fix hang when staging buffer flushes
	
		
			
	
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing
				
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				continuous-integration/drone/push Build is passing
				
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				|  | @ -5926,12 +5926,6 @@ static void VULKAN_INTERNAL_FlushTransfers( | |||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		renderer->vkResetFences( | ||||
| 			renderer->logicalDevice, | ||||
| 			1, | ||||
| 			&renderer->inFlightFence | ||||
| 		); | ||||
| 
 | ||||
| 		renderer->pendingTransfer = 0; | ||||
| 		renderer->textureStagingBufferOffset = 0; | ||||
| 	} | ||||
|  |  | |||
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