cosmonaut
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0060c22d72
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
cosmonaut
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2c113ed642
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palette crush effect
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2020-12-09 12:44:53 -08:00 |
cosmonaut
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0c576668cb
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add instanced linear depth effect + fix platforms
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2020-12-08 16:02:58 -08:00 |
cosmonaut
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4d3c5fc316
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
cosmonaut
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47242e4f52
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initial diffuse lit sprite effect
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2020-12-05 19:47:01 -08:00 |
cosmonaut
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d83aacd57f
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remove anycpu and x86
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2020-11-22 16:51:22 -08:00 |
cosmonaut
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0a7698c315
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starting on point shadows
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2020-10-19 03:01:37 -07:00 |
cosmonaut
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06e5523996
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deferred skybox
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2020-10-17 13:53:26 -07:00 |
cosmonaut
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565be374bb
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basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |
cosmonaut
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66d4e5bf6e
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
cosmonaut
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4095b7eda5
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Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
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2020-08-27 18:14:17 +00:00 |