Caleb Cornett
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e81926712e
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Combine swapchain and window data structs + actually allocate claimedWindows...
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2024-02-10 22:18:25 -06:00 |
Caleb Cornett
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506c2e4819
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FIXME fixups, mostly for contextLock
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2024-02-10 21:49:19 -06:00 |
Caleb Cornett
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54ffdc180d
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PresentMode fixes
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2024-02-10 18:00:12 -06:00 |
Caleb Cornett
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91b389f351
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SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
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2024-02-10 17:07:56 -06:00 |
Caleb Cornett
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01a36b940b
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Fix non-MSAA cube RTs
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2024-02-10 00:19:11 -06:00 |
Caleb Cornett
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81351a1c1b
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MSAA for color and depth targets
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2024-02-09 23:56:36 -06:00 |
Caleb Cornett
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25cec457b4
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SetTextureDataYUV
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2024-02-09 17:52:47 -06:00 |
Caleb Cornett
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e0dcaa222b
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Two typos in the same malloc... + cube RT fixes
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2024-02-09 17:23:48 -06:00 |
Caleb Cornett
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c121492e47
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Fix copy-paste error from last commit
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2024-02-09 16:40:05 -06:00 |
Caleb Cornett
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ac5aa0d40c
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Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
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2024-02-09 16:37:08 -06:00 |
Caleb Cornett
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1a87a284c4
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DepthStencilView creation + DS state fixes
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2024-02-09 16:03:57 -06:00 |
Caleb Cornett
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a6f88ec73a
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RTV overhaul to fix binding an RT with a specific depth/mip level
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2024-02-09 15:28:08 -06:00 |
Caleb Cornett
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7093ce0094
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First rough pass at color RTs
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2024-02-09 12:09:29 -06:00 |
Caleb Cornett
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917896e5f4
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Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup
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2024-02-09 11:19:51 -06:00 |
Caleb Cornett
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9b8dfd8207
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Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers
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2024-02-09 11:04:32 -06:00 |
Caleb Cornett
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06d93a55a3
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PushComputeShaderUniforms + CreateComputePipeline fix
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2024-02-09 02:17:08 -06:00 |
Caleb Cornett
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3f6ecd38a0
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Actually compile compute shaders
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2024-02-09 02:02:41 -06:00 |
Caleb Cornett
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463c298c96
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GetBufferData
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2024-02-09 00:57:26 -06:00 |
Caleb Cornett
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17bc9f90eb
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QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
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2024-02-09 00:35:19 -06:00 |
Caleb Cornett
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ecff6f55df
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Fence API
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2024-02-09 00:31:54 -06:00 |
Caleb Cornett
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ca7f64eb9a
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Clean up fence logic
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2024-02-08 23:59:13 -06:00 |
Caleb Cornett
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8be21dde9b
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Uniform buffer binding rework for clarity + minor cleanup
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2024-02-08 23:47:25 -06:00 |
Caleb Cornett
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0d6043cfef
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First pass at fence infrastructure
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2024-02-08 22:53:36 -06:00 |
Caleb Cornett
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ebf96ff423
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First rough draft of Compute functions (untested!)
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2024-02-07 21:03:21 -06:00 |
Caleb Cornett
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f36abf29de
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DrawPrimitivesIndirect
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2024-02-07 11:53:18 -06:00 |
Caleb Cornett
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597b8dcef3
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BindVertexSamplers
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2024-02-07 10:18:49 -06:00 |
Caleb Cornett
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ce7cca2eba
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Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
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2024-02-07 10:08:23 -06:00 |
Caleb Cornett
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b0bd383f2e
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Fix fragment uniform buffer block calculation
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2024-02-07 09:35:03 -06:00 |
Caleb Cornett
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10cbac3fc3
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Fix device level check, fix ID3D11Device memory leak
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2024-02-07 09:09:30 -06:00 |
Caleb Cornett
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7f70318f70
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Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
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2024-02-07 09:09:01 -06:00 |
Caleb Cornett
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30fe868ea2
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Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
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2024-02-07 08:02:49 -06:00 |
Caleb Cornett
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1b63ff8467
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Minor style cleanup
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2024-02-07 07:34:07 -06:00 |
Caleb Cornett
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69df00398e
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Fix a couple minor memory leaks
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2024-02-07 07:33:23 -06:00 |
Caleb Cornett
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248aa956ac
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Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
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2024-02-06 22:40:16 -06:00 |
Caleb Cornett
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e022faf545
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Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
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2024-02-06 21:48:16 -06:00 |
Caleb Cornett
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641abe4bb5
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Fixed uniform offsets, removed a bunch of code from cdefines.h
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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53128e0b66
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Uniform buffer infrastructure, still missing offset support
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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991b37c006
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Fix texture conversion array
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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94c2d15895
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Fix command buffer memory leak
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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e6402cbb14
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CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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4bdfc2293f
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Fix redundant error code printing
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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d4ac8a1656
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QueueDestroySampler
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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42a9ce28e6
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Add a border color conversion function
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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6b39da7d2d
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CreateSampler
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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e35efa4061
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CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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741d3ebcff
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Initial work on DestroyDevice
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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0f1a2423d0
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Implement SetViewport and SetScissor
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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38d51cf6de
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Style cleanups + added FIXME note for shader compilation
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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88ca03f213
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shaderc now flips Y values in the vertex shader
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2024-02-06 21:12:59 -06:00 |
Caleb Cornett
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9b139cf672
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DrawPrimitives, BindGraphicsPipeline, misc cleanup
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2024-02-06 21:11:22 -06:00 |