cosmonaut
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d537993530
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flat sprite lighting in deferred pipeline
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2020-12-13 22:03:06 -08:00 |
cosmonaut
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3338bf3b06
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experimenting with g buffer sprites
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2020-12-13 22:03:06 -08:00 |
cosmonaut
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16ecb5afa6
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fix bad palette crush FLT_MAX
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2020-12-12 21:07:22 -08:00 |
cosmonaut
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51d7f3e772
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fix diffuse lit effect not discarding transparency
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2020-12-12 01:23:08 -08:00 |
cosmonaut
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3a0aa8894d
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draw zero alpha pixels in g buffer
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2020-12-12 00:17:10 -08:00 |
cosmonaut
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c468d6276d
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texture atlas stuff
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2020-12-11 21:05:54 -08:00 |
cosmonaut
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d476f254e4
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fix sprite mesh normals
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2020-12-11 18:52:05 -08:00 |
cosmonaut
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2ff5cb1ca5
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decouple sprite mesh from textures
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2020-12-11 18:22:54 -08:00 |
cosmonaut
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40ca0402d6
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instance data struct
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2020-12-10 17:38:18 -08:00 |
cosmonaut
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0ebad486c5
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diffuse sprite effect takes uv data
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2020-12-10 13:53:55 -08:00 |
cosmonaut
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8ff6e26887
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tweak to mesh sprite draws
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2020-12-10 00:34:06 -08:00 |
cosmonaut
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7f0bf47f07
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implement vertical mesh sprite flipping
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2020-12-09 22:31:09 -08:00 |
cosmonaut
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2f589e584d
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allow sprite flipping on meshsprite
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2020-12-09 22:28:51 -08:00 |
cosmonaut
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7964d8a171
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store right vector on the camera
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2020-12-09 17:47:54 -08:00 |
cosmonaut
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d5d0a38ff1
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turn point lights into classes and give them a shadow map
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2020-12-09 17:10:41 -08:00 |
cosmonaut
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ee909ba94e
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tweak point light rendering
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2020-12-09 16:28:40 -08:00 |
cosmonaut
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0060c22d72
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
cosmonaut
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2c113ed642
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palette crush effect
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2020-12-09 12:44:53 -08:00 |
cosmonaut
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b1395babfe
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offset texture rendering
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2020-12-08 22:20:54 -08:00 |
cosmonaut
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ef948cf7fb
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add quaternion utility function
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2020-12-08 17:20:10 -08:00 |
cosmonaut
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9a7fb75ec5
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refactor for reusing instance buffers
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2020-12-08 16:37:22 -08:00 |
cosmonaut
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0c576668cb
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add instanced linear depth effect + fix platforms
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2020-12-08 16:02:58 -08:00 |
cosmonaut
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367e2795ae
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decouple billboard constraints from meshsprite
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2020-12-08 15:29:28 -08:00 |
cosmonaut
|
1723f1dff8
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change simpledeptheffect to use texcoord0
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2020-12-08 13:33:45 -08:00 |
cosmonaut
|
14e07c7476
|
instanced directional shadows
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2020-12-08 03:35:06 -08:00 |
cosmonaut
|
4b7d31f2b2
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refactor directional shadow data
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2020-12-08 03:07:41 -08:00 |
cosmonaut
|
4d3c5fc316
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
cosmonaut
|
96f6d22896
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shadow refactor
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2020-12-07 21:36:16 -08:00 |
cosmonaut
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84601379b5
|
major API refactor
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2020-12-07 20:10:27 -08:00 |
cosmonaut
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fe222e266f
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started instance based depth render
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2020-12-07 18:46:53 -08:00 |
cosmonaut
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bb694d3dbe
|
handle case where there are no instances
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2020-12-07 15:51:24 -08:00 |
cosmonaut
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e2fdbff7d1
|
cullable instance calls
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2020-12-07 14:58:03 -08:00 |
cosmonaut
|
283b078641
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instanced g buffer draws work now
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2020-12-07 14:42:02 -08:00 |
cosmonaut
|
b784f9df4b
|
trying different shader semantics
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2020-12-07 13:50:32 -08:00 |
cosmonaut
|
8b43e8f45e
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start removing global render procedures
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2020-12-07 01:57:57 -08:00 |
cosmonaut
|
ee8b0c5ee8
|
started adding support for instanced draws + started decoupling API
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2020-12-07 01:30:09 -08:00 |
cosmonaut
|
c9a4e35816
|
fix meshsprite normal
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2020-12-06 19:45:03 -08:00 |
cosmonaut
|
7f986c546a
|
abstract frustum culling
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2020-12-06 19:36:00 -08:00 |
cosmonaut
|
fc09082f1b
|
frustum cull meshsprites
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2020-12-06 19:27:46 -08:00 |
cosmonaut
|
46f2cad81a
|
optimize mesh sprite index buffer
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2020-12-06 19:01:23 -08:00 |
cosmonaut
|
ca6c91446e
|
new mesh sprite and diffuse lit sprite system
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2020-12-06 18:52:14 -08:00 |
cosmonaut
|
60ebb19e24
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pass ambient light to shader
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2020-12-05 19:58:29 -08:00 |
cosmonaut
|
47242e4f52
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initial diffuse lit sprite effect
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2020-12-05 19:47:01 -08:00 |
cosmonaut
|
ae445d94d3
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implement different kinds of billboarding
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2020-12-04 18:51:59 -08:00 |
cosmonaut
|
665ff6dd44
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all public facing renderer functions take an RT
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2020-12-04 15:49:35 -08:00 |
cosmonaut
|
56cdffdff6
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remove broken rotation code
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2020-12-04 15:46:30 -08:00 |
cosmonaut
|
acaafdcdcd
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batched billboard implementation
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2020-12-04 15:39:29 -08:00 |
cosmonaut
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d83aacd57f
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remove anycpu and x86
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2020-11-22 16:51:22 -08:00 |
cosmonaut
|
ed5a7df614
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check off frustum culling
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2020-10-19 18:24:02 -07:00 |
cosmonaut
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8fa22260d2
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frustum culling
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2020-10-19 18:22:54 -07:00 |