Commit Graph

141 Commits (4cdd6a497a28db40d1b96f7cafd4bbf645502559)

Author SHA1 Message Date
cosmonaut 4699c158f3 calculate texture length internally + fix rename
continuous-integration/drone/push Build is passing Details
2021-01-31 21:17:27 -08:00
cosmonaut 68d9a74ff4 change renderArea to a pointer
continuous-integration/drone/push Build is passing Details
2021-01-26 20:27:42 -08:00
cosmonaut 316e662f44 remove distinction between color target and depth target
continuous-integration/drone/push Build is passing Details
2021-01-26 18:57:46 -08:00
cosmonaut fe03f1739a change Clear definition to make more sense
continuous-integration/drone/push Build is passing Details
2021-01-22 14:16:02 -08:00
cosmonaut 8d51b423cd isCube should be a byte 2021-01-14 02:05:21 -08:00
cosmonaut 56f4c3c2c4 texture creation uses one function + Refresh_TextureCreateInfo 2021-01-14 01:52:45 -08:00
cosmonaut 79bc36d99d replace topologyState with primitiveType 2021-01-13 21:06:20 -08:00
cosmonaut b25daa5198 remove unused parameters from draw calls 2021-01-13 21:04:53 -08:00
thatcosmonaut b12b785dbe
External Interop (#14) 2021-01-13 17:37:54 -08:00
thatcosmonaut 4783d2efc2
remove unused DepthStencilTexture typedef 2021-01-06 17:36:08 -08:00
cosmonaut ecbf434df9 fix multisampleState 2021-01-05 18:05:01 -08:00
cosmonaut 4b6f17054c rename AddDispose to QueueDestroy 2021-01-05 17:02:36 -08:00
cosmonaut d3d9c9ad55 rename Set_Samplers to Bind_Samplers 2021-01-05 17:00:06 -08:00
cosmonaut c1612c496f clear options have bits now 2021-01-05 16:19:27 -08:00
cosmonaut df88c6a67c expose HookLogFunctions 2021-01-05 16:07:42 -08:00
cosmonaut b19fab415d misc API tweaks 2021-01-05 15:53:16 -08:00
cosmonaut 4ca101099d uncapitalize REFRESH in API calls 2021-01-05 15:05:16 -08:00
cosmonaut 5a92fdf984 move count param on REFRESH_Submit 2021-01-03 14:57:46 -08:00
cosmonaut 788c63f3ac rename SURFACEFORMAT to COLORFORMAT 2021-01-03 14:53:12 -08:00
thatcosmonaut b4dee16f80
Texture API Refactor (#9) 2021-01-03 14:37:02 -08:00
cosmonaut e82bce10dc texture copy API 2021-01-03 14:00:43 -08:00
cosmonaut 087a60fa52 add wait API call 2021-01-03 14:00:43 -08:00
cosmonaut 540c0985b7 proper texture staging + fix buffer dispose api 2021-01-03 14:00:43 -08:00
cosmonaut dc2c3ef111 transfer fixes 2021-01-03 14:00:43 -08:00
cosmonaut f8c99c4e18 make gets and sets async 2021-01-03 14:00:43 -08:00
cosmonaut e0ff380989 implement transfer queue 2021-01-03 14:00:43 -08:00
cosmonaut c818e332e7 started exposing command buffers 2021-01-03 14:00:43 -08:00
cosmonaut bc3c52162b compute barriers 2020-12-30 23:07:59 -08:00
cosmonaut 5b3fa07790 more compute implementation 2020-12-30 23:07:59 -08:00
cosmonaut 5bddb9faab add compute related functions to API 2020-12-30 23:07:59 -08:00
cosmonaut dc92a1e274 started implementing compute structure 2020-12-30 23:07:59 -08:00
cosmonaut b891d44cf3 fix var name 2020-12-28 23:44:54 -08:00
cosmonaut d6cd3715cb implement texture getters 2020-12-28 23:41:59 -08:00
cosmonaut cea9b853a4 implement Clear 2020-12-28 22:19:46 -08:00
cosmonaut ee91cca9f6 add new barrier for any-shader sampling 2020-12-28 21:43:14 -08:00
cosmonaut fd01d6c033 name tweak + remove d24s8 2020-12-28 20:09:31 -08:00
cosmonaut 2548833525 update API to allow batchable shader params 2020-12-28 19:32:49 -08:00
cosmonaut a92a03a69a texture usage for auto layout transition 2020-12-28 13:40:26 -08:00
cosmonaut 941cce595c add texture layout transition to API 2020-12-28 12:15:17 -08:00
cosmonaut ce0eea711b SetSamplers no longer takes pipeline 2020-12-27 23:13:49 -08:00
cosmonaut 6e59750ff2 image load and save 2020-12-27 22:45:12 -08:00
