1455 lines
46 KiB
C#
1455 lines
46 KiB
C#
using NUnit.Framework;
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using FluentAssertions;
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using Encompass;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Encompass.Exceptions;
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namespace Tests
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{
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struct MockComponent : IComponent
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{
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public int myInt;
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public string myString;
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}
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public class EngineTest
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{
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static List<MockComponent> resultComponents;
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static MockComponent resultComponent;
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static List<MockMessage> resultMessages = new List<MockMessage>();
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[Reads(typeof(MockComponent))]
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public class ReadComponentsTestEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponents = ReadComponents<MockComponent>().ToList();
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}
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}
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static List<(MockComponent, Entity)> resultComponentsIncludingEntity;
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static (MockComponent, Entity) resultComponentIncludingEntity;
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[Reads(typeof(MockComponent))]
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public class ReadComponentsIncludingEntityEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponentsIncludingEntity = ReadComponentsIncludingEntity<MockComponent>().ToList();
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}
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}
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[Reads(typeof(MockComponent))]
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public class ReadComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponent = ReadComponent<MockComponent>();
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}
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}
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[Reads(typeof(MockComponent))]
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public class ReadComponentIncludingEntityEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponentIncludingEntity = ReadComponentIncludingEntity<MockComponent>();
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}
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}
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[Test]
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public void ReadComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentsTestEngine());
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var entity = worldBuilder.CreateEntity();
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var entityB = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 0;
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mockComponent.myString = "hello";
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MockComponent mockComponentB;
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mockComponentB.myInt = 1;
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mockComponentB.myString = "howdy";
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SetComponent(entityB, mockComponentB);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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resultComponents.Should().Contain(mockComponent);
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resultComponents.Should().Contain(mockComponentB);
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}
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[Test]
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public void ReadComponentsIncludingEntity()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentsIncludingEntityEngine());
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var entity = worldBuilder.CreateEntity();
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var entityB = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 0;
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mockComponent.myString = "hello";
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MockComponent mockComponentB;
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mockComponentB.myInt = 1;
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mockComponentB.myString = "howdy";
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SetComponent(entityB, mockComponentB);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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var resultComponentValues = resultComponentsIncludingEntity.Select((kv) => kv.Item1);
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resultComponentValues.Should().Contain(mockComponent);
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resultComponentValues.Should().Contain(mockComponentB);
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var resultEntities = resultComponentsIncludingEntity.Select((kv) => kv.Item2);
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resultEntities.Should().Contain(entity);
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resultEntities.Should().Contain(entityB);
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resultComponentsIncludingEntity.Should().Contain((mockComponent, entity));
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resultComponentsIncludingEntity.Should().Contain((mockComponentB, entityB));
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}
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[Test]
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public void ReadComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 0;
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mockComponent.myString = "hello";
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.AreEqual(mockComponent, resultComponent);
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}
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[Test]
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public void ReadComponentWhenMultipleComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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var entityB = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 0;
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mockComponent.myString = "hello";
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MockComponent mockComponentB;
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mockComponentB.myInt = 1;
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mockComponentB.myString = "howdy";
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SetComponent(entityB, mockComponentB);
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var world = worldBuilder.Build();
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world.Update(0.01);
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Assert.That(resultComponent, Is.EqualTo(mockComponent).Or.EqualTo(mockComponentB));
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}
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[Test]
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public void ReadComponentWithEntity()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentIncludingEntityEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 0;
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mockComponent.myString = "hello";
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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(mockComponent, entity).Should().BeEquivalentTo(resultComponentIncludingEntity);
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}
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[Reads(typeof(MockComponent))]
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[Writes(typeof(MockComponent))]
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public class UpdateComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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var (component, entity) = ReadComponentIncludingEntity<MockComponent>();
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component.myInt = 420;
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component.myString = "blaze it";
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SetComponent(entity, component);
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}
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}
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// this test needs to be improved...
