|
|
|
|
typedef struct Refresh_GraphicsShaderInfo
|
2020-12-16 22:53:34 +00:00
|
|
|
|
{
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_ShaderModule *shaderModule;
|
2020-12-16 22:53:34 +00:00
|
|
|
|
const char* entryPointName;
|
2020-12-23 21:11:09 +00:00
|
|
|
|
uint64_t uniformBufferSize;
|
2022-03-02 19:10:28 +00:00
|
|
|
|
uint32_t samplerBindingCount;
|
2022-03-02 19:22:52 +00:00
|
|
|
|
} Refresh_GraphicsShaderInfo;
|
|
|
|
|
|
|
|
|
|
typedef struct Refresh_ComputeShaderInfo
|
|
|
|
|
{
|
|
|
|
|
Refresh_ShaderModule* shaderModule;
|
|
|
|
|
const char* entryPointName;
|
|
|
|
|
uint64_t uniformBufferSize;
|
|
|
|
|
uint32_t bufferBindingCount;
|
|
|
|
|
uint32_t imageBindingCount;
|
|
|
|
|
} Refresh_ComputeShaderInfo;
|
2020-12-16 22:53:34 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_RasterizerState
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
|
|
|
|
uint8_t depthClampEnable;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_FillMode fillMode;
|
|
|
|
|
Refresh_CullMode cullMode;
|
|
|
|
|
Refresh_FrontFace frontFace;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
uint8_t depthBiasEnable;
|
|
|
|
|
float depthBiasConstantFactor;
|
|
|
|
|
float depthBiasClamp;
|
|
|
|
|
float depthBiasSlopeFactor;
|
|
|
|
|
float lineWidth;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_RasterizerState;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_MultisampleState
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_SampleCount multisampleCount;
|
2021-01-06 02:05:01 +00:00
|
|
|
|
uint32_t sampleMask;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_MultisampleState;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_DepthStencilState
|
2020-12-16 20:11:43 +00:00
|
|
|
|
{
|
|
|
|
|
uint8_t depthTestEnable;
|
|
|
|
|
uint8_t depthWriteEnable;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_CompareOp compareOp;
|
2020-12-16 20:11:43 +00:00
|
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|
|
uint8_t depthBoundsTestEnable;
|
|
|
|
|
uint8_t stencilTestEnable;
|
2021-01-05 23:00:51 +00:00
|
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|
|
Refresh_StencilOpState frontStencilState;
|
|
|
|
|
Refresh_StencilOpState backStencilState;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
float minDepthBounds;
|
|
|
|
|
float maxDepthBounds;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_DepthStencilState;
|
2020-12-16 20:11:43 +00:00
|
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|
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|
2022-02-24 22:01:37 +00:00
|
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|
|
typedef struct Refresh_ColorAttachmentDescription
|
|
|
|
|
{
|
|
|
|
|
Refresh_TextureFormat format;
|
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|
|
|
Refresh_SampleCount sampleCount;
|
2022-02-26 01:37:42 +00:00
|
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|
|
Refresh_ColorAttachmentBlendState blendState;
|
2022-02-24 22:01:37 +00:00
|
|
|
|
} Refresh_ColorAttachmentDescription;
|
|
|
|
|
|
|
|
|
|
typedef struct Refresh_GraphicsPipelineAttachmentInfo
|
|
|
|
|
{
|
2022-02-26 01:37:42 +00:00
|
|
|
|
Refresh_ColorAttachmentDescription *colorAttachmentDescriptions;
|
2022-02-24 22:01:37 +00:00
|
|
|
|
uint32_t colorAttachmentCount;
|
|
|
|
|
uint8_t hasDepthStencilAttachment;
|
|
|
|
|
Refresh_TextureFormat depthStencilFormat;
|
|
|
|
|
} Refresh_GraphicsPipelineAttachmentInfo;
|
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef struct Refresh_GraphicsPipelineCreateInfo
|
2020-12-16 22:53:34 +00:00
|
|
|
|
{
|
2022-03-02 19:22:52 +00:00
|
|
|
|
Refresh_GraphicsShaderInfo vertexShaderInfo;
|
|
|
|
|
Refresh_GraphicsShaderInfo fragmentShaderInfo;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_VertexInputState vertexInputState;
|
2021-01-14 05:06:20 +00:00
|
|
|
|
Refresh_PrimitiveType primitiveType;
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_RasterizerState rasterizerState;
|
|
|
|
|
Refresh_MultisampleState multisampleState;
|
|
|
|
|
Refresh_DepthStencilState depthStencilState;
|
2022-02-24 22:01:37 +00:00
|
|
|
|
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo;
|
2022-03-02 19:10:28 +00:00
|
|
|
|
float blendConstants[4];
|
2021-01-05 23:00:51 +00:00
|
|
|
|
} Refresh_GraphicsPipelineCreateInfo;
|
|
|
|
|
|
2022-02-24 22:01:37 +00:00
|
|
|
|
/* Render pass structures */
|
|
|
|
|
|
|
|
|
|
typedef struct Refresh_ColorAttachmentInfo
|
|
|
|
|
{
|
2022-03-02 06:33:57 +00:00
|
|
|
|
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
|
|
|
|
uint32_t depth;
|
|
|
|
|
uint32_t layer;
|
|
|
|
|
uint32_t level;
|
|
|
|
|
Refresh_SampleCount sampleCount;
|
2022-02-24 22:01:37 +00:00
|
|
|
|
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
|
|
|
|
|
Refresh_LoadOp loadOp;
|
|
|
|
|
Refresh_StoreOp storeOp;
|
|
|
|
|
} Refresh_ColorAttachmentInfo;
|
|
|
|
|
|
|
|
|
|
typedef struct Refresh_DepthStencilAttachmentInfo
|
2020-12-16 21:28:06 +00:00
|
|
|
|
{
|
2022-03-02 06:33:57 +00:00
|
|
|
|
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
|
|
|
|
uint32_t depth;
|
|
|
|
|
uint32_t layer;
|
|
|
|
|
uint32_t level;
|
|
|
|
|
Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
|
2022-02-24 22:01:37 +00:00
|
|
|
|
Refresh_LoadOp loadOp;
|
|
|
|
|
Refresh_StoreOp storeOp;
|
|
|
|
|
Refresh_LoadOp stencilLoadOp;
|
|
|
|
|
Refresh_StoreOp stencilStoreOp;
|
|
|
|
|
} Refresh_DepthStencilAttachmentInfo;
|
2020-12-16 21:28:06 +00:00
|
|
|
|
|
2020-12-15 23:00:46 +00:00
|
|
|
|
/* Functions */
|
|
|
|
|
|
2020-12-17 02:38:22 +00:00
|
|
|
|
/* Logging */
|
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
typedef void (REFRESHCALL * Refresh_LogFunc)(const char *msg);
|
2020-12-17 02:38:22 +00:00
|
|
|
|
|
2021-01-06 00:07:42 +00:00
|
|
|
|
/* Reroutes Refresh's logging to custom logging functions.
|
|
|
|
|
*
|
|
|
|
|
* info: Basic logs that might be useful to have stored for support.
|
|
|
|
|
* warn: Something went wrong, but it's really just annoying, not fatal.
|
|
|
|
|
* error: You better have this stored somewhere because it's crashing now!
|
|
|
|
|
*/
|
|
|
|
|
REFRESHAPI void Refresh_HookLogFunctions(
|
|
|
|
|
Refresh_LogFunc info,
|
|
|
|
|
Refresh_LogFunc warn,
|
|
|
|
|
Refresh_LogFunc error
|
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 23:33:09 +00:00
|
|
|
|
/* Device */
|
|
|
|
|
|
|
|
|
|
/* Create a rendering context for use on the calling thread.
|
|
|
|
|
*
|
2022-03-02 23:49:40 +00:00
|
|
|
|
* presentationParameters: A window handle and presentation mode.
|
2020-12-17 03:28:02 +00:00
|
|
|
|
* debugMode: Enable debug mode properties.
|
2020-12-16 23:33:09 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI Refresh_Device* Refresh_CreateDevice(
|
|
|
|
|
Refresh_PresentationParameters *presentationParameters,
|
2020-12-17 03:28:02 +00:00
|
|
|
|
uint8_t debugMode
|
2020-12-16 23:33:09 +00:00
|
|
|
|
);
|
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
/* Destroys a rendering context previously returned by Refresh_CreateDevice. */
|
|
|
|
|
REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device);
|
2020-12-16 23:33:09 +00:00
|
|
|
|
|
2020-12-16 02:29:26 +00:00
|
|
|
|
/* Drawing */
|
|
|
|
|
|
2020-12-16 21:40:11 +00:00
|
|
|
|
/* Clears the targets of the currently bound framebuffer.
|
2020-12-29 06:19:46 +00:00
|
|
|
|
* If fewer colors are passed than the number of color targets in the
|
|
|
|
|
* framebuffer, this function will clear the first n color targets.
|
|
|
|
|
*
|
2020-12-16 21:28:06 +00:00
|
|
|
|
* NOTE:
|
|
|
|
|
* It is generally recommended to clear in BeginRenderPass
|
2020-12-29 06:19:46 +00:00
|
|
|
|
* rather than by calling this function unless necessary.
|
2020-12-16 02:29:26 +00:00
|
|
|
|
*
|
2021-01-22 22:16:02 +00:00
|
|
|
|
* clearRect: Area to clear.
|
|
|
|
|
* options: Bitflags to specify color/depth/stencil buffers for clearing.
|
|
|
|
|
* colors: An array of color values for the cleared color buffers.
|
|
|
|
|
* colorCount: The number of colors in the above array.
|
|
|
|
|
* depthStencil: Depth and stencil values for the cleared depth stencil buffer.