cosmonaut d23b2a6a75 cacheing descriptor set layouts and pipeline layouts 2020-12-27 13:26:55 -08:00
cosmonaut ae44d3ef23 shader uniforms 2020-12-23 13:11:09 -08:00
cosmonaut 25314dad57 layout transition on BeginRenderPass 2020-12-22 23:17:09 -08:00
cosmonaut 89f8ef1e9e draw call API revision 2020-12-22 22:56:26 -08:00
cosmonaut 87920c0048 hack to fix sub buffer index issue 2020-12-22 21:53:39 -08:00
cosmonaut a586040123 misc fixes 2020-12-22 20:22:17 -08:00
cosmonaut a795e1f825 rename to QueuePresent + make textureslice input a pointer 2020-12-21 18:54:36 -08:00
cosmonaut bab86149c9 some init fixes 2020-12-21 17:59:08 -08:00
cosmonaut 9fa0e54e67 add PresentationParameters 2020-12-21 16:18:21 -08:00
cosmonaut 7de212c322 rename Gen_ functions to Create_ 2020-12-21 15:50:12 -08:00
cosmonaut 06b805cf93 presentation loop 2020-12-21 15:44:43 -08:00
cosmonaut feb4b5e16b vertex and index buffers 2020-12-21 12:37:54 -08:00
cosmonaut 778a8d89bd splitting up push shader params by stages 2020-12-20 01:33:32 -08:00
cosmonaut 4233c7767e draw functions 2020-12-20 01:29:15 -08:00
cosmonaut 2f06a8a13f BeginRenderPass 2020-12-20 00:05:12 -08:00
cosmonaut ffae2d8bfb remove AddDisposeShaderParamBuffer 2020-12-19 23:41:03 -08:00
cosmonaut db50e07be6 note about setting buffer data 2020-12-19 23:35:30 -08:00
cosmonaut 7d2018e712 BindVertexBuffers and BindIndexBuffer 2020-12-19 23:31:55 -08:00
cosmonaut bedc1f7196 set sampler functions 2020-12-18 21:35:21 -08:00
cosmonaut bd4bd74020 revising shader param API 2020-12-18 18:24:22 -08:00
cosmonaut ba9447ae4c render targets 2020-12-18 16:39:03 -08:00
cosmonaut a6f13dff8d implement texture creation 2020-12-18 14:35:33 -08:00
cosmonaut 501a9d61a2 fix some warnings and add vulkan headers 2020-12-17 16:39:25 -08:00
cosmonaut 91bea9e25a remove unneeded layout info 2020-12-17 12:11:50 -08:00
cosmonaut 75093afddb fix some doc comments 2020-12-17 11:44:34 -08:00
cosmonaut 09b776d172 implement CreateGraphicsPipeline 2020-12-17 11:40:49 -08:00
cosmonaut b10b9bfafd VULKAN_CreateRenderPass 2020-12-17 00:19:02 -08:00
cosmonaut fd731ac648 add Present call to API 2020-12-16 20:19:11 -08:00
cosmonaut 458bd6049d swapchain creation 2020-12-16 19:50:31 -08:00
cosmonaut 36eb134c9f instantiation madness 2020-12-16 19:28:02 -08:00
cosmonaut ee6bcdc427 fix warnings on all but vulkan driver 2020-12-16 18:38:22 -08:00
cosmonaut f8621562f2 remove FNA3D dependency 2020-12-16 18:12:20 -08:00
cosmonaut dcef2e68c7 add boilerplate 2020-12-16 17:08:44 -08:00
cosmonaut c57842afb9 laying out the multi-driver skeleton 2020-12-16 16:27:14 -08:00
cosmonaut 491c49d8ad device create and destroy 2020-12-16 15:33:09 -08:00
cosmonaut 1d152a61bf shader param buffer stuff 2020-12-16 15:15:42 -08:00
cosmonaut fddba3a94d shader interface 2020-12-16 14:59:14 -08:00
cosmonaut 5850d0851f getters and setters and disposers 2020-12-16 14:53:34 -08:00
cosmonaut 6d10378978 targets 2020-12-16 14:02:03 -08:00
cosmonaut 3bd6dfae2d texture creation 2020-12-16 13:49:10 -08:00
cosmonaut 78f2dc1bde comments 2020-12-16 13:40:11 -08:00
cosmonaut 2229af92d4 render pass related things 2020-12-16 13:28:06 -08:00
cosmonaut 1d66372b83 sampler and shader param sets 2020-12-16 12:47:54 -08:00
cosmonaut 5961876847 separate sampler layout 2020-12-16 12:28:45 -08:00
cosmonaut 9526a40420 render state structure 2020-12-16 12:11:43 -08:00
cosmonaut b43ecacfc4 draw functions 2020-12-15 18:29:26 -08:00
cosmonaut de3b25ab82 make more stuff opaque 2020-12-15 18:08:49 -08:00
cosmonaut 98ca0d4c57 RenderTargetBinding 2020-12-15 16:45:11 -08:00
cosmonaut cb3cc4007b include FNA3D.h 2020-12-15 15:27:06 -08:00
cosmonaut 715950f44a initial commit 2020-12-15 15:00:46 -08:00