initial commit

submit_rewrite
cosmonaut 2020-12-15 15:00:46 -08:00
commit 715950f44a
9 changed files with 621 additions and 0 deletions

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.gitignore vendored Normal file
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*.o
*.so
*.dll
*.dylib
.vs/
.vscode/
obj/
Debug/
Release/
*.vcxproj.user
*.suo
.DS_Store
xcuserdata/
*.xcworkspace/
build/

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CMakeLists.txt Normal file
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# CMake Project for Refresh
# Written by @thatcosmonaut
cmake_minimum_required(VERSION 2.8.12)
project(Refresh C)
# Options
option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version
SET(LIB_MAJOR_VERSION "0")
SET(LIB_MINOR_VERSION "1")
SET(LIB_REVISION "0")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
# Build Type
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
# By default, we use Release
message(STATUS "Setting build type to 'Release' as none was specified.")
set(CMAKE_BUILD_TYPE "Release" CACHE
STRING "Choose the type of build." FORCE
)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY
STRINGS "Debug" "Release" "RelWithDebInfo"
)
endif()
# Platform Flags
if(APPLE)
set(CMAKE_MACOSX_RPATH ON)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
set(LOBJC "objc")
elseif(WIN32)
# "Refresh.dll", not "libRefresh.dll"
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
# Defines
add_definitions(
-DREFRESH_DRIVER_VULKAN
)
# Source lists
add_library(Refresh
# Public Headers
include/Refresh.h
# Internal Headers
src/Refresh_Driver.h
src/Refresh_Driver_Vulkan_vkfuncs.h
# Source Files
src/Refresh.c
src/Refresh_Driver_Vulkan.c
)
# Build flags
if(NOT MSVC)
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
endif()
add_subdirectory(FNA3D)
# Refresh folders as includes, for other targets to consume
target_include_directories(Refresh PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Vulkan-Headers/include>
)
# MinGW builds should statically link libgcc
if(MINGW)
target_link_libraries(Refresh PRIVATE -static-libgcc)
endif()
# Soname
set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh"
VERSION ${LIB_VERSION}
SOVERSION ${LIB_MAJOR_VERSION}
)
# SDL2 Dependency
if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
target_include_directories(Refresh PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_include_directories(mojoshader PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(Refresh PUBLIC ${SDL2_LIBRARIES})
else()
# Only try to autodetect if both SDL2 variables aren't explicitly set
find_package(SDL2 CONFIG)
if (TARGET SDL2::SDL2)
message(STATUS "using TARGET SDL2::SDL2")
target_link_libraries(Refresh PUBLIC SDL2::SDL2)
elseif (TARGET SDL2)
message(STATUS "using TARGET SDL2")
target_link_libraries(Refresh PUBLIC SDL2)
else()
message(STATUS "no TARGET SDL2::SDL2, or SDL2, using variables")
target_include_directories(Refresh PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(Refresh PUBLIC ${SDL2_LIBRARIES})
endif()
endif()

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LICENSE Normal file
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/

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README Normal file
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This is Refresh, an XNA-inspired 3D graphics library with modern capabilities.
License
-------
Refresh is licensed under the zlib license. See LICENSE for details.
About Refresh
-------------
Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace.
XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context.
Refresh intends to provide an ergonomic high-level API that maps nicely to modern graphics pipelines.
Refresh will have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
For shaders, we plan to consume SPIR-V bytecode.
Dependencies
------------
Refresh depends solely on SDL2. Refresh never explicitly uses the C runtime.
Building Refresh
----------------
For *nix platforms, use CMake:
$ mkdir build/
$ cd build/
$ cmake ../
$ make
Other platforms coming soon.
Want to contribute?
-------------------
Issues and pathces can be reported via Github:
*Put link here*

