TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- e7b2542bc0 Pipeline creation copied over from old work + shaderc update
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- e48941eb48 Fix for command pool crash, fix for hanging on Wait
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 4fecc829bf Reworked Wait and Submit logic to use D3D11 Query objects as fences
- ff41afb04a Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
- cb467c7b1a UnclaimWindow, swapchain destruction, fixed template signature
- d5a3438547 Implemented BeginRenderPass and Submit, ClearScreen works now!
- 287d3a7a6e More swapchain setup
- Compare 11 commits »
TheSpydog created pull request MoonsideGames/Refresh#46
Update Driver Template + Window Crash FixTheSpydog pushed to template-and-window-fixes at TheSpydog/Refresh
- 925ab37385 vulkan: Fix crash when acquiring the swapchain texture of an unclaimed window
- bd3d8d6fad Update the driver template
- Compare 2 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 9e7589d844 Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
TheSpydog commented on pull request MoonsideGames/Refresh#17
WIP: D3D11 SupportClosing in favor of a rewritten version (PR coming soon-ish).
TheSpydog closed pull request MoonsideGames/Refresh#17
WIP: D3D11 SupportTheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- a91802cbe9 UnclaimWindow, swapchain destruction, fixed template signature
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- d2aa5fa9d3 Implemented BeginRenderPass and Submit, ClearScreen works now!
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- f2490d9734 More swapchain setup
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 1770e74931 Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- c26366cb39 Implemented AcquireCommandBuffer (from old D3D11 work)
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- ed280eeec7 Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
- a98fccf8f9 Remove old stuff, flesh out PrepareDriver
- Compare 2 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 8fca9089ec Update driver template for the latest Refresh API
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 9da16f94e1 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
- 172fa83417 1.15.0
- a3949528eb Fence API (#45)
- f55968814f 1.14.1
- c978df6275 remove unused variables
- Compare 10 commits »
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- c9d929dc1f Add WindowResizing test