Commit Graph

94 Commits (36e98b0376facc4a6b17987b0654f185a5aa9ed0)

Author SHA1 Message Date
cosmonaut 36e98b0376 add dt and alpha params to renderers
continuous-integration/drone/push Build is failing Details
2021-03-23 17:37:47 -07:00
cosmonaut 6858ec1b0f Mega Refactor (#20)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-03-12 08:25:25 +00:00
cosmonaut d5186e6011 remove some dependencies (#18)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-01-30 00:36:42 +00:00
cosmonaut 40e6d75638 Expose some enumerable iterators + some tweaks (#15)
continuous-integration/drone/push Build is passing Details
2020-11-16 07:21:51 +00:00
cosmonaut 703e088430 fix IDrawableComponent throwing if non auto property used for Layer (#9)
continuous-integration/drone/push Build is passing Details
2020-07-16 07:10:21 +00:00
Evan Hemsley a4be308f41 throw if RegisterDrawLayer called after adding renderer
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-07-10 12:37:10 -07:00
Evan Hemsley df4a953628 remove unnecessary lookup checks
continuous-integration/drone/push Build is passing Details
2020-03-25 11:52:42 -07:00
Evan Hemsley 0df0916347 update JIT preload
continuous-integration/drone/push Build is passing Details
2020-03-24 21:28:56 -07:00
Evan Hemsley cdc68e46e5 rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing Details
2020-03-22 13:41:55 -07:00
Evan Hemsley 150043b0e5 fix bugs in component storage and draw layer manager
continuous-integration/drone/push Build is failing Details
2020-03-21 22:19:31 -07:00
Evan Hemsley 812fe10ca1 remove unmanaged constraint from component storage
continuous-integration/drone/push Build is passing Details
2020-03-21 17:38:35 -07:00
Evan Hemsley 408dd9bfeb unmanaged structs
continuous-integration/drone/push Build is passing Details
2020-03-20 15:45:58 -07:00
Evan Hemsley 63e9ca63c0 get rid of component stores on DrawLayerManager
continuous-integration/drone/push Build is passing Details
2020-03-20 00:58:33 -07:00
Evan Hemsley 7f89e9b4a0 fix style issues
continuous-integration/drone/push Build is passing Details
2020-03-20 00:09:57 -07:00
Evan Hemsley 1c3c6c6b69 register and preload component types via reflection in worldbuilder
continuous-integration/drone/push Build is passing Details
2020-03-18 13:49:37 -07:00
thatcosmonaut c1e1f7f5ca ordered renderers register components with world builder 2020-01-28 14:05:11 -08:00
Evan Hemsley 4d47a60125 fix some bugs with new replay structure 2019-12-29 17:37:19 -08:00
Evan Hemsley a8669a6c67 starting replay system to avoid replaying every component every frame 2019-12-29 16:28:22 -08:00
Evan Hemsley 1eb72874c1 replace entity storage with int 2019-12-29 13:54:08 -08:00
Evan Hemsley f7095ffdfb refactor to remove ComponentUpdateManager 2019-12-29 13:24:51 -08:00
Evan Hemsley 05fa578652 untrack destroyed entities 2019-12-28 16:16:21 -08:00
Evan Hemsley 9b0bf34c73 immediate tracking 2019-12-28 14:30:26 -08:00
Evan Hemsley 41e9dd4451 tracking for non-immediate components 2019-12-28 13:53:02 -08:00
Evan Hemsley bd17a86dec rename pending to immediate 2019-12-23 19:04:26 -08:00
Evan Hemsley 47e1072c8d internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Evan Hemsley 1e73351b07 restructure entity queries to enable caching 2019-12-22 18:13:35 -08:00
Evan Hemsley 50974c181a advanced query system 2019-12-22 01:15:58 -08:00
Evan Hemsley 1f0009b9fb integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
Evan Hemsley 494a583240 started system for efficiently doing entity queries 2019-12-20 11:10:42 -08:00
evan 664f08c446 optimized away some LINQ 2019-12-16 20:40:15 -08:00
evan 84876ebc87 uber renderer 2019-12-16 20:16:46 -08:00
evan d8a5cd6493 message JIT preload 2019-12-16 19:55:27 -08:00
evan 67ac748a29 initial JIT preload 2019-12-16 18:51:45 -08:00
thatcosmonaut 629e23e98c start working on preloading generic code paths for JIT 2019-12-16 14:51:12 -08:00
Evan Hemsley db8964b54c generating stores at init time 2019-12-15 23:28:02 -08:00
Evan Hemsley 4a2771d6a2 optimize away boxing for messages 2019-12-06 12:01:56 -08:00
Evan Hemsley 25b8dc6749 fixes various write priority related bugs 2019-12-06 00:36:54 -08:00
Evan Hemsley f0ef0fbb21 fix erroneous engine cycle detection 2019-12-05 23:16:47 -08:00
Evan Hemsley 8218ada6d1 fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
Evan Hemsley 005405512e remove component messages 2019-12-05 19:55:17 -08:00
Evan Hemsley 571310e579 fixed world initialization and draw component removal issues 2019-12-05 16:00:00 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00
Evan Hemsley a4c3040239 start removing component ID system 2019-12-05 12:10:33 -08:00
Evan Hemsley 506aee8c37 started rewriting managers to not reference interfaces 2019-12-04 20:50:08 -08:00
Evan Hemsley 2a7e97463e forgot to rename SendMessageDelayed on WorldBuilder 2019-11-25 19:37:03 -08:00
thatcosmonaut f05b7f725d remove time dilation priority system in favor of averaging 2019-11-22 13:14:36 -08:00
thatcosmonaut d45295ae87 messages with time dilation system 2019-11-21 14:22:10 -08:00
thatcosmonaut fc50bf9b81 implementation of time dilation system for engines 2019-11-21 13:53:33 -08:00
Evan Hemsley d53bf043db replace IDrawComponent with IDrawableComponent and remove SetDrawComponent 2019-11-20 19:16:44 -08:00
Evan Hemsley 62dfdb758a remove exposed GUIDs from the API 2019-11-20 19:01:29 -08:00