|  cosmonaut | 00614661ec | fix broken test 
		
			
				
	
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			 | 2021-03-23 17:50:05 -07:00 | 
				
					
						|  cosmonaut | 6858ec1b0f | Mega Refactor (#20) 
		
			
				
	
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			 Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games> | 2021-03-12 08:25:25 +00:00 | 
				
					
						|  cosmonaut | 5183c04632 | fix configuration 
		
			
				
	
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			 | 2021-01-29 17:04:13 -08:00 | 
				
					
						|  cosmonaut | d5186e6011 | remove some dependencies (#18) 
		
			
				
	
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			 Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games> | 2021-01-30 00:36:42 +00:00 | 
				
					
						|  Evan Hemsley | d661ed5b17 | Spawner.Spawn now requires in param 
		
			
				
	
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			 | 2020-07-21 18:05:47 -07:00 | 
				
					
						|  Evan Hemsley | a5fd322791 | fix silent failure when performing singular reads 
		
			
				
	
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			 | 2020-07-19 20:10:38 -07:00 | 
				
					
						|  cosmonaut | 703e088430 | fix IDrawableComponent throwing if non auto property used for Layer (#9) 
		
			
				
	
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			 | 2020-07-16 07:10:21 +00:00 | 
				
					
						|  cosmonaut | 59014c7a9e | QueryWith and QueryWithout implicitly Read (#8) 
		
			
				
	
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			 | 2020-07-12 22:17:38 +00:00 | 
				
					
						|  Evan Hemsley | a4be308f41 | throw if RegisterDrawLayer called after adding renderer 
		
			
				
	
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			 | 2020-07-10 12:37:10 -07:00 | 
				
					
						|  Evan Hemsley | 0df0916347 | update JIT preload 
		
			
				
	
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			 | 2020-03-24 21:28:56 -07:00 | 
				
					
						|  Evan Hemsley | ca9c9c84a3 | getting rid of tuple returns 
		
			
				
	
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			 | 2020-03-22 19:10:28 -07:00 | 
				
					
						|  Evan Hemsley | 971993f605 | update ReadMessages loops to use ref readonly 
		
			
				
	
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			 | 2020-03-22 13:45:28 -07:00 | 
				
					
						|  Evan Hemsley | cdc68e46e5 | rework ReadMessages to return a Span 
		
			
				
	
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			 | 2020-03-22 13:41:55 -07:00 | 
				
					
						|  Evan Hemsley | 002cff1c2e | rework typed message store 
		
			
				
	
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			 | 2020-03-22 12:12:26 -07:00 | 
				
					
						|  Evan Hemsley | 255760a3d7 | unmanaged component store 
		
			
				
	
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			 | 2020-03-20 18:09:24 -07:00 | 
				
					
						|  Evan Hemsley | 408dd9bfeb | unmanaged structs 
		
			
				
	
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			 | 2020-03-20 15:45:58 -07:00 | 
				
					
						|  Evan Hemsley | 6d699e4b17 | passing draw components by ref 
		
			
				
	
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			 | 2020-03-20 14:13:26 -07:00 | 
				
					
						|  Evan Hemsley | f24ee21de0 | pruning empty entities | 2020-03-17 17:40:11 -07:00 | 
				
					
						|  Evan Hemsley | 4d67b4ddf7 | add test for singular ReadMessageWithEntity | 2020-03-17 16:04:27 -07:00 | 
				
					
						|  Evan Hemsley | 511a05f18e | AddComponent for newly created Entities | 2020-03-17 15:29:16 -07:00 | 
				
					
						|  Evan Hemsley | 926c05a4db | rename to ReadMessagesWithEntity | 2019-12-29 23:55:48 -08:00 | 
				
					
						|  Evan Hemsley | 9057228795 | fix bug when no messages existed for queried entity | 2019-12-29 20:41:35 -08:00 | 
				
					
						|  Evan Hemsley | df7abf4cf3 | adds ability to retrieve messages by entity | 2019-12-29 20:36:23 -08:00 | 
				
