Commit Graph

23 Commits (39fec5062caf556ed7f784b8661895a9b0450872)

Author SHA1 Message Date
cosmonaut 39fec5062c optimize PBR effect setters 2020-08-04 01:14:45 -07:00
cosmonaut 4a5f0d4461 add intermediate array to fix shader index select 2020-08-03 18:30:55 -07:00
cosmonaut 9aabffa8d7 remove debug logs 2020-08-03 17:48:02 -07:00
cosmonaut 3f89495585 delete old pbr effect code 2020-08-03 17:36:23 -07:00
cosmonaut 964e02c570 fist attempt at multiple pixel shader paths 2020-08-03 17:35:42 -07:00
cosmonaut 75114d77ef add normal map sampling 2020-08-03 16:47:08 -07:00
cosmonaut 5465b13b9d basic PBR is working! 2020-08-03 16:27:59 -07:00
cosmonaut 4dab4dfb48 pushing latest even though still broken 2020-08-03 12:34:19 -07:00
Evan Hemsley 0ea3484ec3 i think the lighting works now 2020-08-01 13:43:04 -07:00
Evan Hemsley 4b36860b62 trying stuff but the shading still seems to be model-relative 2020-08-01 03:23:20 -07:00
Evan Hemsley 37b45caea2 minor PBR effect tweak 2020-07-31 13:57:07 -07:00
Evan Hemsley f18a8f38be more PBR implementation 2020-07-31 01:55:29 -07:00
Evan Hemsley 466f35b1ee rewrite PBREffect 2020-07-31 00:20:07 -07:00
Evan Hemsley f0ffc1746c start implementing PBR effect 2020-07-30 17:57:57 -07:00
Evan Hemsley 05bc0341a8 enable reading texture from GLB 2020-07-29 01:35:11 -07:00
Evan Hemsley c5ecda6b7d rearrange function order in importer 2020-07-29 00:33:12 -07:00
Evan Hemsley e670bba1a6 restructure importer to import different vertex types 2020-07-29 00:23:17 -07:00
Evan Hemsley 742c38ec7e forgot to set texcoords lol 2020-07-28 03:05:59 -07:00
Evan Hemsley 1a80f6cdd5 fix vertex array length 2020-07-28 02:49:30 -07:00
Evan Hemsley 29a5ab2817 set vertices on MeshPart 2020-07-28 02:45:26 -07:00
Evan Hemsley 3c1ff8b932 add vertex type to MeshPart 2020-07-28 02:44:27 -07:00
Evan Hemsley 597e0b59f4 store vertices on MeshPart 2020-07-28 02:36:20 -07:00
Evan Hemsley 47a98f8fc5 initial commit 2020-07-28 02:08:13 -07:00