forked from MoonsideGames/Refresh
parent
f55968814f
commit
a3949528eb
|
@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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{
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@ -1206,15 +1207,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
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/* Submits all of the enqueued commands. */
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REFRESHAPI void Refresh_Submit(
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Refresh_Device* device,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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);
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/* Waits for all submissions to complete. */
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/* Submits a command buffer and acquires a fence.
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* You can use the fence to check if or wait until the command buffer has finished processing.
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* You are responsible for releasing this fence when you are done using it.
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*/
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REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
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Refresh_Device* device,
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Refresh_CommandBuffer *commandBuffer
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);
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/* Waits for the device to become idle. */
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REFRESHAPI void Refresh_Wait(
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Refresh_Device *device
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);
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/* Waits for given fences to be signaled.
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*
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* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
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* fenceCount: The number of fences being submitted.
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* pFences: An array of fences to be waited on.
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*/
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REFRESHAPI void Refresh_WaitForFences(
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Refresh_Device *device,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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);
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/* Check the status of a fence. 1 means the fence is signaled. */
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REFRESHAPI int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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/* Allows the fence to be reused by future command buffer submissions.
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* If you do not release fences after acquiring them, you will cause unbounded resource growth.
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*/
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REFRESHAPI void Refresh_ReleaseFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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@ -892,14 +892,23 @@ void Refresh_SetSwapchainPresentMode(
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void Refresh_Submit(
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Refresh_Device *device,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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) {
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NULL_RETURN(device);
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device->Submit(
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device->driverData,
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commandBufferCount,
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pCommandBuffers
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commandBuffer
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);
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}
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Refresh_Fence* Refresh_SubmitAndAcquireFence(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer
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) {
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NULL_RETURN_NULL(device);
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return device->SubmitAndAcquireFence(
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device->driverData,
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commandBuffer
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);
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}
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@ -912,4 +921,44 @@ void Refresh_Wait(
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);
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}
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void Refresh_WaitForFences(
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Refresh_Device *device,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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) {
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NULL_RETURN(device);
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device->WaitForFences(
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device->driverData,
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waitAll,
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fenceCount,
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pFences
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);
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}
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int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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) {
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if (device == NULL) {
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return 0;
