fix issue where texture staging buffer would be too small to contain incoming data
continuous-integration/drone/push Build is passing Details

pull/1/head
cosmonaut 2021-01-31 18:01:21 -08:00
parent a60725fecc
commit 254d209a48
1 changed files with 21 additions and 19 deletions

View File

@ -72,7 +72,6 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
#define STARTING_ALLOCATION_SIZE 64000000 /* 64MB */
#define MAX_ALLOCATION_SIZE 256000000 /* 256MB */
#define TEXTURE_STAGING_SIZE 8000000 /* 8MB */
#define MAX_TEXTURE_STAGING_SIZE 128000000 /* 128MB */
#define UBO_BUFFER_SIZE 8000000 /* 8MB */
#define UBO_ACTUAL_SIZE (UBO_BUFFER_SIZE * 2)
#define DESCRIPTOR_POOL_STARTING_SIZE 128
@ -5877,7 +5876,7 @@ static void VULKAN_INTERNAL_MaybeExpandStagingBuffer(
VulkanRenderer *renderer,
uint32_t textureSize
) {
VkDeviceSize currentStagingSize = renderer->textureStagingBuffer->size;
VkDeviceSize nextStagingSize = renderer->textureStagingBuffer->size;
if (renderer->textureStagingBufferOffset + textureSize <= renderer->textureStagingBuffer->size)
{
@ -5887,25 +5886,28 @@ static void VULKAN_INTERNAL_MaybeExpandStagingBuffer(
/* not enough room in the staging buffer, time to flush */
VULKAN_INTERNAL_FlushTransfers(renderer);
/* double staging buffer size up to max */
if (currentStagingSize * 2 <= MAX_TEXTURE_STAGING_SIZE)
while (nextStagingSize < textureSize)
{
VULKAN_INTERNAL_DestroyTextureStagingBuffer(renderer);
renderer->textureStagingBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer));
if (!VULKAN_INTERNAL_CreateBuffer(
renderer,
currentStagingSize * 2,
RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
1,
renderer->textureStagingBuffer
)) {
Refresh_LogError("Failed to expand texture staging buffer!");
return;
}
nextStagingSize *= 2;
}
/* double staging buffer size up to max */
VULKAN_INTERNAL_DestroyTextureStagingBuffer(renderer);
renderer->textureStagingBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer));
if (!VULKAN_INTERNAL_CreateBuffer(
renderer,
nextStagingSize,
RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
1,
renderer->textureStagingBuffer
)) {
Refresh_LogError("Failed to expand texture staging buffer!");
return;
}
}
static void VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(