TheSpydog pushed to no-fixed-command-buffers at TheSpydog/Refresh
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864d381d2a Remove fixed command buffers + minor cleanup
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903192cb4c Descriptor validation fix (#32)
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4cdd6a497a Fix transfer buffer alignment (#31)
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28b4253fdf 1.10.0
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e4215efe5e Enable multiDrawIndirect feature, add indirect command struct (#30)
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TheSpydog pushed to no-fixed-command-buffers at TheSpydog/RefreshCS
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113c1821dd Remove isFixed param from AcquireCommandBuffer
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1643061386 1.10.0
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e828f9b7fb Add indirect draw command struct (#5)
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TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
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28e0e1efb0 Add CopyTexture test
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
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efac8a0108 Added camera movement option to Cube
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
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0898284506 Added CompressedTextures test
TheSpydog created pull request MoonsideGames/MoonWorks#40
Fix BC7 loading for textures without DDSD_CAPS/FMTTheSpydog pushed to bc7-fix at TheSpydog/MoonWorks
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807deb2c33 Fix BC7 loading for textures without DDSD_CAPS/FMT
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c43df10c2a vertex binding API improvements
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95981f0f03 rework vertex input state creation to avoid reflection
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703b694bf6 Refresh 1.10.0
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fe561b61ef update libs
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TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
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cc23f71c60 Fix red screen bug in MSAA, fix validation error in CullFace
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34475c2b11 Update to new vertex input API
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0348b5a497 Upgrade all projects to net7.0
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TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
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c7aefe4b3a Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms
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535830f580 Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms
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TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
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76dc472072 Add a NativeAOT_Console.targets import to all test games
TheSpydog created pull request MoonsideGames/RefreshCS#5
Add indirect draw command structTheSpydog pushed to indirect-struct at TheSpydog/RefreshCS
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db76f87bde add indirect draw command struct
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9068263afc RasterizerState / BlendFactor ABI break (#4)
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TheSpydog created pull request MoonsideGames/MoonWorks#39
Add IndirectDrawCommand structTheSpydog pushed to indirect-struct at TheSpydog/MoonWorks
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16d2b922ce add IndirectDrawCommand struct
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1fb3e5adf0 update RefreshCS
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6f8858c8b7 RasterizerState / BlendFactor ABI break (#38)
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f96298f991 Add validation checks for AcquireSwapchainTexture and BindVertexBuffers (#37)
- Compare 4 commits »
TheSpydog created pull request MoonsideGames/Refresh#30
Enable multiDrawIndirect feature, add indirect command struct