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}
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return device->QueryFence(
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device->driverData,
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fence
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);
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}
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void Refresh_ReleaseFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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) {
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NULL_RETURN(device);
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device->ReleaseFence(
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device->driverData,
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fence
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);
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}
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/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
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@ -268,7 +268,7 @@ struct Refresh_Device
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/* Setters */
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void(*SetTextureData)(
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void (*SetTextureData)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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@ -276,7 +276,7 @@ struct Refresh_Device
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uint32_t dataLengthInBytes
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);
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void(*SetTextureDataYUV)(
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void (*SetTextureDataYUV)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer* commandBuffer,
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Refresh_Texture *y,
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@ -295,7 +295,7 @@ struct Refresh_Device
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uint32_t uvStride
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);
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void(*CopyTextureToTexture)(
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void (*CopyTextureToTexture)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *sourceTextureSlice,
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@ -303,14 +303,14 @@ struct Refresh_Device
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Refresh_Filter filter
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);
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void(*CopyTextureToBuffer)(
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void (*CopyTextureToBuffer)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_Buffer *buffer
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);
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void(*SetBufferData)(
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void (*SetBufferData)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Buffer *buffer,
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@ -319,14 +319,14 @@ struct Refresh_Device
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uint32_t dataLength
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);
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uint32_t(*PushVertexShaderUniforms)(
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uint32_t (*PushVertexShaderUniforms)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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uint32_t dataLengthInBytes
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);
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uint32_t(*PushFragmentShaderUniforms)(
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uint32_t (*PushFragmentShaderUniforms)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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@ -340,14 +340,14 @@ struct Refresh_Device
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uint32_t dataLengthInBytes
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);
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void(*BindVertexSamplers)(
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void (*BindVertexSamplers)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_Sampler **pSamplers
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);
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void(*BindFragmentSamplers)(
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void (*BindFragmentSamplers)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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@ -356,7 +356,7 @@ struct Refresh_Device
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/* Getters */
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void(*GetBufferData)(
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void (*GetBufferData)(
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Refresh_Renderer *driverData,
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Refresh_Buffer *buffer,
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void *data,
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@ -365,39 +365,39 @@ struct Refresh_Device
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/* Disposal */
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void(*QueueDestroyTexture)(
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void (*QueueDestroyTexture)(
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Refresh_Renderer *driverData,
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Refresh_Texture *texture
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);
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void(*QueueDestroySampler)(
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void (*QueueDestroySampler)(
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Refresh_Renderer *driverData,
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Refresh_Sampler *sampler
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);