|
2020-12-16 02:29:26 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_Clear(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Rect *clearRect,
|
|
|
|
|
Refresh_ClearOptions options,
|
2021-02-10 06:51:49 +00:00
|
|
|
|
Refresh_Vec4 *colors,
|
2020-12-29 06:19:46 +00:00
|
|
|
|
uint32_t colorCount,
|
2021-01-22 22:16:02 +00:00
|
|
|
|
Refresh_DepthStencilValue depthStencil
|
2020-12-16 02:29:26 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-20 09:29:15 +00:00
|
|
|
|
/* Draws data from vertex/index buffers with instancing enabled.
|
2020-12-16 02:29:26 +00:00
|
|
|
|
*
|
2020-12-20 09:29:15 +00:00
|
|
|
|
* baseVertex: The starting offset to read from the vertex buffer.
|
|
|
|
|
* startIndex: The starting offset to read from the index buffer.
|
|
|
|
|
* primitiveCount: The number of primitives to draw.
|
|
|
|
|
* instanceCount: The number of instances that will be drawn.
|
2020-12-29 03:32:49 +00:00
|
|
|
|
* vertexParamOffset: The offset of the vertex shader param data.
|
|
|
|
|
* fragmentParamOffset: The offset of the fragment shader param data.
|
2020-12-16 02:29:26 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_DrawInstancedPrimitives(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2020-12-17 01:08:44 +00:00
|
|
|
|
uint32_t baseVertex,
|
|
|
|
|
uint32_t startIndex,
|
|
|
|
|
uint32_t primitiveCount,
|
2020-12-20 09:29:15 +00:00
|
|
|
|
uint32_t instanceCount,
|
2020-12-29 03:32:49 +00:00
|
|
|
|
uint32_t vertexParamOffset,
|
|
|
|
|
uint32_t fragmentParamOffset
|
2020-12-16 02:29:26 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-20 09:29:15 +00:00
|
|
|
|
/* Draws data from vertex/index buffers.
|
2020-12-16 02:29:26 +00:00
|
|
|
|
*
|
2020-12-20 09:29:15 +00:00
|
|
|
|
* baseVertex: The starting offset to read from the vertex buffer.
|
|
|
|
|
* startIndex: The starting offset to read from the index buffer.
|
|
|
|
|
* primitiveCount: The number of primitives to draw.
|
2020-12-29 03:32:49 +00:00
|
|
|
|
* vertexParamOffset: The offset of the vertex shader param data.
|
|
|
|
|
* fragmentParamOffset: The offset of the fragment shader param data.
|
2020-12-16 02:29:26 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_DrawIndexedPrimitives(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2020-12-17 01:08:44 +00:00
|
|
|
|
uint32_t baseVertex,
|
|
|
|
|
uint32_t startIndex,
|
|
|
|
|
uint32_t primitiveCount,
|
2020-12-29 03:32:49 +00:00
|
|
|
|
uint32_t vertexParamOffset,
|
|
|
|
|
uint32_t fragmentParamOffset
|
2020-12-16 02:29:26 +00:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Draws data from vertex buffers.
|
2020-12-20 09:29:15 +00:00
|
|
|
|
*
|
2020-12-29 03:32:49 +00:00
|
|
|
|
* vertexStart: The starting offset to read from the vertex buffer.
|
|
|
|
|
* primitiveCount: The number of primitives to draw.
|
|
|
|
|
* vertexParamOffset: The offset of the vertex shader param data.
|
|
|
|
|
* fragmentParamOffset: The offset of the fragment shader param data.
|
2020-12-16 02:29:26 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_DrawPrimitives(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2020-12-17 01:08:44 +00:00
|
|
|
|
uint32_t vertexStart,
|
2020-12-29 03:32:49 +00:00
|
|
|
|
uint32_t primitiveCount,
|
|
|
|
|
uint32_t vertexParamOffset,
|
|
|
|
|
uint32_t fragmentParamOffset
|
2020-12-16 02:29:26 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-30 01:31:39 +00:00
|
|
|
|
/* Dispatches work compute items.
|
|
|
|
|
*
|
2020-12-31 04:39:47 +00:00
|
|
|
|
* groupCountX: Number of local workgroups to dispatch in the X dimension.
|
|
|
|
|
* groupCountY: Number of local workgroups to dispatch in the Y dimension.
|
|
|
|
|
* groupCountZ: Number of local workgroups to dispatch in the Z dimension.
|
|
|
|
|
* computeParamOffset: The offset of the compute shader param data.
