Commit Graph

145 Commits (6858ec1b0fdd5c7505f5ce45e72235219ceead54)

Author SHA1 Message Date
cosmonaut 6858ec1b0f Mega Refactor (#20)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-03-12 08:25:25 +00:00
cosmonaut 5183c04632 fix configuration
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2021-01-29 17:04:13 -08:00
cosmonaut d5186e6011 remove some dependencies (#18)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-01-30 00:36:42 +00:00
Evan Hemsley d661ed5b17 Spawner.Spawn now requires in param
continuous-integration/drone/pr Build is passing Details
continuous-integration/drone/push Build is passing Details
2020-07-21 18:05:47 -07:00
Evan Hemsley a5fd322791 fix silent failure when performing singular reads
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-07-19 20:10:38 -07:00
cosmonaut 703e088430 fix IDrawableComponent throwing if non auto property used for Layer (#9)
continuous-integration/drone/push Build is passing Details
2020-07-16 07:10:21 +00:00
cosmonaut 59014c7a9e QueryWith and QueryWithout implicitly Read (#8)
continuous-integration/drone/push Build is passing Details
2020-07-12 22:17:38 +00:00
Evan Hemsley a4be308f41 throw if RegisterDrawLayer called after adding renderer
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-07-10 12:37:10 -07:00
Evan Hemsley 0df0916347 update JIT preload
continuous-integration/drone/push Build is passing Details
2020-03-24 21:28:56 -07:00
Evan Hemsley ca9c9c84a3 getting rid of tuple returns
continuous-integration/drone/push Build is passing Details
2020-03-22 19:10:28 -07:00
Evan Hemsley 971993f605 update ReadMessages loops to use ref readonly
continuous-integration/drone/push Build is passing Details
2020-03-22 13:45:28 -07:00
Evan Hemsley cdc68e46e5 rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing Details
2020-03-22 13:41:55 -07:00
Evan Hemsley 002cff1c2e rework typed message store
continuous-integration/drone/push Build is passing Details
2020-03-22 12:12:26 -07:00
Evan Hemsley 255760a3d7 unmanaged component store
continuous-integration/drone/push Build is passing Details
2020-03-20 18:09:24 -07:00
Evan Hemsley 408dd9bfeb unmanaged structs
continuous-integration/drone/push Build is passing Details
2020-03-20 15:45:58 -07:00
Evan Hemsley 6d699e4b17 passing draw components by ref
continuous-integration/drone/push Build is passing Details
2020-03-20 14:13:26 -07:00
Evan Hemsley f24ee21de0 pruning empty entities 2020-03-17 17:40:11 -07:00
Evan Hemsley 4d67b4ddf7 add test for singular ReadMessageWithEntity 2020-03-17 16:04:27 -07:00
Evan Hemsley 511a05f18e AddComponent for newly created Entities 2020-03-17 15:29:16 -07:00
Evan Hemsley 926c05a4db rename to ReadMessagesWithEntity 2019-12-29 23:55:48 -08:00
Evan Hemsley 9057228795 fix bug when no messages existed for queried entity 2019-12-29 20:41:35 -08:00
Evan Hemsley df7abf4cf3 adds ability to retrieve messages by entity 2019-12-29 20:36:23 -08:00
Evan Hemsley 3ef34d37ae fix bug where priorities were not cleared at end of frame 2019-12-29 19:43:05 -08:00
Evan Hemsley 6f00191258 tightening up replay behavior 2019-12-29 19:08:32 -08:00
Evan Hemsley d4115b231c replace bitset 2019-12-28 21:39:35 -08:00
Evan Hemsley 936b97c4ec better error message when component is not found on entity 2019-12-28 15:08:07 -08:00
Evan Hemsley 9b0bf34c73 immediate tracking 2019-12-28 14:30:26 -08:00
Evan Hemsley 41e9dd4451 tracking for non-immediate components 2019-12-28 13:53:02 -08:00
Evan Hemsley e3343e4a00 fix non immediate component remove 2019-12-26 21:25:24 -08:00
Evan Hemsley 1a17f9a8e1 changes to component update handling 2019-12-26 20:18:46 -08:00
Evan Hemsley bd17a86dec rename pending to immediate 2019-12-23 19:04:26 -08:00
Evan Hemsley 2076919f06 fix unmerged bitset updates 2019-12-23 18:51:15 -08:00
Evan Hemsley 7885c2e0f4 component removes are treated as priority writes 2019-12-23 18:01:49 -08:00
Evan Hemsley b1c09a20a0 change bitset to be cross platform 2019-12-22 22:34:58 -08:00
Evan Hemsley d6b96cd470 halve size of bitset for cpu compatibility 2019-12-22 21:13:54 -08:00
Evan Hemsley 1e73351b07 restructure entity queries to enable caching 2019-12-22 18:13:35 -08:00
Evan Hemsley 9a1a210039 implement internal BitSet1024 2019-12-22 16:21:07 -08:00
Evan Hemsley 120fb738d7 add more query tests 2019-12-22 11:44:35 -08:00
Evan Hemsley 50974c181a advanced query system 2019-12-22 01:15:58 -08:00
Evan Hemsley 728109bfc6 beginning query syntax system 2019-12-21 17:58:07 -08:00
Evan Hemsley 1f0009b9fb integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
Evan Hemsley 494a583240 started system for efficiently doing entity queries 2019-12-20 11:10:42 -08:00
evan 67ac748a29 initial JIT preload 2019-12-16 18:51:45 -08:00
thatcosmonaut 629e23e98c start working on preloading generic code paths for JIT 2019-12-16 14:51:12 -08:00
Evan Hemsley 25b8dc6749 fixes various write priority related bugs 2019-12-06 00:36:54 -08:00
Evan Hemsley 8218ada6d1 fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
Evan Hemsley 005405512e remove component messages 2019-12-05 19:55:17 -08:00
Evan Hemsley ec191c69d8 fix issue where components would not be readable by renderers if they were not updated the previous frame 2019-12-05 17:50:05 -08:00
Evan Hemsley bdac3d8541 fix panic when using runtime HasComponent 2019-12-05 16:19:35 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00