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void(*QueueDestroyBuffer)(
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void (*QueueDestroyBuffer)(
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Refresh_Renderer *driverData,
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Refresh_Buffer *buffer
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);
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void(*QueueDestroyShaderModule)(
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void (*QueueDestroyShaderModule)(
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Refresh_Renderer *driverData,
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Refresh_ShaderModule *shaderModule
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);
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void(*QueueDestroyComputePipeline)(
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void (*QueueDestroyComputePipeline)(
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Refresh_Renderer *driverData,
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Refresh_ComputePipeline *computePipeline
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);
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void(*QueueDestroyGraphicsPipeline)(
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void (*QueueDestroyGraphicsPipeline)(
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Refresh_Renderer *driverData,
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Refresh_GraphicsPipeline *graphicsPipeline
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);
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/* Graphics State */
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void(*BeginRenderPass)(
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void (*BeginRenderPass)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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@ -405,30 +405,30 @@ struct Refresh_Device
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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);
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void(*EndRenderPass)(
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void (*EndRenderPass)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer
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);
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void(*SetViewport)(
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void (*SetViewport)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Viewport *viewport
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);
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void(*SetScissor)(
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void (*SetScissor)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *scissor
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);
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void(*BindGraphicsPipeline)(
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void (*BindGraphicsPipeline)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GraphicsPipeline *graphicsPipeline
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);
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void(*BindVertexBuffers)(
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void (*BindVertexBuffers)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t firstBinding,
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@ -437,7 +437,7 @@ struct Refresh_Device
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uint64_t *pOffsets
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);
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void(*BindIndexBuffer)(
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void (*BindIndexBuffer)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Buffer *buffer,
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@ -445,19 +445,19 @@ struct Refresh_Device
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Refresh_IndexElementSize indexElementSize
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);
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void(*BindComputePipeline)(
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void (*BindComputePipeline)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_ComputePipeline *computePipeline
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);
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void(*BindComputeBuffers)(
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void (*BindComputeBuffers)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Buffer **pBuffers
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);
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void(*BindComputeTextures)(
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void (*BindComputeTextures)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures
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@ -469,7 +469,7 @@ struct Refresh_Device
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Refresh_PresentMode presentMode
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);
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void(*UnclaimWindow)(
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void (*UnclaimWindow)(
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Refresh_Renderer *driverData,
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void *windowHandle
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);
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@ -497,16 +497,37 @@ struct Refresh_Device
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Refresh_PresentMode presentMode
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);
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void(*Submit)(
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void (*Submit)(
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Refresh_Renderer *driverData,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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);
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void(*Wait)(
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Refresh_Fence* (*SubmitAndAcquireFence)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer
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);
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void (*Wait)(
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Refresh_Renderer *driverData
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);
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void (*WaitForFences)(
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Refresh_Renderer *driverData,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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);
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int (*QueryFence)(
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Refresh_Renderer *driverData,
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Refresh_Fence *fence
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);
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void (*ReleaseFence)(
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Refresh_Renderer *driverData,
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Refresh_Fence *fence
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);
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/* Opaque pointer for the Driver */
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Refresh_Renderer *driverData;
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};
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@ -560,7 +581,11 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
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ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
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ASSIGN_DRIVER_FUNC(Submit, name) \
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ASSIGN_DRIVER_FUNC(Wait, name)
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ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
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ASSIGN_DRIVER_FUNC(Wait, name) \
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ASSIGN_DRIVER_FUNC(WaitForFences, name) \
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ASSIGN_DRIVER_FUNC(QueryFence, name) \
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ASSIGN_DRIVER_FUNC(ReleaseFence, name)
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typedef struct Refresh_Driver
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{
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@ -1533,6 +1533,15 @@ typedef struct VulkanTransferBufferPool
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uint32_t availableBufferCapacity;
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} VulkanTransferBufferPool;
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typedef struct VulkanFencePool
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{
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SDL_mutex *lock;
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VkFence *availableFences;
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uint32_t availableFenceCount;
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uint32_t availableFenceCapacity;
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} VulkanFencePool;
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typedef struct VulkanCommandPool VulkanCommandPool;
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typedef struct VulkanCommandBuffer
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@ -1624,6 +1633,7 @@ typedef struct VulkanCommandBuffer
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/* Shader modules have references tracked by pipelines */
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VkFence inFlightFence;
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uint8_t autoReleaseFence;
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} VulkanCommandBuffer;
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struct VulkanCommandPool
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@ -1737,6 +1747,7 @@ typedef struct VulkanRenderer
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uint32_t submittedCommandBufferCapacity;
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VulkanTransferBufferPool transferBufferPool;
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VulkanFencePool fencePool;
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CommandPoolHashTable commandPoolHashTable;
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DescriptorSetLayoutHashTable descriptorSetLayoutHashTable;
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@ -1828,7 +1839,7 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(VulkanRenderer *renderer);
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static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer);
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static void VULKAN_UnclaimWindow(Refresh_Renderer *driverData, void *windowHandle);
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static void VULKAN_Wait(Refresh_Renderer *driverData);
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static void VULKAN_Submit(Refresh_Renderer *driverData, uint32_t commandBufferCount, Refresh_CommandBuffer **pCommandBuffers);
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static void VULKAN_Submit(Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer);
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static void VULKAN_INTERNAL_DestroyRenderTarget(VulkanRenderer *renderer, VulkanRenderTarget *renderTarget);
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/* Error Handling */
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@ -3589,12 +3600,6 @@ static void VULKAN_INTERNAL_DestroyCommandPool(
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{
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commandBuffer = commandPool->inactiveCommandBuffers[i];
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renderer->vkDestroyFence(
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renderer->logicalDevice,
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commandBuffer->inFlightFence,
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NULL
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);
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SDL_free(commandBuffer->presentDatas);
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SDL_free(commandBuffer->waitSemaphores);
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SDL_free(commandBuffer->signalSemaphores);
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|
@ -5158,6 +5163,14 @@ static void VULKAN_DestroyDevice(
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SDL_free(renderer->transferBufferPool.availableBuffers);
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SDL_DestroyMutex(renderer->transferBufferPool.lock);
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for (i = 0; i < renderer->fencePool.availableFenceCount; i += 1)
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{
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renderer->vkDestroyFence(renderer->logicalDevice, renderer->fencePool.availableFences[i], NULL);
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}
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SDL_free(renderer->fencePool.availableFences);
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SDL_DestroyMutex(renderer->fencePool.lock);
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for (i = 0; i < NUM_COMMAND_POOL_BUCKETS; i += 1)
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{
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commandPoolHashArray = renderer->commandPoolHashTable.buckets[i];
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|
@ -9362,7 +9375,6 @@ static void VULKAN_INTERNAL_AllocateCommandBuffers(
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uint32_t allocateCount
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) {
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VkCommandBufferAllocateInfo allocateInfo;
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VkFenceCreateInfo fenceCreateInfo;
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VkResult vulkanResult;
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uint32_t i;
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VkCommandBuffer *commandBuffers = SDL_stack_alloc(VkCommandBuffer, allocateCount);
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|
@ -9401,23 +9413,7 @@ static void VULKAN_INTERNAL_AllocateCommandBuffers(
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commandBuffer->commandPool = vulkanCommandPool;
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commandBuffer->commandBuffer = commandBuffers[i];
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/* Create fence */
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fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceCreateInfo.pNext = NULL;
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fenceCreateInfo.flags = 0;
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vulkanResult = renderer->vkCreateFence(
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renderer->logicalDevice,
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&fenceCreateInfo,
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NULL,
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&commandBuffer->inFlightFence
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);
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if (vulkanResult != VK_SUCCESS)
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{
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LogVulkanResultAsError("vkCreateFence", vulkanResult);
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}
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commandBuffer->inFlightFence = VK_NULL_HANDLE;
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commandBuffer->renderPassDepthTexture = NULL;
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/* Presentation tracking */
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|
@ -9650,17 +9646,6 @@ static Refresh_CommandBuffer* VULKAN_AcquireCommandBuffer(
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LogVulkanResultAsError("vkResetCommandBuffer", result);
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}
|
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result = renderer->vkResetFences(
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renderer->logicalDevice,
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1,
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&commandBuffer->inFlightFence
|
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);
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if (result != VK_SUCCESS)
|
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{
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LogVulkanResultAsError("vkResetFences", result);
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}
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|
||||
VULKAN_INTERNAL_BeginCommandBuffer(renderer, commandBuffer);
|
||||
|
||||
return (Refresh_CommandBuffer*) commandBuffer;
|
||||
|
@ -9949,6 +9934,77 @@ static void VULKAN_SetSwapchainPresentMode(
|
|||
|
||||
/* Submission structure */
|
||||
|
||||
static VkFence VULKAN_INTERNAL_AcquireFenceFromPool(
|
||||
VulkanRenderer *renderer
|
||||
) {
|
||||
VkFenceCreateInfo fenceCreateInfo;
|
||||
VkFence fence;
|
||||
VkResult vulkanResult;
|
||||
|
||||
if (renderer->fencePool.availableFenceCount == 0)
|
||||
{
|
||||
/* Create fence */
|
||||
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceCreateInfo.pNext = NULL;
|
||||
fenceCreateInfo.flags = 0;
|
||||
|
||||
vulkanResult = renderer->vkCreateFence(
|
||||
renderer->logicalDevice,
|
||||
&fenceCreateInfo,
|
||||
NULL,
|
||||
&fence
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
{
|
||||
LogVulkanResultAsError("vkCreateFence", vulkanResult);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
SDL_LockMutex(renderer->fencePool.lock);
|
||||
|
||||
fence = renderer->fencePool.availableFences[renderer->fencePool.availableFenceCount - 1];
|
||||
renderer->fencePool.availableFenceCount -= 1;
|
||||
|
||||
vulkanResult = renderer->vkResetFences(
|
||||
renderer->logicalDevice,
|
||||
1,
|
||||
&fence
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