|
2020-12-30 01:31:39 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_DispatchCompute(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2020-12-30 01:31:39 +00:00
|
|
|
|
uint32_t groupCountX,
|
|
|
|
|
uint32_t groupCountY,
|
2020-12-31 04:39:47 +00:00
|
|
|
|
uint32_t groupCountZ,
|
|
|
|
|
uint32_t computeParamOffset
|
2020-12-30 01:31:39 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 20:47:54 +00:00
|
|
|
|
/* State Creation */
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
2020-12-29 22:52:24 +00:00
|
|
|
|
/* Returns an allocated ComputePipeline* object. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
|
|
|
|
Refresh_Device *device,
|
2022-03-02 19:22:52 +00:00
|
|
|
|
Refresh_ComputeShaderInfo *computeShaderInfo
|
2020-12-29 22:52:24 +00:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Returns an allocated GraphicsPipeline* object. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI Refresh_GraphicsPipeline* Refresh_CreateGraphicsPipeline(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
2020-12-16 20:11:43 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 21:49:10 +00:00
|
|
|
|
/* Returns an allocated Sampler* object. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI Refresh_Sampler* Refresh_CreateSampler(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
2020-12-16 20:47:54 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 22:59:14 +00:00
|
|
|
|
/* Returns an allocated ShaderModule* object. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
2020-12-16 22:59:14 +00:00
|
|
|
|
);
|
|
|
|
|
|
2021-01-14 09:52:45 +00:00
|
|
|
|
/* Returns an allocated Refresh_Texture* object. Note that the contents of
|
2020-12-16 21:49:10 +00:00
|
|
|
|
* the texture are undefined until SetData is called.
|
|
|
|
|
*/
|
2021-01-14 09:52:45 +00:00
|
|
|
|
REFRESHAPI Refresh_Texture* Refresh_CreateTexture(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
2021-01-14 09:52:45 +00:00
|
|
|
|
Refresh_TextureCreateInfo *textureCreateInfo
|
2020-12-18 22:35:33 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-31 04:39:47 +00:00
|
|
|
|
/* Creates a buffer.
|
2020-12-16 22:02:03 +00:00
|
|
|
|
*
|
2020-12-31 04:39:47 +00:00
|
|
|
|
* usageFlags: Specifies how the buffer will be used.
|
|
|
|
|
* sizeInBytes: The length of the buffer.
|
2020-12-16 22:02:03 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_BufferUsageFlags usageFlags,
|
2020-12-16 22:53:34 +00:00
|
|
|
|
uint32_t sizeInBytes
|
2020-12-16 22:02:03 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
|
/* Setters */
|
|
|
|
|
|
2021-01-03 22:37:02 +00:00
|
|
|
|
/* Uploads image data to a texture object.
|
2020-12-16 22:02:03 +00:00
|
|
|
|
*
|
2021-01-03 22:37:02 +00:00
|
|
|
|
* textureSlice: The texture slice to be updated.
|
|
|
|
|
* data: A pointer to the image data.
|
|
|
|
|
* dataLengthInBytes: The size of the image data.
|
2020-12-16 22:02:03 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_SetTextureData(
|
|
|
|
|
Refresh_Device *driverData,
|
2021-11-15 04:36:26 +00:00
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_TextureSlice *textureSlice,
|
2020-12-16 22:53:34 +00:00
|
|
|
|
void *data,
|
|
|
|
|
uint32_t dataLengthInBytes
|
2020-12-16 22:02:03 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-17 00:27:14 +00:00
|
|
|
|
/* Uploads YUV image data to three R8 texture objects.
|
2020-12-16 22:53:34 +00:00
|
|
|
|
*
|
|
|
|
|
* y: The texture storing the Y data.
|
|
|
|
|
* u: The texture storing the U (Cb) data.
|
|
|
|
|
* v: The texture storing the V (Cr) data.
|
|
|
|
|
* yWidth: The width of the Y plane.
|
|
|
|
|
* yHeight: The height of the Y plane.
|
|
|
|
|
* uvWidth: The width of the U/V planes.
|
|
|
|
|
* uvHeight: The height of the U/V planes.
|
|
|
|
|
* data: A pointer to the raw YUV image data.
|
|
|
|
|
* dataLength: The size of the image data in bytes.
|
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_SetTextureDataYUV(
|
|
|
|
|
Refresh_Device *driverData,
|
2021-11-15 04:36:26 +00:00
|
|
|
|
Refresh_CommandBuffer* commandBuffer,
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Texture *y,
|
|
|
|
|
Refresh_Texture *u,
|
|
|
|
|
Refresh_Texture *v,
|
2020-12-16 22:53:34 +00:00
|
|
|
|
uint32_t yWidth,
|
|
|
|
|
uint32_t yHeight,
|
|
|
|
|
uint32_t uvWidth,
|
|
|
|
|
uint32_t uvHeight,
|
|
|
|
|
void* data,
|
|
|
|
|
uint32_t dataLength
|
|
|
|
|
);
|
|
|
|
|
|
2021-01-03 21:01:29 +00:00
|
|
|
|
/* Performs an asynchronous texture-to-texture copy.
|
|
|
|
|
*
|
|
|
|
|
* sourceTextureSlice: The texture slice from which to copy.
|
|
|
|
|
* destinationTextureSlice: The texture slice to copy to.
|
|
|
|
|
* filter: The filter that will be used if the copy requires scaling.
