cosmonaut
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39fec5062c
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optimize PBR effect setters
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2020-08-04 01:14:45 -07:00 |
cosmonaut
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4a5f0d4461
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add intermediate array to fix shader index select
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2020-08-03 18:30:55 -07:00 |
cosmonaut
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9aabffa8d7
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remove debug logs
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2020-08-03 17:48:02 -07:00 |
cosmonaut
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3f89495585
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delete old pbr effect code
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2020-08-03 17:36:23 -07:00 |
cosmonaut
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964e02c570
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fist attempt at multiple pixel shader paths
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2020-08-03 17:35:42 -07:00 |
cosmonaut
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75114d77ef
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add normal map sampling
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2020-08-03 16:47:08 -07:00 |
cosmonaut
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5465b13b9d
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basic PBR is working!
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2020-08-03 16:27:59 -07:00 |
cosmonaut
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4dab4dfb48
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pushing latest even though still broken
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2020-08-03 12:34:19 -07:00 |
Evan Hemsley
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0ea3484ec3
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i think the lighting works now
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2020-08-01 13:43:04 -07:00 |
Evan Hemsley
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4b36860b62
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trying stuff but the shading still seems to be model-relative
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2020-08-01 03:23:20 -07:00 |
Evan Hemsley
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37b45caea2
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minor PBR effect tweak
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2020-07-31 13:57:07 -07:00 |
Evan Hemsley
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f18a8f38be
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more PBR implementation
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2020-07-31 01:55:29 -07:00 |
Evan Hemsley
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466f35b1ee
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rewrite PBREffect
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2020-07-31 00:20:07 -07:00 |
Evan Hemsley
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f0ffc1746c
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start implementing PBR effect
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2020-07-30 17:57:57 -07:00 |
Evan Hemsley
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05bc0341a8
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enable reading texture from GLB
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2020-07-29 01:35:11 -07:00 |
Evan Hemsley
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c5ecda6b7d
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rearrange function order in importer
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2020-07-29 00:33:12 -07:00 |
Evan Hemsley
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e670bba1a6
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restructure importer to import different vertex types
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2020-07-29 00:23:17 -07:00 |
Evan Hemsley
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742c38ec7e
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forgot to set texcoords lol
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2020-07-28 03:05:59 -07:00 |
Evan Hemsley
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1a80f6cdd5
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fix vertex array length
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2020-07-28 02:49:30 -07:00 |
Evan Hemsley
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29a5ab2817
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set vertices on MeshPart
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2020-07-28 02:45:26 -07:00 |
Evan Hemsley
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3c1ff8b932
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add vertex type to MeshPart
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2020-07-28 02:44:27 -07:00 |
Evan Hemsley
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597e0b59f4
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store vertices on MeshPart
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2020-07-28 02:36:20 -07:00 |
Evan Hemsley
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47a98f8fc5
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initial commit
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2020-07-28 02:08:13 -07:00 |