|  cosmonaut | b964af26bd | fix bad palette crush FLT_MAX | 2020-12-12 21:13:48 -08:00 | 
				
					
						|  cosmonaut | 4ee7c53907 | fix diffuse lit effect not discarding transparency | 2020-12-12 21:13:48 -08:00 | 
				
					
						|  cosmonaut | 9bd7f84d26 | flat sprite lighting in deferred pipeline | 2020-12-12 02:36:53 -08:00 | 
				
					
						|  cosmonaut | a76c0234d4 | experimenting with g buffer sprites | 2020-12-12 01:09:44 -08:00 | 
				
					
						|  cosmonaut | 3a0aa8894d | draw zero alpha pixels in g buffer | 2020-12-12 00:17:10 -08:00 | 
				
					
						|  cosmonaut | 2ff5cb1ca5 | decouple sprite mesh from textures | 2020-12-11 18:22:54 -08:00 | 
				
					
						|  cosmonaut | 0ebad486c5 | diffuse sprite effect takes uv data | 2020-12-10 13:53:55 -08:00 | 
				
					
						|  cosmonaut | 2f589e584d | allow sprite flipping on meshsprite | 2020-12-09 22:28:51 -08:00 | 
				
					
						|  cosmonaut | d5d0a38ff1 | turn point lights into classes and give them a shadow map | 2020-12-09 17:10:41 -08:00 | 
				
					
						|  cosmonaut | ee909ba94e | tweak point light rendering | 2020-12-09 16:28:40 -08:00 | 
				
					
						|  cosmonaut | 0060c22d72 | point light sphere optimization | 2020-12-09 16:10:53 -08:00 | 
				
					
						|  cosmonaut | 2c113ed642 | palette crush effect | 2020-12-09 12:44:53 -08:00 | 
				
					
						|  cosmonaut | b1395babfe | offset texture rendering | 2020-12-08 22:20:54 -08:00 | 
				
					
						|  cosmonaut | 0c576668cb | add instanced linear depth effect + fix platforms | 2020-12-08 16:02:58 -08:00 | 
				
					
						|  cosmonaut | 1723f1dff8 | change simpledeptheffect to use texcoord0 | 2020-12-08 13:33:45 -08:00 | 
				
					
						|  cosmonaut | 4d3c5fc316 | more shadow decoupling + change world instance to position instance | 2020-12-08 02:49:18 -08:00 | 
				
					
						|  cosmonaut | 84601379b5 | major API refactor | 2020-12-07 20:10:27 -08:00 | 
				
					
						|  cosmonaut | 283b078641 | instanced g buffer draws work now | 2020-12-07 14:42:02 -08:00 | 
				
					
						|  cosmonaut | b784f9df4b | trying different shader semantics | 2020-12-07 13:50:32 -08:00 | 
				
					
						|  cosmonaut | ee8b0c5ee8 | started adding support for instanced draws + started decoupling API | 2020-12-07 01:30:09 -08:00 | 
				
					
						|  cosmonaut | ca6c91446e | new mesh sprite and diffuse lit sprite system | 2020-12-06 18:52:14 -08:00 | 
				
					
						|  cosmonaut | 47242e4f52 | initial diffuse lit sprite effect | 2020-12-05 19:47:01 -08:00 | 
				
					
						|  cosmonaut | cb0baf0bf0 | integrate all shadows | 2020-10-19 14:00:11 -07:00 | 
				
					
						|  cosmonaut | 8407a34c37 | flip horizontal UVs of cubemap render | 2020-10-19 12:48:32 -07:00 | 
				
					
						|  cosmonaut | 0a7698c315 | starting on point shadows | 2020-10-19 03:01:37 -07:00 | 
				
					
						|  cosmonaut | 06e5523996 | deferred skybox | 2020-10-17 13:53:26 -07:00 | 
				
					
						|  cosmonaut | 19a61985ca | support dithered shadow toggle | 2020-10-15 18:19:43 -07:00 | 
				
					
						|  cosmonaut | 1f10698811 | more toon shader control + dithered shading | 2020-10-05 15:45:10 -07:00 | 
				
					
						|  cosmonaut | a914c586b2 | experiment with color banding | 2020-10-02 17:29:20 -07:00 | 
				
					
						|  cosmonaut | d370d4e2e4 | toon shadows | 2020-10-02 12:28:28 -07:00 | 
				
					
						|  cosmonaut | 632f0a5b06 | break shadow computes out into include file | 2020-10-02 11:57:13 -07:00 | 
				
					
						|  cosmonaut | 2fb20747e4 | more toon effect + remove material from MeshPart | 2020-10-01 22:26:40 -07:00 | 
				
					
						|  cosmonaut | 565be374bb | basic toon shading + controllable ambient light setting | 2020-10-01 14:52:19 -07:00 | 
				
					
						|  cosmonaut | 66d4e5bf6e | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 | 
				
					
						|  cosmonaut | 4095b7eda5 | Deferred Shading Path (#1) add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1 | 2020-08-27 18:14:17 +00:00 | 
				
					
						|  Evan Hemsley | f972392544 | renormalize world normal in pixel shader | 2020-08-16 11:48:51 -07:00 | 
				
					
						|  cosmonaut | 393b8bcb03 | supporting directional lights | 2020-08-07 01:12:46 -07:00 | 
				
					
						|  cosmonaut | 86cc23b0ad | start on depth rendering | 2020-08-06 17:58:50 -07:00 | 
				
					
						|  cosmonaut | 55b1555df2 | prevent point lights from overflowing shader | 2020-08-06 01:12:15 -07:00 | 
				
					
						|  Evan Hemsley | 2419a89d32 | fix intensity calculation | 2020-08-05 15:09:48 -07:00 | 
				
					
						|  Evan Hemsley | f0f09115f5 | basic rendering structure | 2020-08-05 12:15:22 -07:00 | 
				
					
						|  Evan Hemsley | fecc7e6c05 | add pbr effect | 2020-08-04 20:50:44 -07:00 |