|
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_CopyTextureToTexture(
|
|
|
|
|
Refresh_Device *driverData,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_TextureSlice *sourceTextureSlice,
|
|
|
|
|
Refresh_TextureSlice *destinationTextureSlice,
|
|
|
|
|
Refresh_Filter filter
|
2021-01-03 21:01:29 +00:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Asynchronously copies image data from a texture slice into a buffer.
|
|
|
|
|
*
|
|
|
|
|
* NOTE:
|
|
|
|
|
* The buffer will not contain correct data until the command buffer
|
|
|
|
|
* is submitted and completed.
|
|
|
|
|
*
|
|
|
|
|
* textureSlice: The texture object being copied.
|
|
|
|
|
* buffer: The buffer being filled with the image data.
|
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_CopyTextureToBuffer(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_TextureSlice *textureSlice,
|
|
|
|
|
Refresh_Buffer *buffer
|
2021-01-03 21:01:29 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-31 04:39:47 +00:00
|
|
|
|
/* Sets a region of the buffer with client data.
|
2020-12-20 07:35:30 +00:00
|
|
|
|
*
|
|
|
|
|
* NOTE:
|
|
|
|
|
* Calling this function on a buffer after the buffer
|
2020-12-31 04:39:47 +00:00
|
|
|
|
* has been bound without calling Submit first is an error.
|
2020-12-16 22:53:34 +00:00
|
|
|
|
*
|
2020-12-31 04:39:47 +00:00
|
|
|
|
* buffer: The vertex buffer to be updated.
|
2020-12-16 22:53:34 +00:00
|
|
|
|
* offsetInBytes: The starting offset of the buffer to write into.
|
2020-12-31 04:39:47 +00:00
|
|
|
|
* data: The client data to write into the buffer.
|
|
|
|
|
* dataLength: The length of data from the client buffer to write.
|
2020-12-16 22:53:34 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_SetBufferData(
|
|
|
|
|
Refresh_Device *device,
|
2022-01-13 23:08:08 +00:00
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Buffer *buffer,
|
2020-12-16 22:53:34 +00:00
|
|
|
|
uint32_t offsetInBytes,
|
|
|
|
|
void* data,
|
|
|
|
|
uint32_t dataLength
|
|
|
|
|
);
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2020-12-29 03:32:49 +00:00
|
|
|
|
/* Pushes vertex shader params to the device.
|
|
|
|
|
* Returns a starting offset value to be used with draw calls.
|
2020-12-17 00:27:14 +00:00
|
|
|
|
*
|
2020-12-23 21:11:09 +00:00
|
|
|
|
* NOTE:
|
|
|
|
|
* A pipeline must be bound.
|
|
|
|
|
* Will use the block size of the currently bound vertex shader.
|
|
|
|
|
*
|
2020-12-17 00:27:14 +00:00
|
|
|
|
* data: The client data to write into the buffer.
|
2021-02-03 00:37:01 +00:00
|
|
|
|
* dataLengthInBytes: The length of the data to write.
|
2020-12-17 00:27:14 +00:00
|
|
|
|
*/
|
2021-02-01 05:17:27 +00:00
|
|
|
|
REFRESHAPI uint32_t Refresh_PushVertexShaderUniforms(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
2022-01-12 22:41:10 +00:00
|
|
|
|
Refresh_CommandBuffer * commandBuffer,
|
2020-12-20 09:33:32 +00:00
|
|
|
|
void *data,
|
2021-02-03 00:37:01 +00:00
|
|
|
|
uint32_t dataLengthInBytes
|
2020-12-20 09:33:32 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-29 03:32:49 +00:00
|
|
|
|
/* Pushes fragment shader params to the device.
|
|
|
|
|
* Returns a starting offset value to be used with draw calls.
|
2020-12-20 09:33:32 +00:00
|
|
|
|
*
|
2020-12-23 21:11:09 +00:00
|
|
|
|
* NOTE:
|
2020-12-31 04:39:47 +00:00
|
|
|
|
* A graphics pipeline must be bound.
|
2020-12-23 21:11:09 +00:00
|
|
|
|
* Will use the block size of the currently bound fragment shader.
|
|
|
|
|
*
|
2020-12-20 09:33:32 +00:00
|
|
|
|
* data: The client data to write into the buffer.
|
2021-02-03 00:37:01 +00:00
|
|
|
|
* dataLengthInBytes: The length of the data to write.
|
2020-12-20 09:33:32 +00:00
|
|
|
|
*/
|
2021-02-01 05:17:27 +00:00
|
|
|
|
REFRESHAPI uint32_t Refresh_PushFragmentShaderUniforms(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
2022-01-12 22:41:10 +00:00
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2020-12-17 00:27:14 +00:00
|
|
|
|
void *data,
|
2021-02-03 00:37:01 +00:00
|
|
|
|
uint32_t dataLengthInBytes
|
2020-12-17 00:27:14 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-31 04:39:47 +00:00
|
|
|
|
/* Pushes compute shader params to the device.
|
|
|
|
|
* Returns a starting offset value to be used with draw calls.
|
|
|
|
|
*
|
|
|
|
|
* NOTE:
|
|
|
|
|
* A compute pipeline must be bound.
|
|
|
|
|
* Will use the block size of the currently bound compute shader.
|
|
|
|
|
*
|
2021-02-03 00:37:01 +00:00
|
|
|
|
* data: The client data to write into the buffer.
|
|
|
|
|
* dataLengthInBytes: The length of the data to write.
|
2020-12-31 04:39:47 +00:00
|
|
|
|
*/
|
2021-02-01 05:17:27 +00:00
|
|
|
|
REFRESHAPI uint32_t Refresh_PushComputeShaderUniforms(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
2022-01-12 22:41:10 +00:00
|
|
|
|
Refresh_CommandBuffer * commandBuffer,
|
2020-12-31 04:39:47 +00:00
|
|
|
|
void *data,
|
2021-02-03 00:37:01 +00:00
|
|
|
|
uint32_t dataLengthInBytes
|
2020-12-31 04:39:47 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
|
/* Getters */
|
|
|
|
|
|
2021-01-03 01:00:52 +00:00
|
|
|
|
/* Synchronously copies data from a buffer to a pointer.
|
|
|
|
|
* You probably want to wait for a sync point to call this.
|
|
|
|
|
*
|
|
|
|
|
* buffer: The buffer to copy data from.
|
|
|
|
|
* data: The pointer to copy data to.
|
|
|
|
|
* dataLengthInBytes: The length of data to copy.
|
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_GetBufferData(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_Buffer *buffer,
|
2021-01-03 01:00:52 +00:00
|
|
|
|
void *data,
|
|
|
|
|
uint32_t dataLengthInBytes
|
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
|
/* Disposal */
|
|
|
|
|
|
|
|
|
|
/* Sends a texture to be destroyed by the renderer. Note that we call it
|
2021-01-06 01:02:36 +00:00
|
|
|
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
2020-12-16 22:53:34 +00:00
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
|
*
|
2021-01-05 23:00:51 +00:00
|
|
|
|
* texture: The Refresh_Texture to be destroyed.
|
2020-12-16 22:53:34 +00:00
|
|
|
|
*/
|
2021-01-06 01:02:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_QueueDestroyTexture(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_Texture *texture
|
2020-12-16 22:53:34 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 23:15:42 +00:00
|
|
|
|
/* Sends a sampler to be destroyed by the renderer. Note that we call it
|
2021-01-06 01:02:36 +00:00
|
|
|
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
2020-12-16 23:15:42 +00:00
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
|
*
|
2021-01-05 23:00:51 +00:00
|
|
|
|
* texture: The Refresh_Sampler to be destroyed.
|
2020-12-16 23:15:42 +00:00
|
|
|
|
*/
|
2021-01-06 01:02:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_QueueDestroySampler(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_Sampler *sampler
|
2020-12-16 23:15:42 +00:00
|
|
|
|
);
|
|
|
|
|
|
2021-01-03 04:56:40 +00:00
|
|
|
|
/* Sends a buffer to be destroyed by the renderer. Note that we call it
|
2021-01-06 01:02:36 +00:00
|
|
|
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
2020-12-16 23:15:42 +00:00
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
|
*
|
2021-01-05 23:00:51 +00:00
|
|
|
|
* buffer: The Refresh_Buffer to be destroyed.
|
2020-12-16 23:15:42 +00:00
|
|
|
|
*/
|
2021-01-06 01:02:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_QueueDestroyBuffer(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_Buffer *buffer
|
2020-12-16 23:15:42 +00:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Sends a shader module to be destroyed by the renderer. Note that we call it
|
2021-01-06 01:02:36 +00:00
|
|
|
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
2020-12-16 22:53:34 +00:00
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
|
*
|
2021-01-05 23:00:51 +00:00
|
|
|
|
* shaderModule: The Refresh_ShaderModule to be destroyed.
|
2020-12-16 22:53:34 +00:00
|
|
|
|
*/
|
2021-01-06 01:02:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_QueueDestroyShaderModule(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_ShaderModule *shaderModule
|
2020-12-16 22:53:34 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-29 22:52:24 +00:00
|
|
|
|
/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
|
2021-01-06 01:02:36 +00:00
|
|
|
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
2020-12-29 22:52:24 +00:00
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
|
*
|
2021-01-05 23:00:51 +00:00
|
|
|
|
* computePipeline: The Refresh_ComputePipeline to be destroyed.
|
2020-12-29 22:52:24 +00:00
|
|
|
|
*/
|
2021-01-06 01:02:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_ComputePipeline *computePipeline
|
2020-12-29 22:52:24 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 23:15:42 +00:00
|
|
|
|
/* Sends a graphics pipeline to be destroyed by the renderer. Note that we call it
|
2021-01-06 01:02:36 +00:00
|
|
|
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
2020-12-16 23:15:42 +00:00
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
|
*
|
2021-01-05 23:00:51 +00:00
|
|
|
|
* graphicsPipeline: The Refresh_GraphicsPipeline to be destroyed.