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include/Refresh.h Normal file
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#include <FNA3D.h>
#ifndef REFRESH_H
#define REFRESH_H
#ifdef _WIN32
#define REFRESHAPI __declspec(dllexport)
#define REFRESHCALL __cdecl
#else
#define REFRESHAPI
#define REFRESHCALL
#endif
/* -Wpedantic nameless union/struct silencing */
#ifndef REFRESHNAMELESS
#ifdef __GNUC__
#define REFRESHNAMELESS __extension__
#else
#define REFRESHNAMELESS
#endif /* __GNUC__ */
#endif /* REFRESHNAMELESS */
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Type Declarations */
typedef struct REFRESH_Device REFRESH_Device;
typedef struct REFRESH_Texture REFRESH_Texture;
typedef struct REFRESH_Buffer REFRESH_Buffer;
typedef struct REFRESH_Renderbuffer REFRESH_Renderbuffer;
typedef enum REFRESH_PresentMode
{
REFRESH_PRESENTMODE_IMMEDIATE,
REFRESH_PRESENTMODE_MAILBOX,
REFRESH_PRESENTMODE_FIFO,
REFRESH_PRESENTMODE_FIFO_RELAXED
} REFRESH_PresentMode;
typedef enum REFRESH_ClearOptions
{
REFRESH_CLEAROPTIONS_TARGET = 1,
REFRESH_CLEAROPTIONS_DEPTH = 2,
REFRESH_CLEAROPTIONS_STENCIL = 4,
} REFRESH_ClearOptions;
typedef enum REFRESH_PrimitiveType
{
REFRESH_PRIMITIVETYPE_POINTLIST,
REFRESH_PRIMITIVETYPE_LINELIST,
REFRESH_PRIMITIVETYPE_LINESTRIP,
REFRESH_PRIMITIVETYPE_TRIANGLELIST,
REFRESH_PRIMITIVETYPE_TRIANGLESTRIP
} REFRESH_PrimitiveType;
typedef enum REFRESH_IndexElementSize
{
REFRESH_INDEXELEMENTSIZE_16BIT,
REFRESH_INDEXELEMENTSIZE_32BIT
} REFRESH_IndexElementSize;
typedef enum REFRESH_SurfaceFormat
{
REFRESH_SURFACEFORMAT_R8G8B8A8,
REFRESH_SURFACEFORMAT_R5G6B5,
REFRESH_SURFACEFORMAT_A1R5G5B5,
REFRESH_SURFACEFORMAT_B4G4R4A4,
REFRESH_SURFACEFORMAT_BC1,
REFRESH_SURFACEFORMAT_BC2,
REFRESH_SURFACEFORMAT_BC3,
REFRESH_SURFACEFORMAT_R8G8_SNORM,
REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM,
REFRESH_SURFACEFORMAT_A2R10G10B10,
REFRESH_SURFACEFORMAT_R16G16,
REFRESH_SURFACEFORMAT_R16G16B16A16,
REFRESH_SURFACEFORMAT_R8,
REFRESH_SURFACEFORMAT_R32_SFLOAT,
REFRESH_SURFACEFORMAT_R32G32_SFLOAT,
REFRESH_SURFACEFORMAT_R32G32B32A32_SFLOAT,
REFRESH_SURFACEFORMAT_R16_SFLOAT,
REFRESH_SURFACEFORMAT_R16G16_SFLOAT,
REFRESH_SURFACEFORMAT_R16G16B16A16_SFLOAT
} REFRESH_SurfaceFormat;
typedef enum REFRESH_DepthFormat
{
REFRESH_DEPTHFORMAT_D16_UNORM_S8_UINT,
REFRESH_DEPTHFORMAT_D24_UNORM_S8_UINT,
REFRESH_DEPTHFORMAT_D32_SFLOAT_S8_UINT
} REFRESH_DepthFormat;
typedef enum REFRESH_CubeMapFace
{
REFRESH_CUBEMAPFACE_POSITIVEX,
REFRESH_CUBEMAPFACE_NEGATIVEX,
REFRESH_CUBEMAPFACE_POSITIVEY,
REFRESH_CUBEMAPFACE_NEGATIVEY,
REFRESH_CUBEMAPFACE_POSITIVEZ,
REFRESH_CUBEMAPFACE_NEGATIVEZ
} REFRESH_CubeMapFace;
typedef enum REFRESH_BufferUsage
{
REFRESH_BUFFERUSAGE_STATIC,
REFRESH_BUFFERUSAGE_DYNAMIC
} REFRESH_BufferUsage;
typedef enum REFRESH_Blend
{
REFRESH_BLEND_ONE,
REFRESH_BLEND_ZERO,
REFRESH_BLEND_SOURCECOLOR,
REFRESH_BLEND_INVERSESOURCECOLOR,
REFRESH_BLEND_SOURCEALPHA,
REFRESH_BLEND_INVERSESOURCEALPHA,
REFRESH_BLEND_DESTINATIONCOLOR,
REFRESH_BLEND_INVERSEDESTINATIONCOLOR,
REFRESH_BLEND_DESTINATIONALPHA,
REFRESH_BLEND_INVERSEDESTINATIONALPHA,
REFRESH_BLEND_BLENDFACTOR,
REFRESH_BLEND_INVERSEBLENDFACTOR,
REFRESH_BLEND_SOURCEALPHASATURATION
} REFRESH_Blend;
typedef enum REFRESH_BlendFunction
{
REFRESH_BLENDFUNCTION_ADD,
REFRESH_BLENDFUNCTION_SUBTRACT,
REFRESH_BLENDFUNCTION_REVERSESUBTRACT,
REFRESH_BLENDFUNCTION_MAX,
REFRESH_BLENDFUNCTION_MIN
} REFRESH_BlendFunction;
typedef enum REFRESH_ColorWriteChannels
{
