minor PBR effect tweak
parent
f18a8f38be
commit
37b45caea2
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@ -92,7 +92,7 @@ PixelShaderInput main_vs(VertexShaderInput input)
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#define NORMALS
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#define UV
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#define HAS_NORMALS
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#define USE_IBL
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// #define USE_IBL
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#define USE_TEX_LOD
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DECLARE_TEXTURE(baseColourTexture, 0);
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Binary file not shown.
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@ -200,7 +200,7 @@ namespace Smuggler
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);
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}
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var parameter = emissiveChannel.Value.Parameter;
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var parameter = baseColorChannel.Value.Parameter;
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effect.BaseColorFactor = new Vector4(
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parameter.X,
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@ -230,7 +230,10 @@ namespace Smuggler
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}
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}
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effect.Light = new PBRLight(new Vector3(-0.5f, -0.5f, -0.5f), Color.White.ToVector3());
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effect.Light = new PBRLight(
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new Vector3(0.5f, 0.5f, -0.5f),
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new Vector3(10f, 10f, 10f)
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);
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/* FIXME: how to load cube maps from GLTF? */
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/*
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