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...

11 Commits

Author SHA1 Message Date
Caleb Cornett 4fecc829bf Reworked Wait and Submit logic to use D3D11 Query objects as fences 2023-10-08 16:05:33 -05:00
Caleb Cornett ff41afb04a Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2023-10-08 15:14:43 -05:00
Caleb Cornett cb467c7b1a UnclaimWindow, swapchain destruction, fixed template signature 2023-10-08 15:14:43 -05:00
Caleb Cornett d5a3438547 Implemented BeginRenderPass and Submit, ClearScreen works now! 2023-10-08 15:14:43 -05:00
Caleb Cornett 287d3a7a6e More swapchain setup 2023-10-08 15:14:43 -05:00
Caleb Cornett 433c70eb8c Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists 2023-10-08 15:14:43 -05:00
Caleb Cornett 8c98889f46 Implemented AcquireCommandBuffer (from old D3D11 work) 2023-10-08 15:14:43 -05:00
Caleb Cornett 0e5da8a2ea Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 2023-10-08 15:14:43 -05:00
Caleb Cornett 8b999aca93 Remove old stuff, flesh out PrepareDriver 2023-10-08 15:14:43 -05:00
Caleb Cornett 2498e2d7c4 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI 2023-10-08 15:13:08 -05:00
TheSpydog a15e26b124 Update Driver Template + Window Crash Fix (#46)
Some minor stuff that's cropped up from the D3D11 work so far. This PR updates the Driver_Template with the latest API, and also fixes a crash in the Vulkan driver -- if you acquired a swapchain texture from a window that had been destroyed, there was no null check before de-referencing the WindowData.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/Refresh#46
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-09-30 17:50:48 +00:00
10 changed files with 2131 additions and 12 deletions

View File

@ -41,6 +41,12 @@ add_definitions(
-DREFRESH_DRIVER_VULKAN
)
if (WIN32)
add_definitions(
-DREFRESH_DRIVER_D3D11
)
endif()
# Source lists
add_library(Refresh
# Public Headers
@ -49,8 +55,10 @@ add_library(Refresh
# Internal Headers
src/Refresh_Driver.h
src/Refresh_Driver_Vulkan_vkfuncs.h
Refresh_Driver_D3D11_cdefines.h
# Source Files
src/Refresh.c
src/Refresh_Driver_D3D11.c
src/Refresh_Driver_Vulkan.c
src/Refresh_Image.c
)

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@ -330,6 +330,7 @@ typedef enum Refresh_Backend
{
REFRESH_BACKEND_DONTCARE,
REFRESH_BACKEND_VULKAN,
REFRESH_BACKEND_D3D11,
REFRESH_BACKEND_PS5,
REFRESH_BACKEND_INVALID
} Refresh_Backend;

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@ -39,6 +39,12 @@
#define VULKAN_DRIVER NULL
#endif
#ifdef REFRESH_DRIVER_D3D11
#define D3D11_DRIVER &D3D11Driver
#else
#define D3D11_DRIVER NULL
#endif
#ifdef REFRESH_DRIVER_PS5
#define PS5_DRIVER &PS5Driver
#else
@ -48,6 +54,7 @@
static const Refresh_Driver *backends[] = {
NULL,
VULKAN_DRIVER,
D3D11_DRIVER,
PS5_DRIVER
};

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@ -597,6 +597,7 @@ typedef struct Refresh_Driver
} Refresh_Driver;
extern Refresh_Driver VulkanDriver;
extern Refresh_Driver D3D11Driver;
extern Refresh_Driver PS5Driver;
#endif /* REFRESH_DRIVER_H */

