Caleb Cornett
|
0d48af5f7d
|
Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
|
2023-07-01 13:41:42 -04:00 |
cosmonaut
|
0a0c269dc9
|
remove unnecessary Wait calls from examples
|
2023-06-12 09:59:18 -07:00 |
cosmonaut
|
484bd7070c
|
VideoPlayer update (#2)
Reviewed-on: #2
|
2023-06-07 21:22:43 +00:00 |
cosmonaut
|
0000450a81
|
rename Texture loader methods for clarity
|
2023-04-19 00:52:12 -07:00 |
cosmonaut
|
dd9140ef04
|
re-enable debug mode on Cube example
|
2023-04-19 00:45:46 -07:00 |
cosmonaut
|
d6099fbe0f
|
SavePNG path in Cube example
|
2023-04-19 00:42:10 -07:00 |
cosmonaut
|
c84668b4b3
|
update tests for new image loader API
|
2023-04-18 23:39:45 -07:00 |
cosmonaut
|
a2d1fea543
|
update tests for MoonWorks API changes
|
2023-04-05 12:41:19 -07:00 |
cosmonaut
|
129421e80a
|
update tests for QOI support
|
2023-04-03 23:13:37 -07:00 |
Caleb Cornett
|
c9d929dc1f
|
Add WindowResizing test
|
2023-02-04 22:59:56 -05:00 |
Caleb Cornett
|
a356eb29c8
|
Add DepthMSAA test + update other tests for new ABI + misc cleanup
|
2023-01-30 22:39:13 -05:00 |
Caleb Cornett
|
d0dd3028e1
|
Fix stencil mask values
|
2023-01-26 22:39:04 -05:00 |
Caleb Cornett
|
b2aa5adc3b
|
Add BasicStencil test + set default rasterizer to CCW_CullNone
|
2023-01-26 22:22:38 -05:00 |
Caleb Cornett
|
5233dad0ca
|
Add TextureMipmaps test
|
2023-01-22 23:42:19 -05:00 |
Caleb Cornett
|
67e8a87c69
|
Renamed Mipmaps to RenderTextureMipmaps for clarity
|
2023-01-22 21:31:07 -05:00 |
Caleb Cornett
|
917cba04e8
|
Add Mipmaps test
|
2023-01-22 21:25:01 -05:00 |
Caleb Cornett
|
9cead194d9
|
Add RenderTextureCube test + clean up copy-paste msitakes from Texture3DGame tests
|
2023-01-22 20:50:35 -05:00 |
Caleb Cornett
|
1148a00f29
|
Use Texture.CreateTexture* instead of using TextureCreateInfo
|
2023-01-22 20:03:48 -05:00 |
Caleb Cornett
|
eeb76ff9d5
|
Add RenderTexture3D test
|
2023-01-22 19:51:09 -05:00 |
Caleb Cornett
|
db814ec092
|
Add VertexSampler test
|
2023-01-22 16:49:35 -05:00 |
Caleb Cornett
|
49abd4e9ae
|
Fix path to InstancingAndOffsets project
|
2023-01-22 16:34:03 -05:00 |
Caleb Cornett
|
96689a1d1c
|
Added Texture3D test
|
2023-01-22 16:21:31 -05:00 |
Caleb Cornett
|
6debea99c8
|
Make the folder match the project name...
|
2023-01-22 15:16:01 -05:00 |
Caleb Cornett
|
eb09cf3bb9
|
Add InstancingAndOffsets test
|
2023-01-22 15:14:23 -05:00 |
Caleb Cornett
|
4bd34a387a
|
Add VideoPlayer test
|
2023-01-21 20:59:48 -05:00 |
TheSpydog
|
b1469f9775
|
Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
|
2023-01-21 00:57:25 +00:00 |
Caleb Cornett
|
28e0e1efb0
|
Add CopyTexture test
|
2023-01-07 18:03:12 -05:00 |
Caleb Cornett
|
efac8a0108
|
Added camera movement option to Cube
|
2023-01-07 10:47:08 -05:00 |
Caleb Cornett
|
0898284506
|
Added CompressedTextures test
|
2023-01-06 20:53:33 -05:00 |
Caleb Cornett
|
cc23f71c60
|
Fix red screen bug in MSAA, fix validation error in CullFace
|
2023-01-06 15:39:39 -05:00 |
Caleb Cornett
|
34475c2b11
|
Update to new vertex input API
|
2023-01-06 15:38:30 -05:00 |
Caleb Cornett
|
0348b5a497
|
Upgrade all projects to net7.0
|
2023-01-06 15:37:54 -05:00 |
Caleb Cornett
|
c7aefe4b3a
|
Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms
|
2023-01-04 15:45:10 -05:00 |
Caleb Cornett
|
535830f580
|
Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms
|
2023-01-04 15:44:23 -05:00 |
Caleb Cornett
|
76dc472072
|
Add a NativeAOT_Console.targets import to all test games
|
2023-01-04 14:34:25 -05:00 |
Caleb Cornett
|
e9ffc97e1b
|
Added DrawIndirect test
|
2023-01-03 13:27:48 -05:00 |
Caleb Cornett
|
5ccfa7da7e
|
Added new compute uniforms test, reworked existing compute test
|
2022-12-28 15:31:08 -05:00 |
Caleb Cornett
|
c0213bafc8
|
Added gamepad control support, cleaned up GetBufferDataGame for clarity
|
2022-12-22 23:48:07 -05:00 |
Caleb Cornett
|
091fe5e9f6
|
fix shader names in TexturedAnimatedQuad
|
2022-11-18 15:05:39 -05:00 |
cosmonaut
|
0c47e85146
|
Texture format consistency
|
2022-11-17 12:33:58 -08:00 |
Caleb Cornett
|
030e86124a
|
added compute buffer functionality (calculation of squares) to BasicCompute
|
2022-11-12 19:27:10 -05:00 |
Caleb Cornett
|
4f0a053e00
|
add BasicCompute test
|
2022-11-12 18:20:02 -05:00 |
Caleb Cornett
|
a9f53af62c
|
added a depth-only visualization mode to the Cube test
|
2022-11-12 14:27:10 -05:00 |
Caleb Cornett
|
5c95f23c63
|
add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
|
2022-11-12 12:51:22 -05:00 |
Caleb Cornett
|
a60858f7d1
|
move shader modules out of class scope and always use TestUtils.GetShaderPath
|
2022-11-12 11:42:12 -05:00 |
Caleb Cornett
|
1a8de15875
|
update README for GetBufferData
|
2022-11-11 22:57:38 -05:00 |
Caleb Cornett
|
048210dc58
|
minor tweak for consistency
|
2022-11-11 22:55:49 -05:00 |
Caleb Cornett
|
95243ef014
|
add GetBufferData test and include MoonWorks in the solution
|
2022-11-11 22:51:31 -05:00 |
Caleb Cornett
|
99e2594f60
|
added a README
|
2022-11-09 14:56:32 -05:00 |
Caleb Cornett
|
27d5e8578c
|
add some initial tests
|
2022-11-09 14:54:42 -05:00 |