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[Test]
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public void UpdateComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new UpdateComponentTestEngine());
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worldBuilder.AddEngine(new ReadComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 0;
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mockComponent.myString = "hello";
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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world.Update(0.01);
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world.Update(0.01);
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Assert.AreEqual(420, resultComponent.myInt);
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Assert.AreEqual("blaze it", resultComponent.myString);
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}
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[Reads(typeof(MockComponent))]
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public class UndeclaredUpdateComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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var (component, entity) = ReadComponentIncludingEntity<MockComponent>();
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component.myInt = 420;
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component.myString = "blaze it";
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SetComponent(entity, component);
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component = ReadComponent<MockComponent>();
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}
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}
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[Test]
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public void UpdateUndeclaredComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new UndeclaredUpdateComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 0;
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mockComponent.myString = "hello";
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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var ex = Assert.Throws<IllegalWriteException>(() => world.Update(0.01f));
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Assert.That(ex.Message, Is.EqualTo("Engine UndeclaredUpdateComponentTestEngine tried to update undeclared Component MockComponent"));
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}
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struct MockMessage : IMessage
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{
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public string myString;
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}
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[Sends(typeof(MockMessage))]
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public class MessageEmitEngine : Engine
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{
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public override void Update(double dt)
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{
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MockMessage message;
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message.myString = "howdy";
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this.SendMessage(message);
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}
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}
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[Receives(typeof(MockMessage))]
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public class MessageReadEngine : Engine
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{
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public override void Update(double dt)
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{
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resultMessages = this.ReadMessages<MockMessage>().ToList();
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}
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}
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[Test]
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public void EmitAndReadMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new MessageEmitEngine());
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worldBuilder.AddEngine(new MessageReadEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.AreEqual(resultMessages.First().myString, "howdy");
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}
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public class UndeclaredMessageEmitEngine : Engine
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{
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public override void Update(double dt)
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{
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MockMessage message;
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message.myString = "howdy";
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this.SendMessage(message);
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}
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}
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static IEnumerable<MockMessage> emptyReadMessagesResult;
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[Receives(typeof(MockMessage))]
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class ReadMessagesWhenNoneExistEngine : Engine
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{
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public override void Update(double dt)
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{
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emptyReadMessagesResult = ReadMessages<MockMessage>();
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}
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}
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[Test]
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public void ReadMessagesWhenNoneHaveBeenEmitted()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadMessagesWhenNoneExistEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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emptyReadMessagesResult.Should().BeEmpty();
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}
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[Test]
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public void EmitUndeclaredMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new UndeclaredMessageEmitEngine());
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var world = worldBuilder.Build();
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var ex = Assert.Throws<IllegalSendException>(() => world.Update(0.01f));
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Assert.That(ex.Message, Is.EqualTo("Engine UndeclaredMessageEmitEngine tried to send undeclared Message MockMessage"));
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}
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static bool someTest;
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[Sends(typeof(MockMessage))]
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class EmitMockMessageEngine : Engine
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{
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public override void Update(double dt)
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{
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MockMessage message;
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message.myString = "howdy";
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this.SendMessage(message);
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}
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}
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[Receives(typeof(MockMessage))]
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class SomeMessageTestEngine : Engine
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{
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public override void Update(double dt)
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{
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someTest = this.SomeMessage<MockMessage>();
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}
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}
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[Test]
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public void SomeMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new EmitMockMessageEngine());
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worldBuilder.AddEngine(new SomeMessageTestEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(someTest, Is.True);
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}
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class UndeclaredSomeMessageEngine : Engine
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{
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public override void Update(double dt)
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{
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someTest = this.SomeMessage<MockMessage>();
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}
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}
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[Test]
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public void UndeclaredSomeMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new EmitMockMessageEngine());
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worldBuilder.AddEngine(new UndeclaredSomeMessageEngine());
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var world = worldBuilder.Build();
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Assert.Throws<IllegalReadException>(() => world.Update(0.01f));
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}
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class SomeComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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Assert.IsTrue(SomeComponent<MockComponent>());
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}
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}
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[Test]
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public void SomeComponent()
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{
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var worldBuilder = new WorldBuilder();
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, new MockComponent());
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var world = worldBuilder.Build();
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world.Update(0.01);
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}
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static (MockComponent, Entity) pairA;
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static (MockComponent, Entity) pairB;
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[Reads(typeof(MockComponent))]
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class SameValueComponentReadEngine : Engine
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{
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public override void Update(double dt)
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{
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var components = ReadComponentsIncludingEntity<MockComponent>();
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pairA = components.First();
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pairB = components.Last();
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}
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}
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// Tests that components with identical values should be distinguishable by their entities
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[Test]
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public void SameValueComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new SameValueComponentReadEngine());
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MockComponent componentA;
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componentA.myInt = 20;
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componentA.myString = "hello";
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MockComponent componentB;
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componentB.myInt = 20;
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componentB.myString = "hello";
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, componentA);
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var entityB = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entityB, componentB);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(EngineTest.pairA, Is.Not.EqualTo(EngineTest.pairB));
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Assert.That(EngineTest.pairA.Item1, Is.EqualTo(EngineTest.pairB.Item1));
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}
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static IEnumerable<(MockComponent, Entity)> emptyComponentReadResult;
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[Reads(typeof(MockComponent))]
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class ReadEmptyMockComponentsEngine : Engine
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{
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public override void Update(double dt)
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{
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emptyComponentReadResult = ReadComponentsIncludingEntity<MockComponent>();
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}
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}
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[Test]
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public void ReadComponentsOfTypeWhereNoneExist()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadEmptyMockComponentsEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(emptyComponentReadResult, Is.Empty);
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}
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struct DestroyerComponent : IComponent { }
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[Reads(typeof(DestroyerComponent))]
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class DestroyerEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var (component, entity) in ReadComponentsIncludingEntity<DestroyerComponent>())
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{
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Destroy(entity);
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}
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}
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}
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static List<(MockComponent, Entity)> results;
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[Reads(typeof(MockComponent))]
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class ReaderEngine : Engine
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{
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public override void Update(double dt)
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{
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results = ReadComponentsIncludingEntity<MockComponent>().ToList();
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}
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}
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[Test]
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public void DestroyEntity()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new DestroyerEngine());
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worldBuilder.AddEngine(new ReaderEngine());
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var entity = worldBuilder.CreateEntity();
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var entityB = worldBuilder.CreateEntity();
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var entityC = worldBuilder.CreateEntity();
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DestroyerComponent destroyerComponent;
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MockComponent mockComponent;
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mockComponent.myInt = 2;
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mockComponent.myString = "blah";
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worldBuilder.SetComponent(entity, destroyerComponent);
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SetComponent(entityB, destroyerComponent);
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worldBuilder.SetComponent(entityB, mockComponent);
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worldBuilder.SetComponent(entityC, mockComponent);
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var world = worldBuilder.Build();
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world.Update(0.01);
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world.Update(0.01);
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Assert.That(results, Does.Not.Contain((mockComponent, entity)));
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Assert.That(results, Does.Not.Contain((mockComponent, entityB)));
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Assert.That(results, Does.Contain((mockComponent, entityC)));
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}
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[Receives(typeof(DestroyComponentMessage))]
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class DestroyEntityEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var message in ReadMessages<DestroyComponentMessage>())
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{
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Destroy(message.entity);
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}
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}
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}
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[Test]
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public void DestroyEntityWithoutID()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AddComponentEngine());
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worldBuilder.AddEngine(new DestroyEntityEngine());
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worldBuilder.AddEngine(new ReaderEngine());
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var mockComponent = new MockComponent { };
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SendMessage(new DestroyComponentMessage { entity = entity });
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var world = worldBuilder.Build();
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world.Update(0.01);
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Assert.DoesNotThrow(() => world.Update(0.01));
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Assert.That(results, Does.Not.Contain((mockComponent, entity)));
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}
