|  Evan Hemsley | d670a0ecbd | removed all references to effect processing etc | 2020-08-05 12:15:02 -07:00 | 
				
					
						|  cosmonaut | 39fec5062c | optimize PBR effect setters | 2020-08-04 01:14:45 -07:00 | 
				
					
						|  cosmonaut | 4a5f0d4461 | add intermediate array to fix shader index select | 2020-08-03 18:30:55 -07:00 | 
				
					
						|  cosmonaut | 9aabffa8d7 | remove debug logs | 2020-08-03 17:48:02 -07:00 | 
				
					
						|  cosmonaut | 3f89495585 | delete old pbr effect code | 2020-08-03 17:36:23 -07:00 | 
				
					
						|  cosmonaut | 964e02c570 | fist attempt at multiple pixel shader paths | 2020-08-03 17:35:42 -07:00 | 
				
					
						|  cosmonaut | 75114d77ef | add normal map sampling | 2020-08-03 16:47:08 -07:00 | 
				
					
						|  cosmonaut | 5465b13b9d | basic PBR is working! | 2020-08-03 16:27:59 -07:00 | 
				
					
						|  cosmonaut | 4dab4dfb48 | pushing latest even though still broken | 2020-08-03 12:34:19 -07:00 | 
				
					
						|  Evan Hemsley | 0ea3484ec3 | i think the lighting works now | 2020-08-01 13:43:04 -07:00 | 
				
					
						|  Evan Hemsley | 4b36860b62 | trying stuff but the shading still seems to be model-relative | 2020-08-01 03:23:20 -07:00 | 
				
					
						|  Evan Hemsley | 37b45caea2 | minor PBR effect tweak | 2020-07-31 13:57:07 -07:00 | 
				
					
						|  Evan Hemsley | f18a8f38be | more PBR implementation | 2020-07-31 01:55:29 -07:00 | 
				
					
						|  Evan Hemsley | 466f35b1ee | rewrite PBREffect | 2020-07-31 00:20:07 -07:00 | 
				
					
						|  Evan Hemsley | f0ffc1746c | start implementing PBR effect | 2020-07-30 17:57:57 -07:00 |