vertex binding API improvements

bc7-fix
cosmonaut 2023-01-05 13:41:48 -08:00
parent 95981f0f03
commit c43df10c2a
6 changed files with 102 additions and 22 deletions

View File

@ -1,9 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
<TargetFrameworks>net7.0</TargetFrameworks>
<Platforms>x64</Platforms>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>11</LangVersion>
</PropertyGroup>
<PropertyGroup>

View File

@ -2,6 +2,6 @@ namespace MoonWorks.Graphics
{
public interface IVertexType
{
VertexAttribute[] Attributes(uint binding = 0);
static abstract VertexElementFormat[] Formats { get; }
}
}

View File

@ -145,21 +145,6 @@ namespace MoonWorks.Graphics
public uint Binding;
public VertexElementFormat Format;
public uint Offset;
public static VertexAttribute Create(
uint binding,
uint location,
VertexElementFormat format,
uint offset
) {
return new VertexAttribute
{
Location = location,
Binding = binding,
Format = format,
Offset = offset
};
}
}
[StructLayout(LayoutKind.Sequential)]

View File

@ -30,12 +30,41 @@
VertexAttributes = vertexAttributes;
}
public VertexInputState(
VertexBindingAndAttributes bindingAndAttributes
) {
VertexBindings = new VertexBinding[] { bindingAndAttributes.VertexBinding };
VertexAttributes = bindingAndAttributes.VertexAttributes;
}
public VertexInputState(
VertexBindingAndAttributes[] bindingAndAttributesArray
) {
VertexBindings = new VertexBinding[bindingAndAttributesArray.Length];
var attributesLength = 0;
for (var i = 0; i < bindingAndAttributesArray.Length; i += 1)
{
VertexBindings[i] = bindingAndAttributesArray[i].VertexBinding;
attributesLength += bindingAndAttributesArray[i].VertexAttributes.Length;
}
VertexAttributes = new VertexAttribute[attributesLength];
var attributeIndex = 0;
for (var i = 0; i < bindingAndAttributesArray.Length; i += 1)
{
for (var j = 0; j < bindingAndAttributesArray[i].VertexAttributes.Length; j += 1)
{
VertexAttributes[attributeIndex] = bindingAndAttributesArray[i].VertexAttributes[j];
attributeIndex += 1;
}
}
}
public static VertexInputState CreateSingleBinding<T>() where T : unmanaged, IVertexType
{
return new VertexInputState(
VertexBinding.Create<T>(),
default(T).Attributes()
);
return new VertexInputState(VertexBindingAndAttributes.Create<T>(0));
}
}
}

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@ -1,7 +1,28 @@
namespace MoonWorks
using System.Collections.Generic;
using System.Runtime.InteropServices;
using MoonWorks.Graphics;
namespace MoonWorks
{
public static class Conversions
{
private readonly static Dictionary<VertexElementFormat, uint> Sizes = new Dictionary<VertexElementFormat, uint>
{
{ VertexElementFormat.Byte4, (uint) Marshal.SizeOf<Byte4>() },
{ VertexElementFormat.Color, (uint) Marshal.SizeOf<Color>() },
{ VertexElementFormat.Float, (uint) Marshal.SizeOf<float>() },
{ VertexElementFormat.HalfVector2, (uint) Marshal.SizeOf<HalfVector2>() },
{ VertexElementFormat.HalfVector4, (uint) Marshal.SizeOf<HalfVector4>() },
{ VertexElementFormat.NormalizedShort2, (uint) Marshal.SizeOf<NormalizedShort2>() },
{ VertexElementFormat.NormalizedShort4, (uint) Marshal.SizeOf<NormalizedShort4>() },
{ VertexElementFormat.Short2, (uint) Marshal.SizeOf<Short2>() },
{ VertexElementFormat.Short4, (uint) Marshal.SizeOf<Short4>() },
{ VertexElementFormat.UInt, (uint) Marshal.SizeOf<uint>() },
{ VertexElementFormat.Vector2, (uint) Marshal.SizeOf<Math.Float.Vector2>() },
{ VertexElementFormat.Vector3, (uint) Marshal.SizeOf<Math.Float.Vector3>() },
{ VertexElementFormat.Vector4, (uint) Marshal.SizeOf<Math.Float.Vector4>() }
};
public static byte BoolToByte(bool b)
{
return (byte) (b ? 1 : 0);
@ -11,5 +32,10 @@
{
return b != 0;
}
public static uint VertexElementFormatSize(VertexElementFormat format)
{
return Sizes[format];
}
}
}

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@ -0,0 +1,39 @@
namespace MoonWorks.Graphics
{
// This is a convenience structure for pairing a vertex binding with its associated attributes.
public struct VertexBindingAndAttributes
{
public VertexBinding VertexBinding { get; }
public VertexAttribute[] VertexAttributes { get; }
public VertexBindingAndAttributes(VertexBinding binding, VertexAttribute[] attributes)
{
VertexBinding = binding;
VertexAttributes = attributes;
}
public static VertexBindingAndAttributes Create<T>(uint bindingIndex) where T : unmanaged, IVertexType
{
VertexBinding binding = VertexBinding.Create<T>(bindingIndex);
VertexAttribute[] attributes = new VertexAttribute[T.Formats.Length];
uint offset = 0;
for (uint i = 0; i < T.Formats.Length; i += 1)
{
var format = T.Formats[i];
attributes[i] = new VertexAttribute
{
Binding = bindingIndex,
Location = i,
Format = format,
Offset = offset
};
offset += Conversions.VertexElementFormatSize(format);
}
return new VertexBindingAndAttributes(binding, attributes);
}
}
}