|
2020-12-16 23:15:42 +00:00
|
|
|
|
*/
|
2021-01-06 01:02:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_GraphicsPipeline *graphicsPipeline
|
2020-12-16 22:59:14 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
|
/* Graphics State */
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2020-12-16 21:28:06 +00:00
|
|
|
|
/* Begins a render pass.
|
2022-03-04 20:30:33 +00:00
|
|
|
|
* This will also set a default viewport and scissor state.
|
2020-12-16 21:28:06 +00:00
|
|
|
|
*
|
|
|
|
|
* renderArea:
|
|
|
|
|
* The area affected by the render pass.
|
|
|
|
|
* All load, store and resolve operations are restricted
|
|
|
|
|
* to the given rectangle.
|
2022-03-07 06:31:39 +00:00
|
|
|
|
* If NULL, a sensible default will be chosen.
|
2022-02-24 22:01:37 +00:00
|
|
|
|
* colorAttachmentInfos:
|
|
|
|
|
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
|
|
|
|
* that contains render targets and clear values. May be NULL.
|
|
|
|
|
* colorAttachmentCount: The amount of structs in the above array.
|
|
|
|
|
* depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL.
|
2020-12-16 21:28:06 +00:00
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_BeginRenderPass(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2021-01-27 04:27:42 +00:00
|
|
|
|
Refresh_Rect *renderArea,
|
2022-02-24 22:01:37 +00:00
|
|
|
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
|
|
|
|
uint32_t colorAttachmentCount,
|
|
|
|
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
2020-12-16 21:28:06 +00:00
|
|
|
|
);
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2020-12-16 21:28:06 +00:00
|
|
|
|
/* Ends the current render pass. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_EndRenderPass(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer
|
2020-12-16 21:28:06 +00:00
|
|
|
|
);
|
2020-12-16 20:47:54 +00:00
|
|
|
|
|
2020-12-30 01:31:39 +00:00
|
|
|
|
/* Binds a graphics pipeline to the graphics bind point. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_BindGraphicsPipeline(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_GraphicsPipeline *graphicsPipeline
|
2020-12-16 22:53:34 +00:00
|
|
|
|
);
|
|
|
|
|
|
2022-03-04 20:30:33 +00:00
|
|
|
|
/* Sets the current viewport state. */
|
2022-03-04 20:47:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_SetViewport(
|
2022-03-04 20:30:33 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Viewport *viewport
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Sets the current scissor state. */
|
2022-03-04 20:47:36 +00:00
|
|
|
|
REFRESHAPI void Refresh_SetScissor(
|
2022-03-04 20:30:33 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Rect *scissor
|
|
|
|
|
);
|
|
|
|
|
|
2020-12-21 23:44:43 +00:00
|
|
|
|
/* Binds vertex buffers for use with subsequent draw calls. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_BindVertexBuffers(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2020-12-20 07:31:55 +00:00
|
|
|
|
uint32_t firstBinding,
|
|
|
|
|
uint32_t bindingCount,
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Buffer **pBuffers,
|
2020-12-20 07:31:55 +00:00
|
|
|
|
uint64_t *pOffsets
|
|
|
|
|
);
|
|
|
|
|
|
2020-12-21 23:44:43 +00:00
|
|
|
|
/* Binds an index buffer for use with subsequent draw calls. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_BindIndexBuffer(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Buffer *buffer,
|
2020-12-20 07:31:55 +00:00
|
|
|
|
uint64_t offset,
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_IndexElementSize indexElementSize
|
2020-12-20 07:31:55 +00:00
|
|
|
|
);
|
|
|
|
|
|
2021-01-06 01:00:06 +00:00
|
|
|
|
/* Sets textures/samplers for use with the currently bound vertex shader.
|
|
|
|
|
*
|
|
|
|
|
* NOTE:
|
|
|
|
|
* The length of the passed arrays must be equal to the number
|
|
|
|
|
* of sampler bindings specified by the pipeline.
|
|
|
|
|
*
|
|
|
|
|
* textures: A pointer to an array of textures.
|
|
|
|
|
* samplers: A pointer to an array of samplers.
|
|
|
|
|
*/
|
|
|
|
|
REFRESHAPI void Refresh_BindVertexSamplers(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Texture **pTextures,
|
|
|
|
|
Refresh_Sampler **pSamplers
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Sets textures/samplers for use with the currently bound fragment shader.
|
|
|
|
|
*
|
|
|
|
|
* NOTE:
|
|
|
|
|
* The length of the passed arrays must be equal to the number
|
|
|
|
|
* of sampler bindings specified by the pipeline.
|
|
|
|
|
*
|
|
|
|
|
* textures: A pointer to an array of textures.
