cosmonaut
3fcc940586
destroy render passes and framebuffers on exit
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2022-02-24 12:04:41 -08:00
cosmonaut
8d41e2a64a
continue rewrite
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2022-02-24 12:01:35 -08:00
cosmonaut
44d510892c
start rewriting render pass API
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2022-02-23 23:48:22 -08:00
cosmonaut
a3aea0f796
Reset fence as late as possible
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2022-02-22 21:54:32 -08:00
cosmonaut
0319c26f6a
Submission rewrite ( #13 )
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Rework submission flow to reduce waiting and improve the resource cleanup process.
This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
TheSpydog
1d72fdb995
Added a Refresh driver template file ( #12 )
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This allows us to avoid monotonous boilerplate when bringing up new backends.
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-02-22 03:28:31 +00:00
cosmonaut
b54b7cc42d
fix separate swapchain synchronization
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2022-02-09 21:42:19 -08:00
cosmonaut
829356d927
Revise swapchain management + remove external
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2022-02-08 17:16:11 -08:00
cosmonaut
42f5f84524
Transfer Buffer Pool ( #7 )
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Reviewed-on: #7
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-20 22:56:28 +00:00
cosmonaut
c5a689c6d6
fix bad realloc
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2022-01-17 21:28:25 -08:00
cosmonaut
80fdf09d86
fix some fence edge cases
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2022-01-17 21:09:27 -08:00
cosmonaut
e59e3e6b02
insert missing memory barrier after buffer copy
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2022-01-17 19:57:45 -08:00
cosmonaut
49d7b1fabc
fix transfer buffer offset not incrementing
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2022-01-17 18:32:45 -08:00
cosmonaut
34e4b4f576
SetBufferData rework ( #6 )
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Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.
Reviewed-on: #6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut
0cd9a2e8e9
fix validation error on exit
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2022-01-13 12:03:44 -08:00
cosmonaut
0ffa045f78
fix UBO descriptor set not being resized
2022-01-13 12:03:32 -08:00
cosmonaut
c17ec99c50
deadlock fixes
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2022-01-12 23:09:06 -08:00
cosmonaut
8e04b357db
reset uniform buffer offset when acquiring
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2022-01-12 22:47:04 -08:00
cosmonaut
62789005dd
fix for multi-submit
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2022-01-12 22:04:07 -08:00
cosmonaut
53c65fb5eb
fix incorrect index
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2022-01-12 22:00:08 -08:00
cosmonaut
0e05ed6b34
Buffer and Submission Rework ( #1 )
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We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.
Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.
Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.
Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.
Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.
Reviewed-on: #1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
David Weil
c51b4e95d2
Fixed multiple command buffer submissions
2022-01-03 13:51:13 -08:00
cosmonaut
c7666cd8fc
fix use after free
2022-01-03 10:36:47 -08:00
cosmonaut
ca07286e29
change texture transfer to be per-CB
2022-01-02 14:35:57 -08:00
cosmonaut
78c5d54bf1
revise SetTextureData to take a command buffer
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2021-11-14 20:36:26 -08:00
cosmonaut
ab941a68df
fix debug mode flag not set before creating instance
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2021-11-08 14:25:18 -08:00
cosmonaut
dd1ba55312
fix YUV upload
2021-02-27 13:03:30 -08:00
cosmonaut
b6a09517c2
change clear color type
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2021-02-09 22:51:49 -08:00
cosmonaut
17524fd30b
fix depth attachment barriers
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2021-02-09 17:52:26 -08:00
cosmonaut
8f1cdf190f
change shader uniform push to take pipelines instead of command buffers
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2021-02-05 19:59:29 -08:00
cosmonaut
7f3e89315e
uniform API update
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2021-02-02 16:37:01 -08:00
cosmonaut
4699c158f3
calculate texture length internally + fix rename
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2021-01-31 21:17:27 -08:00
cosmonaut
76c845cbb4
rename PushShaderParams to PushShaderUniforms
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2021-01-31 19:37:16 -08:00
cosmonaut
254d209a48
fix issue where texture staging buffer would be too small to contain incoming data
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2021-01-31 18:01:21 -08:00
cosmonaut
a60725fecc
fix bad malloc size
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2021-01-31 17:16:32 -08:00
cosmonaut
d99bd756f4
remove extra region merge checks
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2021-01-31 16:29:38 -08:00
cosmonaut
952cf974b4
fix empty compute image descriptor set creation
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2021-01-31 14:30:16 -08:00
cosmonaut
52d06f9f6c
merge free regions
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2021-01-29 16:03:00 -08:00
cosmonaut
b2199fcaae
improve device enumeration + fix host memory allocation
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2021-01-29 15:57:58 -08:00
cosmonaut
978d1e9451
cpu texture alloc tweak
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2021-01-28 22:05:44 -08:00
cosmonaut
7bbb15d8a5
fix depth RTs
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2021-01-28 21:48:50 -08:00
cosmonaut
b854a822d6
fix some depth issues
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2021-01-28 21:37:11 -08:00
cosmonaut
6457967470
texture alloc fallback to host memory
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2021-01-27 12:51:36 -08:00
cosmonaut
68d9a74ff4
change renderArea to a pointer
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2021-01-26 20:27:42 -08:00
cosmonaut
316e662f44
remove distinction between color target and depth target
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2021-01-26 18:57:46 -08:00
cosmonaut
fe03f1739a
change Clear definition to make more sense
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2021-01-22 14:16:02 -08:00
cosmonaut
d9700707d0
fix index buffer binding
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2021-01-21 14:03:36 -08:00
cosmonaut
41ea091749
fix hang when staging buffer flushes
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2021-01-21 12:34:50 -08:00
cosmonaut
6a1c2aa9bf
fix transfer flush submission
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2021-01-20 17:16:43 -08:00
cosmonaut
56f4c3c2c4
texture creation uses one function + Refresh_TextureCreateInfo
2021-01-14 01:52:45 -08:00