REFRESH_COLORWRITECHANNELS_NONE = 0,
REFRESH_COLORWRITECHANNELS_RED = 1,
REFRESH_COLORWRITECHANNELS_GREEN = 2,
REFRESH_COLORWRITECHANNELS_BLUE = 4,
REFRESH_COLORWRITECHANNELS_ALPHA = 8,
REFRESH_COLORWRITECHANNELS_ALL = 15
} REFRESH_ColorWriteChannels;
typedef enum REFRESH_StencilOperation
{
REFRESH_STENCILOPERATION_KEEP,
REFRESH_STENCILOPERATION_ZERO,
REFRESH_STENCILOPERATION_REPLACE,
REFRESH_STENCILOPERATION_INCREMENT,
REFRESH_STENCILOPERATION_DECREMENT,
REFRESH_STENCILOPERATION_INCREMENTSATURATION,
REFRESH_STENCILOPERATION_DECREMENTSATURATION,
REFRESH_STENCILOPERATION_INVERT
} REFRESH_StencilOperation;
typedef enum REFRESH_CompareFunction
{
REFRESH_COMPAREFUNCTION_ALWAYS,
REFRESH_COMPAREFUNCTION_NEVER,
REFRESH_COMPAREFUNCTION_LESS,
REFRESH_COMPAREFUNCTION_LESSEQUAL,
REFRESH_COMPAREFUNCTION_EQUAL,
REFRESH_COMPAREFUNCTION_GREATEREQUAL,
REFRESH_COMPAREFUNCTION_GREATER,
REFRESH_COMPAREFUNCTION_NOTEQUAL
} REFRESH_CompareFunction;
typedef enum REFRESH_CullMode
{
REFRESH_CULLMODE_NONE,
REFRESH_CULLMODE_CULLCLOCKWISEFACE,
REFRESH_CULLMODE_CULLCOUNTERCLOCKWISEFACE
} REFRESH_CullMode;
typedef enum REFRESH_FillMode
{
REFRESH_FILLMODE_SOLID,
REFRESH_FILLMODE_WIREFRAME
} REFRESH_FillMode;
typedef enum REFRESH_TextureAddressMode
{
REFRESH_TEXTUREADDRESSMODE_WRAP,
REFRESH_TEXTUREADDRESSMODE_CLAMP,
REFRESH_TEXTUREADDRESSMODE_MIRROR
} REFRESH_TextureAddressMode;
typedef enum REFRESH_TextureFilter
{
REFRESH_TEXTUREFILTER_LINEAR,
REFRESH_TEXTUREFILTER_POINT,
REFRESH_TEXTUREFILTER_ANISOTROPIC,
REFRESH_TEXTUREFILTER_LINEAR_MIPPOINT,
REFRESH_TEXTUREFILTER_POINT_MIPLINEAR,
REFRESH_TEXTUREFILTER_MINLINEAR_MAGPOINT_MIPLINEAR,
REFRESH_TEXTUREFILTER_MINLINEAR_MAGPOINT_MIPPOINT,
REFRESH_TEXTUREFILTER_MINPOINT_MAGLINEAR_MIPLINEAR,
REFRESH_TEXTUREFILTER_MINPOINT_MAGLINEAR_MIPPOINT
} REFRESH_TextureFilter;
typedef enum REFRESH_VertexElementFormat
{
REFRESH_VERTEXELEMENTFORMAT_SINGLE,
REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
REFRESH_VERTEXELEMENTFORMAT_COLOR,
REFRESH_VERTEXELEMENTFORMAT_BYTE4,
REFRESH_VERTEXELEMENTFORMAT_SHORT2,
REFRESH_VERTEXELEMENTFORMAT_SHORT4,
REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT2,
REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT4,
REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR2,
REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR4
} REFRESH_VertexElementFormat;
/* Structures, should match XNA 4.0 */
typedef struct REFRESH_Color
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} REFRESH_Color;
typedef struct REFRESH_Rect
{
int32_t x;
int32_t y;
int32_t w;
int32_t h;
} REFRESH_Rect;
typedef struct REFRESH_Vec4
{
float x;
float y;
float z;
float w;
} REFRESH_Vec4;
typedef struct REFRESH_Viewport
{
int32_t x;
int32_t y;
int32_t w;
int32_t h;
float minDepth;
float maxDepth;
} REFRESH_Viewport;
typedef struct REFRESH_PresentationParameters
{
uint32_t backBufferWidth;
uint32_t backBufferHeight;
void* deviceWindowHandle;
REFRESH_PresentMode presentMode;
} REFRESH_PresentationParameters;
typedef struct REFRESH_BlendState
{
REFRESH_Blend colorSourceBlend;
REFRESH_Blend colorDestinationBlend;
REFRESH_BlendFunction colorBlendFunction;
REFRESH_Blend alphaSourceBlend;
REFRESH_Blend alphaDestinationBlend;
REFRESH_BlendFunction alphaBlendFunction;
REFRESH_ColorWriteChannels colorWriteEnable;
REFRESH_ColorWriteChannels colorWriteEnable1;
REFRESH_ColorWriteChannels colorWriteEnable2;
REFRESH_ColorWriteChannels colorWriteEnable3;
REFRESH_Color blendFactor;