					
						|  Evan Hemsley | 3ef34d37ae | fix bug where priorities were not cleared at end of frame | 2019-12-29 19:43:05 -08:00 | 
				
					
						|  Evan Hemsley | 6f00191258 | tightening up replay behavior | 2019-12-29 19:08:32 -08:00 | 
				
					
						|  Evan Hemsley | d4115b231c | replace bitset | 2019-12-28 21:39:35 -08:00 | 
				
					
						|  Evan Hemsley | 936b97c4ec | better error message when component is not found on entity | 2019-12-28 15:08:07 -08:00 | 
				
					
						|  Evan Hemsley | 9b0bf34c73 | immediate tracking | 2019-12-28 14:30:26 -08:00 | 
				
					
						|  Evan Hemsley | 41e9dd4451 | tracking for non-immediate components | 2019-12-28 13:53:02 -08:00 | 
				
					
						|  Evan Hemsley | e3343e4a00 | fix non immediate component remove | 2019-12-26 21:25:24 -08:00 | 
				
					
						|  Evan Hemsley | 1a17f9a8e1 | changes to component update handling | 2019-12-26 20:18:46 -08:00 | 
				
					
						|  Evan Hemsley | bd17a86dec | rename pending to immediate | 2019-12-23 19:04:26 -08:00 | 
				
					
						|  Evan Hemsley | 2076919f06 | fix unmerged bitset updates | 2019-12-23 18:51:15 -08:00 | 
				
					
						|  Evan Hemsley | 7885c2e0f4 | component removes are treated as priority writes | 2019-12-23 18:01:49 -08:00 | 
				
					
						|  Evan Hemsley | b1c09a20a0 | change bitset to be cross platform | 2019-12-22 22:34:58 -08:00 | 
				
					
						|  Evan Hemsley | d6b96cd470 | halve size of bitset for cpu compatibility | 2019-12-22 21:13:54 -08:00 | 
				
					
						|  Evan Hemsley | 1e73351b07 | restructure entity queries to enable caching | 2019-12-22 18:13:35 -08:00 | 
				
					
						|  Evan Hemsley | 9a1a210039 | implement internal BitSet1024 | 2019-12-22 16:21:07 -08:00 | 
				
					
						|  Evan Hemsley | 120fb738d7 | add more query tests | 2019-12-22 11:44:35 -08:00 | 
				
					
						|  Evan Hemsley | 50974c181a | advanced query system | 2019-12-22 01:15:58 -08:00 | 
				
					
						|  Evan Hemsley | 728109bfc6 | beginning query syntax system | 2019-12-21 17:58:07 -08:00 | 
				
					
						|  Evan Hemsley | 1f0009b9fb | integer IDs and entity capacity | 2019-12-20 12:52:38 -08:00 | 
				
					
						|  Evan Hemsley | 494a583240 | started system for efficiently doing entity queries | 2019-12-20 11:10:42 -08:00 | 
				
					
						|  evan | 67ac748a29 | initial JIT preload | 2019-12-16 18:51:45 -08:00 | 
				
					
						|  thatcosmonaut | 629e23e98c | start working on preloading generic code paths for JIT | 2019-12-16 14:51:12 -08:00 | 
				
					
						|  Evan Hemsley | 25b8dc6749 | fixes various write priority related bugs | 2019-12-06 00:36:54 -08:00 | 
				
					
						|  Evan Hemsley | 8218ada6d1 | fix emitters not being generated for certain component types +rename component message manager | 2019-12-05 22:32:09 -08:00 | 
				
					
						|  Evan Hemsley | 005405512e | remove component messages | 2019-12-05 19:55:17 -08:00 | 
				
					
						|  Evan Hemsley | ec191c69d8 | fix issue where components would not be readable by renderers if they were not updated the previous frame | 2019-12-05 17:50:05 -08:00 | 
				
					
						|  Evan Hemsley | bdac3d8541 | fix panic when using runtime HasComponent | 2019-12-05 16:19:35 -08:00 |