cosmonaut
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6858ec1b0f
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Mega Refactor (#20)
continuous-integration/drone/push Build is passing
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Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
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2021-03-12 08:25:25 +00:00 |
cosmonaut
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5183c04632
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fix configuration
continuous-integration/drone/push Build is passing
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continuous-integration/drone/pr Build is passing
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2021-01-29 17:04:13 -08:00 |
cosmonaut
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d5186e6011
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remove some dependencies (#18)
continuous-integration/drone/push Build is passing
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Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
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2021-01-30 00:36:42 +00:00 |
Evan Hemsley
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d661ed5b17
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Spawner.Spawn now requires in param
continuous-integration/drone/pr Build is passing
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continuous-integration/drone/push Build is passing
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2020-07-21 18:05:47 -07:00 |
Evan Hemsley
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a5fd322791
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fix silent failure when performing singular reads
continuous-integration/drone/push Build is passing
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continuous-integration/drone/pr Build is passing
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2020-07-19 20:10:38 -07:00 |
cosmonaut
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703e088430
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fix IDrawableComponent throwing if non auto property used for Layer (#9)
continuous-integration/drone/push Build is passing
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2020-07-16 07:10:21 +00:00 |
cosmonaut
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59014c7a9e
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QueryWith and QueryWithout implicitly Read (#8)
continuous-integration/drone/push Build is passing
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2020-07-12 22:17:38 +00:00 |
Evan Hemsley
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a4be308f41
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throw if RegisterDrawLayer called after adding renderer
continuous-integration/drone/push Build is passing
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continuous-integration/drone/pr Build is passing
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2020-07-10 12:37:10 -07:00 |
Evan Hemsley
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0df0916347
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update JIT preload
continuous-integration/drone/push Build is passing
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2020-03-24 21:28:56 -07:00 |
Evan Hemsley
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ca9c9c84a3
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getting rid of tuple returns
continuous-integration/drone/push Build is passing
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2020-03-22 19:10:28 -07:00 |
Evan Hemsley
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971993f605
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update ReadMessages loops to use ref readonly
continuous-integration/drone/push Build is passing
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2020-03-22 13:45:28 -07:00 |
Evan Hemsley
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cdc68e46e5
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rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing
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2020-03-22 13:41:55 -07:00 |
Evan Hemsley
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002cff1c2e
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rework typed message store
continuous-integration/drone/push Build is passing
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2020-03-22 12:12:26 -07:00 |
Evan Hemsley
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255760a3d7
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unmanaged component store
continuous-integration/drone/push Build is passing
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2020-03-20 18:09:24 -07:00 |
Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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6d699e4b17
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passing draw components by ref
continuous-integration/drone/push Build is passing
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2020-03-20 14:13:26 -07:00 |
Evan Hemsley
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f24ee21de0
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pruning empty entities
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2020-03-17 17:40:11 -07:00 |
Evan Hemsley
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4d67b4ddf7
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add test for singular ReadMessageWithEntity
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2020-03-17 16:04:27 -07:00 |
Evan Hemsley
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511a05f18e
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AddComponent for newly created Entities
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2020-03-17 15:29:16 -07:00 |
Evan Hemsley
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926c05a4db
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rename to ReadMessagesWithEntity
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2019-12-29 23:55:48 -08:00 |
Evan Hemsley
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9057228795
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fix bug when no messages existed for queried entity
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2019-12-29 20:41:35 -08:00 |
Evan Hemsley
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df7abf4cf3
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adds ability to retrieve messages by entity
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2019-12-29 20:36:23 -08:00 |
Evan Hemsley
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3ef34d37ae
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fix bug where priorities were not cleared at end of frame
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2019-12-29 19:43:05 -08:00 |
Evan Hemsley
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6f00191258
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tightening up replay behavior
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2019-12-29 19:08:32 -08:00 |
Evan Hemsley
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d4115b231c
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replace bitset
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2019-12-28 21:39:35 -08:00 |
Evan Hemsley
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936b97c4ec
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better error message when component is not found on entity
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2019-12-28 15:08:07 -08:00 |
Evan Hemsley
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9b0bf34c73
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immediate tracking
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2019-12-28 14:30:26 -08:00 |
Evan Hemsley
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41e9dd4451
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tracking for non-immediate components
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2019-12-28 13:53:02 -08:00 |
Evan Hemsley
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e3343e4a00
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fix non immediate component remove
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2019-12-26 21:25:24 -08:00 |
Evan Hemsley
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1a17f9a8e1
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changes to component update handling
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2019-12-26 20:18:46 -08:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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2076919f06
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fix unmerged bitset updates
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2019-12-23 18:51:15 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
Evan Hemsley
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b1c09a20a0
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change bitset to be cross platform
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2019-12-22 22:34:58 -08:00 |
Evan Hemsley
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d6b96cd470
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halve size of bitset for cpu compatibility
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2019-12-22 21:13:54 -08:00 |
Evan Hemsley
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1e73351b07
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restructure entity queries to enable caching
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2019-12-22 18:13:35 -08:00 |
Evan Hemsley
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9a1a210039
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implement internal BitSet1024
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2019-12-22 16:21:07 -08:00 |
Evan Hemsley
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120fb738d7
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add more query tests
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2019-12-22 11:44:35 -08:00 |
Evan Hemsley
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50974c181a
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advanced query system
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2019-12-22 01:15:58 -08:00 |
Evan Hemsley
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728109bfc6
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beginning query syntax system
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2019-12-21 17:58:07 -08:00 |
Evan Hemsley
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1f0009b9fb
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integer IDs and entity capacity
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2019-12-20 12:52:38 -08:00 |
Evan Hemsley
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494a583240
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started system for efficiently doing entity queries
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2019-12-20 11:10:42 -08:00 |
evan
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67ac748a29
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initial JIT preload
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2019-12-16 18:51:45 -08:00 |
thatcosmonaut
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629e23e98c
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start working on preloading generic code paths for JIT
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2019-12-16 14:51:12 -08:00 |
Evan Hemsley
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25b8dc6749
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fixes various write priority related bugs
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2019-12-06 00:36:54 -08:00 |
Evan Hemsley
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8218ada6d1
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fix emitters not being generated for certain component types +rename component message manager
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2019-12-05 22:32:09 -08:00 |
Evan Hemsley
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005405512e
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remove component messages
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2019-12-05 19:55:17 -08:00 |
Evan Hemsley
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ec191c69d8
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fix issue where components would not be readable by renderers if they were not updated the previous frame
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2019-12-05 17:50:05 -08:00 |
Evan Hemsley
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bdac3d8541
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fix panic when using runtime HasComponent
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2019-12-05 16:19:35 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |