Commit Graph

14 Commits (40ca0402d60142c106867c1400640ae237af7ce6)

Author SHA1 Message Date
cosmonaut 0060c22d72 point light sphere optimization 2020-12-09 16:10:53 -08:00
cosmonaut 2c113ed642 palette crush effect 2020-12-09 12:44:53 -08:00
cosmonaut 0c576668cb add instanced linear depth effect + fix platforms 2020-12-08 16:02:58 -08:00
cosmonaut 4d3c5fc316 more shadow decoupling + change world instance to position instance 2020-12-08 02:49:18 -08:00
cosmonaut 47242e4f52 initial diffuse lit sprite effect 2020-12-05 19:47:01 -08:00
cosmonaut 0a7698c315 starting on point shadows 2020-10-19 03:01:37 -07:00
cosmonaut 06e5523996 deferred skybox 2020-10-17 13:53:26 -07:00
cosmonaut 565be374bb basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
cosmonaut 86cc23b0ad start on depth rendering 2020-08-06 17:58:50 -07:00
cosmonaut da52273dd0 add dependency on smuggler 2020-08-06 00:10:23 -07:00
Evan Hemsley fecc7e6c05 add pbr effect 2020-08-04 20:50:44 -07:00