forked from MoonsideGames/MoonWorks
				
			add Game.ShowRuntimeError method
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								src/Game.cs
								
								
								
								
							
							
						
						
									
										10
									
								
								src/Game.cs
								
								
								
								
							|  | @ -299,6 +299,16 @@ namespace MoonWorks | |||
| 			Inputs.RemoveGamepad(evt.cdevice.which); | ||||
| 		} | ||||
| 
 | ||||
| 		public static void ShowRuntimeError(string title, string message) | ||||
| 		{ | ||||
| 			SDL.SDL_ShowSimpleMessageBox( | ||||
| 				SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, | ||||
| 				title ?? "", | ||||
| 				message ?? "", | ||||
| 				IntPtr.Zero | ||||
| 			); | ||||
| 		} | ||||
| 
 | ||||
| 		private TimeSpan AdvanceElapsedTime() | ||||
| 		{ | ||||
| 			long currentTicks = gameTimer.Elapsed.Ticks; | ||||
|  |  | |||
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