Cameras
|
implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
EffectInterfaces
|
more shadow decoupling + change world instance to position instance
|
2020-12-08 02:49:18 -08:00 |
Effects
|
turn point lights into classes and give them a shadow map
|
2020-12-09 17:10:41 -08:00 |
Enums
|
implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
Geometry
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |
Lights
|
turn point lights into classes and give them a shadow map
|
2020-12-09 17:10:41 -08:00 |
Loaders
|
more toon effect + remove material from MeshPart
|
2020-10-01 22:26:40 -07:00 |
Models
|
tweak point light rendering
|
2020-12-09 16:28:40 -08:00 |
Utils
|
add quaternion utility function
|
2020-12-08 17:20:10 -08:00 |
Vertices
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |
.gitattributes
|
Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
|
2020-10-01 19:46:25 +00:00 |
.gitignore
|
initial commit
|
2020-08-04 02:32:02 -07:00 |
DirectionalShadowMapData.cs
|
refactor directional shadow data
|
2020-12-08 03:07:41 -08:00 |
Kav.Core.csproj
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
Kav.Core.sln
|
remove anycpu and x86
|
2020-11-22 16:51:22 -08:00 |
Kav.Framework.csproj
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
Kav.Framework.sln
|
remove anycpu and x86
|
2020-11-22 16:51:22 -08:00 |
README.md
|
check off frustum culling
|
2020-10-19 18:24:02 -07:00 |
Renderer.cs
|
turn point lights into classes and give them a shadow map
|
2020-12-09 17:10:41 -08:00 |
Resources.cs
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
VertexDeclarations.cs
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |