forked from MoonsideGames/MoonWorks
				
			fix memory leak in StreamingSoundQoa.Create
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			@ -26,7 +26,7 @@ namespace MoonWorks.Audio
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			FAudio.qoa_attributes(handle, out var channels, out var samplerate, out var samplesPerChannelPerFrame, out var totalSamplesPerChannel);
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			return new StreamingSoundQoa(
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			var streamingSound = new StreamingSoundQoa(
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				device,
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				filePath,
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				channels,
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			@ -34,6 +34,10 @@ namespace MoonWorks.Audio
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				samplesPerChannelPerFrame,
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				totalSamplesPerChannel
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			);
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			FAudio.qoa_close(handle);
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			return streamingSound;
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		}
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		internal unsafe StreamingSoundQoa(
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