{
|
||||
LogVulkanResultAsError("vkResetFences", vulkanResult);
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(renderer->fencePool.lock);
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_ReturnFenceToPool(
|
||||
VulkanRenderer *renderer,
|
||||
VkFence fence
|
||||
) {
|
||||
SDL_LockMutex(renderer->fencePool.lock);
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->fencePool.availableFences,
|
||||
VkFence,
|
||||
renderer->fencePool.availableFenceCount + 1,
|
||||
renderer->fencePool.availableFenceCapacity,
|
||||
renderer->fencePool.availableFenceCapacity * 2
|
||||
);
|
||||
|
||||
renderer->fencePool.availableFences[renderer->fencePool.availableFenceCount] = fence;
|
||||
renderer->fencePool.availableFenceCount += 1;
|
||||
|
||||
SDL_UnlockMutex(renderer->fencePool.lock);
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
VulkanRenderer *renderer
|
||||
) {
|
||||
|
@ -10064,6 +10120,16 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
|
|||
VulkanUniformBuffer *uniformBuffer;
|
||||
DescriptorSetData *descriptorSetData;
|
||||
|
||||
if (commandBuffer->autoReleaseFence)
|
||||
{
|
||||
VULKAN_INTERNAL_ReturnFenceToPool(
|
||||
renderer,
|
||||
commandBuffer->inFlightFence
|
||||
);
|
||||
|
||||
commandBuffer->inFlightFence = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
/* Bound uniform buffers are now available */
|
||||
|
||||
for (i = 0; i < commandBuffer->boundUniformBufferCount; i += 1)
|
||||
|
@ -10219,26 +10285,16 @@ static void VULKAN_Wait(
|
|||
VkResult result;
|
||||
int32_t i;
|
||||
|
||||
SDL_LockMutex(renderer->submitLock);
|
||||
result = renderer->vkDeviceWaitIdle(renderer->logicalDevice);
|
||||
|
||||
for (i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1)
|
||||
if (result != VK_SUCCESS)
|
||||
{
|
||||
commandBuffer = renderer->submittedCommandBuffers[i];
|
||||
|
||||
result = renderer->vkWaitForFences(
|
||||
renderer->logicalDevice,
|
||||
1,
|
||||
&commandBuffer->inFlightFence,
|
||||
VK_TRUE,
|
||||
UINT64_MAX
|
||||
);
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
{
|
||||
LogVulkanResultAsError("vkWaitForFences", result);
|
||||
}
|
||||
LogVulkanResultAsError("vkDeviceWaitIdle", result);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LockMutex(renderer->submitLock);
|
||||
|
||||
for (i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1)
|
||||
{
|
||||
commandBuffer = renderer->submittedCommandBuffers[i];
|
||||
|
@ -10250,17 +10306,30 @@ static void VULKAN_Wait(
|
|||
SDL_UnlockMutex(renderer->submitLock);
|
||||
}
|
||||
|
||||
static Refresh_Fence* VULKAN_SubmitAndAcquireFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
VulkanCommandBuffer *vulkanCommandBuffer;
|
||||
|
||||
VULKAN_Submit(driverData, commandBuffer);
|
||||
|
||||
vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
|
||||
vulkanCommandBuffer->autoReleaseFence = 0;
|
||||
|
||||
return (Refresh_Fence*) vulkanCommandBuffer->inFlightFence;
|
||||
}
|
||||
|
||||
static void VULKAN_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
VulkanRenderer* renderer = (VulkanRenderer*)driverData;
|
||||
VkSubmitInfo submitInfo;
|
||||
VkPresentInfoKHR presentInfo;
|
||||
VulkanPresentData *presentData;
|
||||
VkResult vulkanResult, presentResult = VK_SUCCESS;
|
||||
VulkanCommandBuffer *currentCommandBuffer;
|
||||
VulkanCommandBuffer *vulkanCommandBuffer;
|
||||
VkPipelineStageFlags waitStages[MAX_PRESENT_COUNT];
|
||||
uint32_t swapchainImageIndex;
|
||||
uint8_t commandBufferCleaned = 0;
|
||||
|
@ -10275,99 +10344,97 @@ static void VULKAN_Submit(
|
|||
waitStages[i] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
}
|
||||
|
||||
/* Submit the commands finally */
|
||||
vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
|
||||
|
||||
for (i = 0; i < commandBufferCount; i += 1)
|
||||
for (j = 0; j < vulkanCommandBuffer->presentDataCount; j += 1)
|
||||
{
|
||||
currentCommandBuffer = (VulkanCommandBuffer*)pCommandBuffers[i];
|
||||
swapchainImageIndex = vulkanCommandBuffer->presentDatas[j].swapchainImageIndex;
|
||||
|
||||
for (j = 0; j < currentCommandBuffer->presentDataCount; j += 1)
|
||||
{
|
||||
swapchainImageIndex = currentCommandBuffer->presentDatas[j].swapchainImageIndex;
|
||||
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
currentCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_PRESENT,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
currentCommandBuffer->presentDatas[j].windowData->swapchainData->textureContainers[swapchainImageIndex].vulkanTexture->image,
|
||||
¤tCommandBuffer->presentDatas[j].windowData->swapchainData->textureContainers[swapchainImageIndex].vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_EndCommandBuffer(renderer, currentCommandBuffer);
|
||||
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.pNext = NULL;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = ¤tCommandBuffer->commandBuffer;
|
||||
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.pWaitSemaphores = currentCommandBuffer->waitSemaphores;
|
||||
submitInfo.waitSemaphoreCount = currentCommandBuffer->waitSemaphoreCount;
|
||||
submitInfo.pSignalSemaphores = currentCommandBuffer->signalSemaphores;
|
||||
submitInfo.signalSemaphoreCount = currentCommandBuffer->signalSemaphoreCount;
|
||||
|
||||
vulkanResult = renderer->vkQueueSubmit(
|
||||
renderer->unifiedQueue,
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_PRESENT,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
1,
|
||||
&submitInfo,
|
||||
currentCommandBuffer->inFlightFence
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
vulkanCommandBuffer->presentDatas[j].windowData->swapchainData->textureContainers[swapchainImageIndex].vulkanTexture->image,
|
||||
&vulkanCommandBuffer->presentDatas[j].windowData->swapchainData->textureContainers[swapchainImageIndex].vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_EndCommandBuffer(renderer, vulkanCommandBuffer);
|
||||
|
||||
vulkanCommandBuffer->autoReleaseFence = 1;
|
||||
vulkanCommandBuffer->inFlightFence = VULKAN_INTERNAL_AcquireFenceFromPool(renderer);
|
||||
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.pNext = NULL;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &vulkanCommandBuffer->commandBuffer;
