Implement SetViewport and SetScissor

d3d11-revived
Caleb Cornett 2023-10-12 08:18:53 -05:00
parent 38d51cf6de
commit 0f1a2423d0
1 changed files with 30 additions and 2 deletions

View File

@ -1369,7 +1369,22 @@ static void D3D11_SetViewport(
Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport
) {
NOT_IMPLEMENTED
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
D3D11_VIEWPORT vp =
{
viewport->x,
viewport->y,
viewport->w,
viewport->h,
viewport->minDepth,
viewport->maxDepth
};
ID3D11DeviceContext_RSSetViewports(
d3d11CommandBuffer->context,
1,
&vp
);
}
static void D3D11_SetScissor(
@ -1377,7 +1392,20 @@ static void D3D11_SetScissor(
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor
) {
NOT_IMPLEMENTED
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*)commandBuffer;
D3D11_RECT rect =
{
scissor->x,
scissor->y,
scissor->x + scissor->w,
scissor->y + scissor->h
};
ID3D11DeviceContext_RSSetScissorRects(
d3d11CommandBuffer->context,
1,
&rect
);
}
static void D3D11_BindVertexBuffers(