texture creation

pull/8/head
cosmonaut 2020-12-16 13:49:10 -08:00
parent 78f2dc1bde
commit 3bd6dfae2d
1 changed files with 62 additions and 8 deletions

View File

@ -655,30 +655,84 @@ REFRESHAPI void REFRESH_DrawPrimitives(
/* State Creation */
/* Creates a new RenderPass object. */
REFRESHAPI REFRESH_RenderPass REFRESH_CreateRenderPass(
/* Returns an allocated RenderPass* object. */
REFRESHAPI REFRESH_RenderPass* REFRESH_CreateRenderPass(
REFRESH_Device *device,
REFRESH_RenderPassCreateInfo *renderPassCreateInfo
);
/* Creates a new Pipeline object. */
REFRESHAPI REFRESH_Pipeline REFRESH_CreatePipeline(
/* Returns an allocated Pipeline* object. */
REFRESHAPI REFRESH_Pipeline* REFRESH_CreatePipeline(
REFRESH_Device *device,
REFRESH_PipelineCreateInfo *pipelineCreateInfo
);
/* Creates a new Sampler object. */
REFRESHAPI REFRESH_Sampler REFRESH_CreateSampler(
/* Returns an allocated Sampler* object. */
REFRESHAPI REFRESH_Sampler* REFRESH_CreateSampler(
REFRESH_Device *device,
REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
);
/* Creates a new Framebuffer object. */
REFRESHAPI REFRESH_Framebuffer REFRESH_CreateFramebuffer(
/* Returns an allocated Framebuffer* object. */
REFRESHAPI REFRESH_Framebuffer* REFRESH_CreateFramebuffer(
REFRESH_Device *device,
REFRESH_FramebufferCreateInfo *framebufferCreateInfo
);
/* Creates a 2D texture.
*
* format: The pixel format of the texture data.
* width: The width of the texture image.
* height: The height of the texture image.
* levelCount: The number of mipmap levels to allocate.
*
* Returns an allocated REFRESH_Texture* object. Note that the contents of
* the texture are undefined until SetData is called.
*/
REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture2D(
REFRESH_Device *device,
REFRESH_SurfaceFormat format,
uint32_t width,
uint32_t height,
uint32_t levelCount
);
/* Creates a 3D texture.
*
* format: The pixel format of the texture data.
* width: The width of the texture image.
* height: The height of the texture image.
* depth: The depth of the texture image.
* levelCount: The number of mipmap levels to allocate.
*
* Returns an allocated REFRESH_Texture* object. Note that the contents of
* the texture are undefined until SetData is called.
*/
REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture3D(
REFRESH_Device *device,
REFRESH_SurfaceFormat format,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t levelCount
);
/* Creates a texture cube.
*
* format: The pixel format of the texture data.
* size: The length of the cube side.
* levelCount: The number of mipmap levels to allocate.
*
* Returns an allocated REFRESH_Texture* object. Note that the contents of
* the texture are undefined until SetData is called.
*/
REFRESHAPI REFRESH_Texture* REFRESH_CreateTextureCube(
REFRESH_Device *device,
REFRESH_SurfaceFormat format,
uint32_t size,
uint32_t levelCount
);
/* Shader State */
/* Sets textures/samplers for use with the currently bound vertex shader.