1792
src/Refresh_Driver_D3D11.c Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,215 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
/* Function Pointer Signatures */
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory);
/* IIDs (from https://magnumdb.com) */
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
typedef enum
{
DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
} DXGI_FEATURE;
typedef enum
{
DXGI_GPU_PREFERENCE_UNSPECIFIED = 0,
DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1),
DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1)
} DXGI_GPU_PREFERENCE;
typedef struct IDXGIFactory6 IDXGIFactory6;
typedef struct IDXGIFactory6Vtbl
{
HRESULT(STDMETHODCALLTYPE* QueryInterface)(
IDXGIFactory6* This,
REFIID riid,
void** ppvObject);
ULONG(STDMETHODCALLTYPE* AddRef)(
IDXGIFactory6* This);
ULONG(STDMETHODCALLTYPE* Release)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* SetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT DataSize,
const void* pData);
HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)(
IDXGIFactory6* This,
REFGUID Name,
const IUnknown* pUnknown);
HRESULT(STDMETHODCALLTYPE* GetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT* pDataSize,
void* pData);
HRESULT(STDMETHODCALLTYPE* GetParent)(
IDXGIFactory6* This,
REFIID riid,
void** ppParent);
HRESULT(STDMETHODCALLTYPE* EnumAdapters)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT Flags);
HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)(
IDXGIFactory6* This,
HWND* pWindowHandle);
HRESULT(STDMETHODCALLTYPE* CreateSwapChain)(
IDXGIFactory6* This,
IUnknown* pDevice,
DXGI_SWAP_CHAIN_DESC* pDesc,
IDXGISwapChain** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)(
IDXGIFactory6* This,
HMODULE Module,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* EnumAdapters1)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter1** ppAdapter);
BOOL(STDMETHODCALLTYPE* IsCurrent)(
IDXGIFactory6* This);
BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)(
IDXGIFactory6* This,
IUnknown* pDevice,
HWND hWnd,
void* pDesc,
void* pFullscreenDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)(
IDXGIFactory6* This,
IUnknown* pDevice,
IUnknown* pWindow,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)(
IDXGIFactory6* This,
HANDLE hResource,
LUID* pLuid);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterStereoStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)(
IDXGIFactory6* This,
IUnknown* pDevice,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
UINT(STDMETHODCALLTYPE* GetCreationFlags)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)(
IDXGIFactory6* This,
LUID AdapterLuid,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)(
IDXGIFactory6* This,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)(
IDXGIFactory6* This,
DXGI_FEATURE Feature,
void* pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)(
IDXGIFactory6* This,
UINT Adapter,
DXGI_GPU_PREFERENCE GpuPreference,
REFIID riid,
void** ppvAdapter);
} IDXGIFactory6Vtbl;
struct IDXGIFactory6
{
struct IDXGIFactory6Vtbl* lpVtbl;
};
#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \
( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) )

View File

@ -268,6 +268,19 @@ static void TEMPLATE_DrawPrimitives(
NOT_IMPLEMENTED
}
static void TEMPLATE_DrawPrimitivesIndirect(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DispatchCompute(
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
@ -347,8 +360,13 @@ static void TEMPLATE_SetTextureDataYUV(
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
void *yDataPtr,
void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) {
NOT_IMPLEMENTED
}
@ -485,10 +503,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
/* Graphics State */
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
Refresh_Renderer *driverData
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BeginRenderPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -548,6 +571,8 @@ static void TEMPLATE_BindIndexBuffer(
NOT_IMPLEMENTED
}
/* Compute State */
static void TEMPLATE_BindComputePipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -572,14 +597,24 @@ static void TEMPLATE_BindComputeTextures(
NOT_IMPLEMENTED
}
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
/* Window and Swapchain Management */
static uint8_t TEMPLATE_ClaimWindow(
Refresh_Renderer *driverData,
uint8_t fixed
void *windowHandle,
Refresh_PresentMode presentMode
) {
NOT_IMPLEMENTED
}
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
static void TEMPLATE_UnclaimWindow(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *windowHandle,
@ -589,17 +624,33 @@ Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
NOT_IMPLEMENTED
}
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_SetSwapchainPresentMode(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
) {
NOT_IMPLEMENTED
}
/* Submission and Fences */
static void TEMPLATE_Submit(
Refresh_Renderer *driverData,
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
Refresh_CommandBuffer *commandBuffer
) {
NOT_IMPLEMENTED
}
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
NOT_IMPLEMENTED
}
@ -610,8 +661,38 @@ static void TEMPLATE_Wait(
NOT_IMPLEMENTED
}
static void TEMPLATE_WaitForFences(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NOT_IMPLEMENTED
}
static int TEMPLATE_QueryFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_ReleaseFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
/* Device Creation */
static uint8_t TEMPLATE_PrepareDriver(
uint32_t *flags
) {
NOT_IMPLEMENTED
}
static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
) {
NOT_IMPLEMENTED
@ -619,6 +700,7 @@ static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_Driver TEMPLATEDriver = {
"TEMPLATE",
TEMPLATE_PrepareDriver,
TEMPLATE_CreateDevice
};

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@ -9756,6 +9756,11 @@ static Refresh_Texture* VULKAN_AcquireSwapchainTexture(
VulkanPresentData *presentData;
windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle);
if (windowData == NULL)
{
return NULL;
}
swapchainData = windowData->swapchainData;
/* Window is claimed but swapchain is invalid! */

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@ -61,7 +61,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
@ -72,7 +72,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
@ -84,6 +84,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\Refresh.c" />
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
<ClCompile Include="..\src\Refresh_Image.c" />
</ItemGroup>
@ -91,6 +92,7 @@
<ClInclude Include="..\include\Refresh.h" />
<ClInclude Include="..\include\Refresh_Image.h" />
<ClInclude Include="..\src\Refresh_Driver.h" />
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -10,6 +10,9 @@
<ClCompile Include="..\src\Refresh_Image.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\Refresh.h">
@ -24,6 +27,9 @@
<ClInclude Include="..\include\Refresh_Image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">