Commit Graph

349 Commits (7e187649421e27b5a2aa974bcca84f5a733e2b5e)

Author SHA1 Message Date
cosmonaut 7e18764942 add doc comments for the Input namespace 2023-09-14 11:23:04 -07:00
cosmonaut 1bff459be6 move default reverb params to a static var 2023-09-12 15:24:45 -07:00
cosmonaut be77e8bad1 add exponentiation functions to Fix64 2023-09-07 17:30:35 -07:00
cosmonaut 7f6b6a7bae fix voices not respecting the faux mastering voice 2023-08-10 10:46:19 -07:00
cosmonaut 1de3c73bb7 fix voices being created in the Playing state 2023-08-09 16:10:00 -07:00
cosmonaut e77c87c772 register new SourceVoices as active 2023-08-09 15:58:18 -07:00
cosmonaut 088e7c4b6f add debug check for zero length buffer copy 2023-08-07 10:12:46 -07:00
cosmonaut f298a5ec11 fix StreamingVoice loop behavior 2023-08-04 12:14:14 -07:00
cosmonaut 0cd2c799ee Audio Restructuring (#50)
This is a complete redesign of the MoonWorks Audio API.

Voices are the new major concept. All Voices can be configured with volume, pitch, filters, panning and reverb. SourceVoices take in AudioBuffers and use them to play sound. They contain their own playback state.

There are multiple kinds of SourceVoices:
TransientVoice: Used for short sound effects where the client will not be keeping track of a reference over multiple frames.
PersistentVoice: Used when the client needs to hold on to a Voice reference long-term.
StreamingVoice: Used for playing back AudioDataStreamable objects.
SoundSequence: Used to play back a series of AudioBuffers in sequence. They have a callback so that AudioBuffers can be added dynamically by the client.

SourceVoices are intended to be pooled. You can obtain one from the AudioDevice pool by calling AudioDevice.Obtain<T> where T is the type of SourceVoice you wish to obtain. When you call Return on the voice it will be returned to the pool. TransientVoices are automatically returned to the pool when they have finished playing back their AudioBuffer.

SourceVoices can send audio to SubmixVoices. This is a convenient way to manage categories of audio. For example the client could have a MusicSubmix that all music-related voices send to. Then the volume of all music can be changed at once without the client having to manage all the individual music voices.

By default all voices send audio to AudioDevice.MasteringVoice. This is also a SubmixVoice that can be controlled like any other voice.

AudioDataStreamable is used in conjunction with a StreamingVoice to play back streaming audio from an ogg or qoa file.

AudioDataWav, AudioDataOgg, and AudioDataQoa all have a static CreateBuffer method that can be used to create an AudioBuffer from an audio file.