|
||||
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.pWaitSemaphores = vulkanCommandBuffer->waitSemaphores;
|
||||
submitInfo.waitSemaphoreCount = vulkanCommandBuffer->waitSemaphoreCount;
|
||||
submitInfo.pSignalSemaphores = vulkanCommandBuffer->signalSemaphores;
|
||||
submitInfo.signalSemaphoreCount = vulkanCommandBuffer->signalSemaphoreCount;
|
||||
|
||||
vulkanResult = renderer->vkQueueSubmit(
|
||||
renderer->unifiedQueue,
|
||||
1,
|
||||
&submitInfo,
|
||||
vulkanCommandBuffer->inFlightFence
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
{
|
||||
LogVulkanResultAsError("vkQueueSubmit", vulkanResult);
|
||||
}
|
||||
|
||||
/* Mark command buffers as submitted */
|
||||
|
||||
if (renderer->submittedCommandBufferCount + 1 >= renderer->submittedCommandBufferCapacity)
|
||||
{
|
||||
renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1;
|
||||
|
||||
renderer->submittedCommandBuffers = SDL_realloc(
|
||||
renderer->submittedCommandBuffers,
|
||||
sizeof(VulkanCommandBuffer*) * renderer->submittedCommandBufferCapacity
|
||||
);
|
||||
}
|
||||
|
||||
renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = vulkanCommandBuffer;
|
||||
renderer->submittedCommandBufferCount += 1;
|
||||
|
||||
/* Present, if applicable */
|
||||
|
||||
for (j = 0; j < vulkanCommandBuffer->presentDataCount; j += 1)
|
||||
{
|
||||
presentData = &vulkanCommandBuffer->presentDatas[j];
|
||||
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
presentInfo.pNext = NULL;
|
||||
presentInfo.pWaitSemaphores = &presentData->windowData->swapchainData->renderFinishedSemaphore;
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pSwapchains = &presentData->windowData->swapchainData->swapchain;
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pImageIndices = &presentData->swapchainImageIndex;
|
||||
presentInfo.pResults = NULL;
|
||||
|
||||
presentResult = renderer->vkQueuePresentKHR(
|
||||
renderer->unifiedQueue,
|
||||
&presentInfo
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
if (presentResult != VK_SUCCESS)
|
||||
{
|
||||
LogVulkanResultAsError("vkQueueSubmit", vulkanResult);
|
||||
}
|
||||
|
||||
/* Mark command buffers as submitted */
|
||||
|
||||
if (renderer->submittedCommandBufferCount + 1 >= renderer->submittedCommandBufferCapacity)
|
||||
{
|
||||
renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1;
|
||||
|
||||
renderer->submittedCommandBuffers = SDL_realloc(
|
||||
renderer->submittedCommandBuffers,
|
||||
sizeof(VulkanCommandBuffer*) * renderer->submittedCommandBufferCapacity
|
||||
VULKAN_INTERNAL_RecreateSwapchain(
|
||||
renderer,
|
||||
presentData->windowData
|
||||
);
|
||||
}
|
||||
|
||||
renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = (VulkanCommandBuffer*) pCommandBuffers[i];
|
||||
renderer->submittedCommandBufferCount += 1;
|
||||
|
||||
/* Present, if applicable */
|
||||
|
||||
for (j = 0; j < currentCommandBuffer->presentDataCount; j += 1)
|
||||
{
|
||||
presentData = ¤tCommandBuffer->presentDatas[j];
|
||||
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
presentInfo.pNext = NULL;
|
||||
presentInfo.pWaitSemaphores = &presentData->windowData->swapchainData->renderFinishedSemaphore;
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pSwapchains = &presentData->windowData->swapchainData->swapchain;
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pImageIndices = &presentData->swapchainImageIndex;
|
||||
presentInfo.pResults = NULL;
|
||||
|
||||
presentResult = renderer->vkQueuePresentKHR(
|
||||
renderer->unifiedQueue,
|
||||
&presentInfo
|
||||
);
|
||||
|
||||
if (presentResult != VK_SUCCESS)
|
||||
{
|
||||
VULKAN_INTERNAL_RecreateSwapchain(
|
||||
renderer,
|
||||
presentData->windowData
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if we can perform any cleanups */
|
||||
|
@ -10670,8 +10737,7 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
|
|||
|
||||
VULKAN_Submit(
|
||||
(Refresh_Renderer*) renderer,
|
||||
1,
|
||||
(Refresh_CommandBuffer**) &commandBuffer
|
||||
(Refresh_CommandBuffer*) commandBuffer
|
||||
);
|
||||
|
||||
renderer->defragInProgress = 0;
|
||||
|
@ -10679,6 +10745,63 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
|
|||
return 1;
|
||||
}
|
||||
|
||||
static void VULKAN_WaitForFences(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
|
||||
VkResult result;
|
||||
|
||||
result = renderer->vkWaitForFences(
|
||||
renderer->logicalDevice,
|
||||
fenceCount,
|
||||
(VkFence*) pFences,
|
||||
waitAll,
|
||||
UINT64_MAX
|
||||
);
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
{
|
||||
LogVulkanResultAsError("vkWaitForFences", result);
|
||||
}
|
||||
}
|
||||
|
||||
static int VULKAN_QueryFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
|
||||
VkResult result;
|
||||
|
||||
result = renderer->vkGetFenceStatus(
|
||||
renderer->logicalDevice,
|
||||
(VkFence) fence
|
||||
);
|
||||
|
||||
if (result == VK_SUCCESS)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (result == VK_NOT_READY)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
LogVulkanResultAsError("vkGetFenceStatus", result);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static void VULKAN_ReleaseFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
VULKAN_INTERNAL_ReturnFenceToPool((VulkanRenderer*) driverData, (VkFence) fence);
|
||||
}
|
||||
|
||||
/* Device instantiation */
|
||||
|
||||
static inline uint8_t CheckDeviceExtensions(
|
||||
|
@ -11966,6 +12089,16 @@ static Refresh_Device* VULKAN_CreateDevice(
|
|||
renderer->transferBufferPool.availableBufferCount += 1;
|
||||
}
|
||||
|
||||
/* Initialize fence pool */
|
||||
|
||||
renderer->fencePool.lock = SDL_CreateMutex();
|
||||
|
||||
renderer->fencePool.availableFenceCapacity = 4;
|
||||
renderer->fencePool.availableFenceCount = 0;
|
||||
renderer->fencePool.availableFences = SDL_malloc(
|
||||
renderer->fencePool.availableFenceCapacity * sizeof(VkFence)
|
||||
);
|
||||
|
||||
/* Some drivers don't support D16, so we have to fall back to D32. */
|
||||
|
||||
vulkanResult = renderer->vkGetPhysicalDeviceImageFormatProperties(
|
||||
|
|
Loading…
Reference in New Issue