Caleb Cornett
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a5284ba0cd
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Fix non-MSAA cube RTs
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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644763f004
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MSAA for color and depth targets
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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b3addd6e0b
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SetTextureDataYUV
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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95781e3378
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Two typos in the same malloc... + cube RT fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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02aaf582d4
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Fix copy-paste error from last commit
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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e3d112a971
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Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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9f78f83322
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DepthStencilView creation + DS state fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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92f344d2f6
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RTV overhaul to fix binding an RT with a specific depth/mip level
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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0f2aacbae9
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First rough pass at color RTs
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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dcac27b5d8
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Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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c9b98c6e2b
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Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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557ce50737
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PushComputeShaderUniforms + CreateComputePipeline fix
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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11cbfca702
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Actually compile compute shaders
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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f7fae4d314
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GetBufferData
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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508d077c26
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QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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d76d223f68
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Fence API
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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105ef1aebb
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Clean up fence logic
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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155d01ed92
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Uniform buffer binding rework for clarity + minor cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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06f00c77a0
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First pass at fence infrastructure
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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297b8b2cd2
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First rough draft of Compute functions (untested!)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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f598b65be5
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DrawPrimitivesIndirect
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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60a0ecab92
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BindVertexSamplers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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4d11afa422
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Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5d069f006d
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Fix fragment uniform buffer block calculation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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e7be43e835
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Fix device level check, fix ID3D11Device memory leak
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b712bda8a3
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Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5f3dd6ba8a
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Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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db6ad7fb6a
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Minor style cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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0108b26d31
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Fix a couple minor memory leaks
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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ca29f3b7da
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Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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c9f23dd73b
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Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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a3c8ab6a55
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Fixed uniform offsets, removed a bunch of code from cdefines.h
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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eb956a2f8b
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Uniform buffer infrastructure, still missing offset support
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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cdad57d1dd
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Fix texture conversion array
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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ce3b222529
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Fix command buffer memory leak
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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6a1c4ba80f
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CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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a7bbc51653
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Fix redundant error code printing
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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ba842d855e
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QueueDestroySampler
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b906ec9c69
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Add a border color conversion function
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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7f4ddde607
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CreateSampler
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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15a73854b6
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CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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abfdb2c7d9
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Initial work on DestroyDevice
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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d7290c5e2b
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Implement SetViewport and SetScissor
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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740fb56aa1
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Style cleanups + added FIXME note for shader compilation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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afeb7ebd16
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shaderc now flips Y values in the vertex shader
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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01cd001b07
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DrawPrimitives, BindGraphicsPipeline, misc cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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dda7db1d92
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Implement CreateShaderModule
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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f008408965
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Pipeline creation copied over from old work + shaderc update
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b74666a6d7
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Fix for command pool crash, fix for hanging on Wait
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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acf64d51f0
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Reworked Wait and Submit logic to use D3D11 Query objects as fences
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2024-03-02 23:11:36 -08:00 |