int32_t multiSampleMask;
} REFRESH_BlendState;
typedef struct REFRESH_DepthStencilState
{
uint8_t depthBufferEnable;
uint8_t depthBufferWriteEnable;
REFRESH_CompareFunction depthBufferFunction;
uint8_t stencilEnable;
int32_t stencilMask;
int32_t stencilWriteMask;
uint8_t twoSidedStencilMode;
REFRESH_StencilOperation stencilFail;
REFRESH_StencilOperation stencilDepthBufferFail;
REFRESH_StencilOperation stencilPass;
REFRESH_CompareFunction stencilFunction;
REFRESH_StencilOperation ccwStencilFail;
REFRESH_StencilOperation ccwStencilDepthBufferFail;
REFRESH_StencilOperation ccwStencilPass;
REFRESH_CompareFunction ccwStencilFunction;
int32_t referenceStencil;
} REFRESH_DepthStencilState;
typedef struct REFRESH_RasterizerState
{
REFRESH_FillMode fillMode;
REFRESH_CullMode cullMode;
float depthBias;
float slopeScaleDepthBias;
uint8_t scissorTestEnable;
uint8_t multiSampleAntiAlias;
} REFRESH_RasterizerState;
typedef struct REFRESH_SamplerState
{
REFRESH_TextureFilter filter;
REFRESH_TextureAddressMode addressU;
REFRESH_TextureAddressMode addressV;
REFRESH_TextureAddressMode addressW;
float mipMapLevelOfDetailBias;
int32_t maxAnisotropy;
int32_t maxMipLevel;
} REFRESH_SamplerState;
typedef struct REFRESH_VertexElement
{
int32_t offset;
REFRESH_VertexElementFormat vertexElementFormat;
int32_t usageIndex;
} REFRESH_VertexElement;
typedef struct REFRESH_VertexDeclaration
{
int32_t vertexStride;
int32_t elementCount;
REFRESH_VertexElement *elements;
} REFRESH_VertexDeclaration;
typedef struct REFRESH_VertexBufferBinding
{
REFRESH_Buffer *vertexBuffer;
REFRESH_VertexDeclaration vertexDeclaration;
int32_t vertexOffset;
int32_t instanceFrequency;
} REFRESH_VertexBufferBinding;
/* FIXME: can we deviate from FNA3D in a nice way user-side here? */
typedef struct REFRESH_RenderTargetBinding
{
/* Basic target information */
#define REFRESH_RENDERTARGET_TYPE_2D 0
#define REFRESH_RENDERTARGET_TYPE_CUBE 1
uint8_t type;
REFRESHNAMELESS union
{
struct
{
int32_t width;
int32_t height;
} twod;
struct
{
int32_t size;
REFRESH_CubeMapFace face;
} cube;
};
/* If this is >1, you MUST call ResolveTarget after rendering! */
int32_t levelCount;
/* If this is >1, colorBuffer MUST be non-NULL! */
int32_t multiSampleCount;
/* Destination texture. This MUST be non-NULL! */
REFRESH_Texture *texture;
/* If this is non-NULL, you MUST call ResolveTarget after rendering! */
REFRESH_Renderbuffer *colorBuffer;
} FNA3D_RenderTargetBinding;
/* Version API */
#define REFRESH_ABI_VERSION 0
#define REFRESH_MAJOR_VERSION 0
#define REFRESH_MINOR_VERSION 1
#define REFRESH_PATCH_VERSION 0
#define REFRESH_COMPILED_VERSION ( \
(REFRESH_ABI_VERSION * 100 * 100 * 100) + \
(REFRESH_MAJOR_VERSION * 100 * 100) + \
(REFRESH_MINOR_VERSION * 100) + \
(REFRESH_PATCH_VERSION) \
)
REFRESHAPI uint32_t REFRESH_LinkedVersion(void);
/* Functions */
/* Logging */
typedef void (REFRESHCALL * REFRESH_LogFunc)(const char *msg);
/* Reroutes Refresh's logging to custom logging functions.
*
* info: Basic logs that might be useful to have stored for support.
* warn: Something went wrong, but it's really just annoying, not fatal.
* error: You better have this stored somewhere because it's crashing now!
*/
REFRESHAPI void REFRESH_HookLogFunctions(
REFRESH_LogFunc info,
REFRESH_LogFunc warn,
REFRESH_LogFunc error
);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* REFRESH_H */
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */

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