|
|
|
|
|
* samplers: A pointer to an array of samplers.
|
|
|
|
|
*/
|
|
|
|
|
REFRESHAPI void Refresh_BindFragmentSamplers(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Texture **pTextures,
|
|
|
|
|
Refresh_Sampler **pSamplers
|
|
|
|
|
);
|
|
|
|
|
|
2020-12-30 01:31:39 +00:00
|
|
|
|
/* Binds a compute pipeline to the compute bind point. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_BindComputePipeline(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_ComputePipeline *computePipeline
|
2020-12-30 01:31:39 +00:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Binds buffers for use with the currently bound compute pipeline.
|
|
|
|
|
*
|
|
|
|
|
* pBuffers: An array of buffers to bind.
|
|
|
|
|
* Length must be equal to the number of buffers
|
|
|
|
|
* specified by the compute pipeline.
|
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_BindComputeBuffers(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Buffer **pBuffers
|
2020-12-30 01:31:39 +00:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Binds textures for use with the currently bound compute pipeline.
|
|
|
|
|
*
|
|
|
|
|
* pTextures: An array of textures to bind.
|
|
|
|
|
* Length must be equal to the number of buffers
|
|
|
|
|
* specified by the compute pipeline.
|
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_BindComputeTextures(
|
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
|
|
|
Refresh_Texture **pTextures
|
2020-12-30 01:31:39 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-21 23:44:43 +00:00
|
|
|
|
/* Submission/Presentation */
|
2020-12-17 04:19:11 +00:00
|
|
|
|
|
2021-01-05 23:00:51 +00:00
|
|
|
|
/* Returns an allocated Refresh_CommandBuffer* object.
|
2021-01-03 03:03:25 +00:00
|
|
|
|
* This command buffer is managed by the implementation and
|
|
|
|
|
* should NOT be freed by the user.
|
2021-01-02 06:07:15 +00:00
|
|
|
|
*
|
|
|
|
|
* NOTE:
|
|
|
|
|
* A command buffer may only be used on the thread that
|
|
|
|
|
* it was acquired on. Using it on any other thread is an error.
|
|
|
|
|
*
|
|
|
|
|
* fixed:
|
|
|
|
|
* If a command buffer is designated as fixed, it can be
|
|
|
|
|
* acquired once, have commands recorded into it, and
|
|
|
|
|
* be re-submitted indefinitely.
|
|
|
|
|
*
|
|
|
|
|
*/
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
|
|
|
|
Refresh_Device *device,
|
2021-01-02 06:07:15 +00:00
|
|
|
|
uint8_t fixed
|
|
|
|
|
);
|
|
|
|
|
|
2022-03-02 06:33:57 +00:00
|
|
|
|
/* Acquires a texture to use for presentation.
|
|
|
|
|
* May return NULL under certain conditions.
|
|
|
|
|
* If NULL, the user must ensure to not present.
|
|
|
|
|
* Once a swapchain texture is acquired,
|
|
|
|
|
* it will automatically be presented on command buffer submission.
|
2020-12-21 23:44:43 +00:00
|
|
|
|
*
|
|
|
|
|
* NOTE:
|
2022-03-02 06:33:57 +00:00
|
|
|
|
* It is not recommended to hold a reference to this texture long term.
|
2020-12-21 23:44:43 +00:00
|
|
|
|
*/
|
2022-03-02 06:33:57 +00:00
|
|
|
|
REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_Device *device,
|
|
|
|
|
Refresh_CommandBuffer *commandBuffer,
|
2022-03-02 06:33:57 +00:00
|
|
|
|
void *windowHandle
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
/* Returns the format of the swapchain for the given window. */
|
|
|
|
|
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
|
|
|
|
Refresh_Device *device,
|
2022-02-09 01:16:11 +00:00
|
|
|
|
void *windowHandle
|
2020-12-17 04:19:11 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-21 23:44:43 +00:00
|
|
|
|
/* Submits all of the enqueued commands. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_Submit(
|
|
|
|
|
Refresh_Device* device,
|
2021-01-03 22:57:46 +00:00
|
|
|
|
uint32_t commandBufferCount,
|
2021-01-05 23:00:51 +00:00
|
|
|
|
Refresh_CommandBuffer **pCommandBuffers
|
2020-12-21 23:44:43 +00:00
|
|
|
|
);
|
|
|
|
|
|
2022-03-02 06:33:57 +00:00
|
|
|
|
/* Waits for all submissions to complete. */
|
2021-01-05 23:00:51 +00:00
|
|
|
|
REFRESHAPI void Refresh_Wait(
|
|
|
|
|
Refresh_Device *device
|
2021-01-03 05:07:51 +00:00
|
|
|
|
);
|
|
|
|
|
|
2020-12-15 23:00:46 +00:00
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
}
|
|
|
|
|
#endif /* __cplusplus */
|
|
|
|
|
|
|
|
|
|
#endif /* REFRESH_H */
|
|
|
|
|
|
|
|
|
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|