TheSpydog pushed to no-fixed-command-buffers at TheSpydog/Refresh
- 864d381d2a Remove fixed command buffers + minor cleanup
- 903192cb4c Descriptor validation fix (#32)
- 4cdd6a497a Fix transfer buffer alignment (#31)
- 28b4253fdf 1.10.0
- e4215efe5e Enable multiDrawIndirect feature, add indirect command struct (#30)
- Compare 5 commits »
TheSpydog pushed to no-fixed-command-buffers at TheSpydog/RefreshCS
- 113c1821dd Remove isFixed param from AcquireCommandBuffer
- 1643061386 1.10.0
- e828f9b7fb Add indirect draw command struct (#5)
- Compare 3 commits »
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 28e0e1efb0 Add CopyTexture test
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- efac8a0108 Added camera movement option to Cube
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 0898284506 Added CompressedTextures test
TheSpydog created pull request MoonsideGames/MoonWorks#40
Fix BC7 loading for textures without DDSD_CAPS/FMTTheSpydog pushed to bc7-fix at TheSpydog/MoonWorks
- 807deb2c33 Fix BC7 loading for textures without DDSD_CAPS/FMT
- c43df10c2a vertex binding API improvements
- 95981f0f03 rework vertex input state creation to avoid reflection
- 703b694bf6 Refresh 1.10.0
- fe561b61ef update libs
- Compare 6 commits »
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- cc23f71c60 Fix red screen bug in MSAA, fix validation error in CullFace
- 34475c2b11 Update to new vertex input API
- 0348b5a497 Upgrade all projects to net7.0
- Compare 3 commits »
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- c7aefe4b3a Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms
- 535830f580 Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms
- Compare 2 commits »
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 76dc472072 Add a NativeAOT_Console.targets import to all test games
TheSpydog created pull request MoonsideGames/RefreshCS#5
Add indirect draw command structTheSpydog pushed to indirect-struct at TheSpydog/RefreshCS
- db76f87bde add indirect draw command struct
- 9068263afc RasterizerState / BlendFactor ABI break (#4)
- Compare 2 commits »
TheSpydog created pull request MoonsideGames/MoonWorks#39
Add IndirectDrawCommand structTheSpydog pushed to indirect-struct at TheSpydog/MoonWorks
- 16d2b922ce add IndirectDrawCommand struct
- 1fb3e5adf0 update RefreshCS
- 6f8858c8b7 RasterizerState / BlendFactor ABI break (#38)
- f96298f991 Add validation checks for AcquireSwapchainTexture and BindVertexBuffers (#37)
- Compare 4 commits »
TheSpydog created pull request MoonsideGames/Refresh#30
Enable multiDrawIndirect feature, add indirect command struct