Commit Graph

116 Commits (3fc639d0bac2863304030132de96c1cf7434d70a)

Author SHA1 Message Date
cosmonaut 22236607f7 1.2.1 2022-03-04 13:39:31 -08:00
cosmonaut 7b91c5a140 1.2.0 2022-03-04 13:18:58 -08:00
cosmonaut 2731d47419 rename viewport and scissor set functions 2022-03-04 12:47:36 -08:00
cosmonaut f6b96fe34b viewport and scissor ABI break 2022-03-04 12:30:33 -08:00
cosmonaut 9422d4975f 1.1.0 2022-03-03 17:32:21 -08:00
cosmonaut 435f56f6b7 move API defines to the top 2022-03-03 17:31:33 -08:00
cosmonaut 5fe4c8dbf3 remove command buffer from QueueDestroy calls 2022-03-03 17:07:07 -08:00
cosmonaut 67e3a8799c 1.0.0 2022-03-02 15:55:56 -08:00
cosmonaut ee50c04428 remove interop structs 2022-03-02 15:49:40 -08:00
cosmonaut 9eae69f96b remove unused enum 2022-03-02 11:46:41 -08:00
cosmonaut 057a48e96f separate shader types 2022-03-02 11:22:52 -08:00
cosmonaut 61e83cfba8 D3D compatibility ABI break 2022-03-02 11:10:28 -08:00
cosmonaut cb99489b3c Rework Presentation Flow (#15)
Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.

Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.

Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.

Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.

Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.

Reviewed-on: MoonsideGames/Refresh#15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut a26d3e3689 move color blend state to AttachmentInfo 2022-02-25 17:37:42 -08:00
cosmonaut 517399f5d9 convert all spaces to tabs 2022-02-25 13:42:11 -08:00
cosmonaut 26a5ea91ba change colorAttachmentDescriptions to a const pointer 2022-02-24 21:20:55 -08:00
cosmonaut a531fb8593 Render Pass API Streamlining (#14)
Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.

`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.

Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.

Reviewed-on: MoonsideGames/Refresh#14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut 0319c26f6a Submission rewrite (#13)
Rework submission flow to reduce waiting and improve the resource cleanup process.

This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
cosmonaut 829356d927 Revise swapchain management + remove external 2022-02-08 17:16:11 -08:00
cosmonaut 34e4b4f576 SetBufferData rework (#6)
Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.

Reviewed-on: MoonsideGames/Refresh#6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut 0e05ed6b34 Buffer and Submission Rework (#1)
We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.

Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.

Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.

Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.

Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.

Reviewed-on: MoonsideGames/Refresh#1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
cosmonaut 78c5d54bf1 revise SetTextureData to take a command buffer 2021-11-14 20:36:26 -08:00
cosmonaut fa61cd4653 remove cursed typedef 2021-11-08 14:48:44 -08:00
cosmonaut b6a09517c2 change clear color type 2021-02-09 22:51:49 -08:00
cosmonaut 8f1cdf190f change shader uniform push to take pipelines instead of command buffers 2021-02-05 19:59:29 -08:00
cosmonaut 7f3e89315e uniform API update 2021-02-02 16:37:01 -08:00
cosmonaut 4699c158f3 calculate texture length internally + fix rename 2021-01-31 21:17:27 -08:00
cosmonaut 68d9a74ff4 change renderArea to a pointer 2021-01-26 20:27:42 -08:00
cosmonaut 316e662f44 remove distinction between color target and depth target 2021-01-26 18:57:46 -08:00
cosmonaut fe03f1739a change Clear definition to make more sense 2021-01-22 14:16:02 -08:00
cosmonaut 8d51b423cd isCube should be a byte 2021-01-14 02:05:21 -08:00
cosmonaut 56f4c3c2c4 texture creation uses one function + Refresh_TextureCreateInfo 2021-01-14 01:52:45 -08:00
cosmonaut 79bc36d99d replace topologyState with primitiveType 2021-01-13 21:06:20 -08:00
cosmonaut b25daa5198 remove unused parameters from draw calls 2021-01-13 21:04:53 -08:00
thatcosmonaut b12b785dbe
External Interop (#14) 2021-01-13 17:37:54 -08:00
thatcosmonaut 4783d2efc2
remove unused DepthStencilTexture typedef 2021-01-06 17:36:08 -08:00
cosmonaut ecbf434df9 fix multisampleState 2021-01-05 18:05:01 -08:00
cosmonaut 4b6f17054c rename AddDispose to QueueDestroy 2021-01-05 17:02:36 -08:00
cosmonaut d3d9c9ad55 rename Set_Samplers to Bind_Samplers 2021-01-05 17:00:06 -08:00
cosmonaut c1612c496f clear options have bits now 2021-01-05 16:19:27 -08:00
cosmonaut df88c6a67c expose HookLogFunctions 2021-01-05 16:07:42 -08:00
cosmonaut b19fab415d misc API tweaks 2021-01-05 15:53:16 -08:00
cosmonaut 4ca101099d uncapitalize REFRESH in API calls 2021-01-05 15:05:16 -08:00
cosmonaut 5a92fdf984 move count param on REFRESH_Submit 2021-01-03 14:57:46 -08:00
cosmonaut 788c63f3ac rename SURFACEFORMAT to COLORFORMAT 2021-01-03 14:53:12 -08:00
thatcosmonaut b4dee16f80
Texture API Refactor (#9) 2021-01-03 14:37:02 -08:00
cosmonaut e82bce10dc texture copy API 2021-01-03 14:00:43 -08:00
cosmonaut 087a60fa52 add wait API call 2021-01-03 14:00:43 -08:00
cosmonaut 540c0985b7 proper texture staging + fix buffer dispose api 2021-01-03 14:00:43 -08:00
cosmonaut dc2c3ef111 transfer fixes 2021-01-03 14:00:43 -08:00