Reviewed-on: MoonsideGames/MoonWorks#50
2023-08-03 19:54:02 +00:00
cosmonaut 81cd397013 fix AudioDevice crash on shutdown 2023-07-28 15:02:20 -07:00
cosmonaut e73c7ede55 rename SoundQueue to SoundSequence 2023-07-28 13:21:50 -07:00
cosmonaut 83f1cc24db rename OnBufferNeeded to OnSoundNeeded 2023-07-28 13:10:01 -07:00
cosmonaut 1d86d0c210 add SoundQueue 2023-07-28 13:02:50 -07:00
cosmonaut dbbd6540ab fix StaticSoundInstance.Pause not actually pausing 2023-06-30 11:51:20 -07:00
cosmonaut 74ae295036 fix audio thread race condition on StaticAudio.GetInstance 2023-06-29 15:01:22 -07:00
cosmonaut 36ddb03d8f only check video exception on thread fault 2023-06-29 12:14:46 -07:00
cosmonaut bf3ad0c8b0 add Game.ShowRuntimeError method 2023-06-29 11:30:32 -07:00
cosmonaut f761d4f76e re-throw exceptions from video thread 2023-06-29 11:30:16 -07:00
cosmonaut 4c731401ff fix vertical axis on axis buttons being backwards 2023-06-28 18:19:34 -07:00
cosmonaut 071518732e set axis button threshold default to 0.5 2023-06-28 17:17:57 -07:00
cosmonaut 1adb76d5c7 exception handlers for video decoder threads 2023-06-28 13:20:33 -07:00
cosmonaut 5ff7da927a try-catch inside AudioThreadMain 2023-06-28 13:20:18 -07:00
cosmonaut 0fd3365d1d update dll.config 2023-06-23 16:17:44 -07:00
cosmonaut affb592c15 add dav1dfile dependency to README 2023-06-19 16:19:36 -07:00
cosmonaut 7e79e4a11d fix validator warnings on Quit 2023-06-15 17:45:26 -07:00
cosmonaut fc0937b2ff fix crash caused by audio weak references 2023-06-14 18:22:49 -07:00
cosmonaut c83997609f fix some scenarios where video pointers should not be replaced 2023-06-13 19:18:23 -07:00
cosmonaut b65d4e391c public Fix64 RawValue 2023-06-12 09:53:44 -07:00
cosmonaut 56bab545ba add MouseButton.Button lookup 2023-06-09 18:15:15 -07:00
cosmonaut 2ae116c72b fix window dimensions when starting in fullscreen 2023-06-09 16:27:43 -07:00
cosmonaut bd3e70b096 make KeyboardButton.KeyCode public 2023-06-09 16:17:41 -07:00
cosmonaut b1fe7f96b2 recenter window on windowed mode change 2023-06-09 11:42:20 -07:00
cosmonaut 00366cc9d4 fix dav1dfile submodule 2023-06-07 15:35:07 -07:00
cosmonaut 3bc25bc3a1 remove theorafile from dll config 2023-06-07 15:29:45 -07:00
cosmonaut 496eb670ab AV1 Video instead of Theora (#49)
VideoPlayer now takes AV1 video instead of Ogg Theora. This brings a significant decode speed improvement. The decoder now also operates in a threaded manner, which should prevent runtime stalls when fetching video frames.

Reviewed-on: MoonsideGames/MoonWorks#49
2023-06-07 21:18:44 +00:00
cosmonaut 00f4bfdeae optimize StreamingSoundQoa.Create 2023-05-22 19:24:26 -07:00
cosmonaut adeba633e5 csproj tweaks to support app publish 2023-05-22 18:28:13 -07:00
cosmonaut 300ef9f88e fix unnecessary copy in PackFontRanges 2023-05-22 11:41:19 -07:00
cosmonaut 76684eaa33 fix memory leak in StreamingSoundQoa.Create 2023-05-11 19:45:07 -07:00
cosmonaut c037b4cb69 fix StaticSoundInstance race condition and state 2023-05-11 18:59:26 -07:00
cosmonaut 5df08727c1 Sound instancing rework 2023-05-11 17:56:40 -07:00
cosmonaut 537517afb9 remove buffer size log 2023-05-10 15:13:19 -07:00
cosmonaut bd405dfbf0 QOA Support (#48)
Reviewed-on: MoonsideGames/MoonWorks#48
2023-05-05 22:26:32 +00:00
cosmonaut 2d7bb24b5c rename Texture load methods for clarity 2023-04-19 00:50:59 -07:00
cosmonaut 0ea60a376b new image loader API 2023-04-19 00:41:18 -07:00
cosmonaut e3c2f0e119 fix controller hot swapping 2023-04-05 16:52:36 -07:00
cosmonaut 3584e670ee add array overloads to avoid explicit generic parameter 2023-04-05 12:40:34 -07:00
cosmonaut 5a2f7eadb8 change array param to span in Buffer.GetData 2023-04-05 11:32:12 -07:00
cosmonaut 1e3f04235e remove array parameters from API functions 2023-04-05 11:07:16 -07:00
cosmonaut dd06205399 stop static sound instance on Free 2023-04-05 01:18:13 -07:00