Compare commits
2 Commits
76dc472072
...
c7aefe4b3a
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | c7aefe4b3a | |
Caleb Cornett | 535830f580 |
|
@ -100,8 +100,8 @@ namespace MoonWorks.Test
|
|||
|
||||
cmdbuf.BindComputePipeline(gradientTextureComputePipeline);
|
||||
cmdbuf.BindComputeTextures(texture);
|
||||
cmdbuf.PushComputeShaderUniforms(gradientUniforms);
|
||||
cmdbuf.DispatchCompute(gradientUniforms.groupCountX, gradientUniforms.groupCountY, 1, 0);
|
||||
uint offset = cmdbuf.PushComputeShaderUniforms(gradientUniforms);
|
||||
cmdbuf.DispatchCompute(gradientUniforms.groupCountX, gradientUniforms.groupCountY, 1, offset);
|
||||
|
||||
GraphicsDevice.Submit(cmdbuf);
|
||||
GraphicsDevice.Wait();
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace MoonWorks.Test
|
|||
|
||||
// Create and populate the vertex buffer
|
||||
vertexBuffer = Buffer.Create<PositionColorVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 6);
|
||||
drawBuffer = Buffer.Create<DrawIndirectCommand>(GraphicsDevice, BufferUsageFlags.Indirect, 2);
|
||||
drawBuffer = Buffer.Create<IndirectDrawCommand>(GraphicsDevice, BufferUsageFlags.Indirect, 2);
|
||||
|
||||
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
||||
cmdbuf.SetBufferData(
|
||||
|
@ -50,10 +50,10 @@ namespace MoonWorks.Test
|
|||
);
|
||||
cmdbuf.SetBufferData(
|
||||
drawBuffer,
|
||||
new DrawIndirectCommand[]
|
||||
new IndirectDrawCommand[]
|
||||
{
|
||||
new DrawIndirectCommand(3, 1, 3, 0),
|
||||
new DrawIndirectCommand(3, 1, 0, 0),
|
||||
new IndirectDrawCommand(3, 1, 3, 0),
|
||||
new IndirectDrawCommand(3, 1, 0, 0),
|
||||
}
|
||||
);
|
||||
GraphicsDevice.Submit(cmdbuf);
|
||||
|
@ -71,7 +71,7 @@ namespace MoonWorks.Test
|
|||
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.CornflowerBlue));
|
||||
cmdbuf.BindGraphicsPipeline(graphicsPipeline);
|
||||
cmdbuf.BindVertexBuffers(new BufferBinding(vertexBuffer, 0));
|
||||
cmdbuf.DrawPrimitivesIndirect(drawBuffer, 0, 2, (uint) Marshal.SizeOf<DrawIndirectCommand>(), 0, 0);
|
||||
cmdbuf.DrawPrimitivesIndirect(drawBuffer, 0, 2, (uint) Marshal.SizeOf<IndirectDrawCommand>(), 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
}
|
||||
GraphicsDevice.Submit(cmdbuf);
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace MoonWorks.Test
|
|||
vertShaderModule,
|
||||
fragShaderModule
|
||||
);
|
||||
pipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions[0].BlendState = ColorAttachmentBlendState.AlphaBlend;
|
||||
pipelineCreateInfo.VertexInputState = new VertexInputState(
|
||||
VertexBinding.Create<PositionTextureVertex>(),
|
||||
VertexAttribute.Create<PositionTextureVertex>("Position", 0),
|
||||
|
@ -68,10 +69,10 @@ namespace MoonWorks.Test
|
|||
vertexBuffer,
|
||||
new PositionTextureVertex[]
|
||||
{
|
||||
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
|
||||
new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
|
||||
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
|
||||
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
|
||||
new PositionTextureVertex(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 0)),
|
||||
new PositionTextureVertex(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 0)),
|
||||
new PositionTextureVertex(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 1)),
|
||||
new PositionTextureVertex(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 1)),
|
||||
}
|
||||
);
|
||||
cmdbuf.SetBufferData(
|
||||
|
@ -94,8 +95,9 @@ namespace MoonWorks.Test
|
|||
|
||||
protected override void Draw(double alpha)
|
||||
{
|
||||
VertexUniforms vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t));
|
||||
FragmentUniforms fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Sin(t) * 0.5f, 1f, 1f));
|
||||
VertexUniforms vertUniforms;
|
||||
FragmentUniforms fragUniforms;
|
||||
uint vertParamOffset, fragParamOffset;
|
||||
|
||||
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
||||
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
|
||||
|
@ -106,9 +108,35 @@ namespace MoonWorks.Test
|
|||
cmdbuf.BindVertexBuffers(vertexBuffer);
|
||||
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
|
||||
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler));
|
||||
uint vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
|
||||
uint fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
|
||||
|
||||
// Top-left
|
||||
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t) * Matrix4x4.CreateTranslation(new Vector3(-0.5f, -0.5f, 0)));
|
||||
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Sin(t) * 0.5f, 1f, 1f));
|
||||
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
|
||||
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
|
||||
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
|
||||
|
||||
// Top-right
|
||||
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ((2 * System.MathF.PI) - t) * Matrix4x4.CreateTranslation(new Vector3(0.5f, -0.5f, 0)));
|
||||
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Cos(t) * 0.5f, 1f, 1f));
|
||||
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
|
||||
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
|
||||
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
|
||||
|
||||
// Bottom-left
|
||||
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t) * Matrix4x4.CreateTranslation(new Vector3(-0.5f, 0.5f, 0)));
|
||||
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Sin(t) * 0.2f, 1f, 1f));
|
||||
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
|
||||
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
|
||||
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
|
||||
|
||||
// Bottom-right
|
||||
vertUniforms = new VertexUniforms(Matrix4x4.CreateRotationZ(t) * Matrix4x4.CreateTranslation(new Vector3(0.5f, 0.5f, 0)));
|
||||
fragUniforms = new FragmentUniforms(new Vector4(1f, 0.5f + System.MathF.Cos(t) * 1f, 1f, 1f));
|
||||
vertParamOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms);
|
||||
fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniforms);
|
||||
cmdbuf.DrawIndexedPrimitives(0, 0, 2, vertParamOffset, fragParamOffset);
|
||||
|
||||
cmdbuf.EndRenderPass();
|
||||
}
|
||||
GraphicsDevice.Submit(cmdbuf);
|
||||
|
|
Loading…
Reference in New Issue