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[Reads(typeof(DestroyerComponent), typeof(MockComponent))]
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class DestroyAndAddComponentEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var (componentPair, entity) in ReadComponentsIncludingEntity<DestroyerComponent>())
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{
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RemoveComponent<MockComponent>(entity);
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Destroy(entity);
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}
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}
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}
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[Test]
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public void DestroyEntityWhileRemovingComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new DestroyAndAddComponentEngine());
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worldBuilder.AddEngine(new ReaderEngine());
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, new DestroyerComponent());
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worldBuilder.SetComponent(entity, new MockComponent());
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var world = worldBuilder.Build();
|
|
|
|
Assert.DoesNotThrow(() => world.Update(0.01));
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[WritesPending(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class AddAndRemoveMockComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var (mockComponent, entity) in ReadComponentsIncludingEntity<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
SetComponent(entity, new MockComponent());
|
|
}
|
|
}
|
|
}
|
|
|
|
static Entity entityResult;
|
|
|
|
[ReadsPending(typeof(MockComponent))]
|
|
class GetEntityFromPendingReadComponents : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
var (_, entity) = ReadComponentIncludingEntity<MockComponent>();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void GetEntityFromPendingComponentID()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new AddAndRemoveMockComponentEngine());
|
|
worldBuilder.AddEngine(new GetEntityFromPendingReadComponents());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
Assert.DoesNotThrow(() => world.Update(0.01));
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class DelayedMessageEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var (component, entity) in ReadComponentsIncludingEntity<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
SendMessage(new MockMessage { }, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineSendMessageDelayed()
|
|
{
|
|
resultMessages.Clear();
|
|
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
worldBuilder.AddEngine(new DelayedMessageEngine());
|
|
worldBuilder.AddEngine(new MessageReadEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(2);
|
|
|
|
resultMessages.Should().NotBeEmpty();
|
|
resultMessages.First().Should().BeOfType<MockMessage>();
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class DelayedMessageIgnoringTimeDilationEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var (component, entity) in ReadComponentsIncludingEntity<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
SendMessageIgnoringTimeDilation(new MockMessage { }, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineSendMessageDelayedIgnoringTimeDilation()
|
|
{
|
|
resultMessages.Clear();
|
|
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
worldBuilder.AddEngine(new DelayedMessageIgnoringTimeDilationEngine());
|
|
worldBuilder.AddEngine(new MessageReadEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().NotBeEmpty();
|
|
resultMessages.First().Should().BeOfType<MockMessage>();
|
|
}
|
|
|
|
[Receives(typeof(MockMessage))]
|
|
[WritesPending(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class ActivateComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var message in ReadMessages<MockMessage>())
|
|
{
|
|
var entity = CreateEntity();
|
|
SetComponent(entity, new MockComponent { });
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsPending(typeof(MockComponent))]
|
|
class RemoveComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineAddAndRemoveComponentSameFrame()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateComponentEngine());
|
|
worldBuilder.AddEngine(new RemoveComponentEngine());
|
|
|
|
worldBuilder.SendMessage(new MockMessage { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
Assert.DoesNotThrow(() => world.Update(0.01));
|
|
}
|
|
|
|
struct DestroyComponentMessage : IMessage { public Entity entity; }
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class AddComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponent>())
|
|
{
|
|
SetComponent(entity, new MockComponent { });
|
|
}
|
|
}
|
|
}
|
|
|
|
static Entity readEntity;
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class ReadEntityByComponentTypeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
readEntity = ReadEntity<MockComponent>();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void GetEntityByComponentType()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntityByComponentTypeEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
|
|
entity.Should().BeEquivalentTo(readEntity);
|
|
}
|
|
|
|
|
|
|
|
static Entity[] readEntities;
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class ReadEntitiesWithComponentTypeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
readEntities = ReadEntities<MockComponent>().ToArray();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ReadEntities()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntitiesWithComponentTypeEngine());
|
|
worldBuilder.AddEngine(new DestroyAllWithEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var entityB = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entityB, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
|
|
readEntities.Should().Contain(entity);
|
|
readEntities.Should().Contain(entityB);
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class DestroyWithEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
if (SomeComponent<MockComponent>())
|
|
{
|
|
DestroyWith<MockComponent>();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyWith()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntitiesWithComponentTypeEngine());
|
|
worldBuilder.AddEngine(new DestroyWithEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
world.Update(0.01); // update twice so the read happens after destroy
|
|
|
|
readEntities.Should().BeEmpty();
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class DestroyAllWithEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
DestroyAllWith<MockComponent>();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyAllWith()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntitiesWithComponentTypeEngine());
|
|
worldBuilder.AddEngine(new DestroyAllWithEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var entityB = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entityB, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
world.Update(0.01); // update twice so the read happens after destroy
|
|
|
|
readEntities.Should().BeEmpty();
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class RemoveComponentByTypeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var (_, entity) in ReadComponentsIncludingEntity<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void RemoveComponentByType()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadComponentsTestEngine());
|
|
worldBuilder.AddEngine(new RemoveComponentByTypeEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var entityB = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
world.Update(0.01);
|
|
|
|
resultComponents.Should().BeEmpty();
|
|
}
|
|
|
|
static double dilatedDeltaTime;
|
|
|
|
class ActivateTimeDilationEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
if (!TimeDilationActive)
|
|
{
|
|
ActivateTimeDilation(0.2, 1, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
dilatedDeltaTime = dt;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ActivateTimeDilation()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01); // activate time dilation
|
|
|
|
world.Update(0.5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.3, 0.01);
|
|
|
|
world.Update(0.5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.1, 0.01);
|
|
|
|
world.Update(1);
|
|
|
|
world.Update(0.5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.3, 0.01);
|
|
}
|
|
|
|
class ActivateTimeDilationLowerFactorEngine : Engine
|
|
{
|
|
private bool activated = false;
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
if (!activated)
|
|
{
|
|
ActivateTimeDilation(0.2, 1, 1, 1);
|
|
activated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
class ActivateTimeDilationHigherFactorEngine : Engine
|
|
{
|
|
private bool activated = false;
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
if (!activated)
|
|
{
|
|
ActivateTimeDilation(0.5, 1, 1, 1);
|
|
activated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool timeDilationActive;
|
|
class ReadDilatedDeltaTimeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
dilatedDeltaTime = dt;
|
|
timeDilationActive = TimeDilationActive;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void MultipleActivateTimeDilation()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadDilatedDeltaTimeEngine());
|
|
worldBuilder.AddEngine(new ActivateTimeDilationLowerFactorEngine());
|
|
worldBuilder.AddEngine(new ActivateTimeDilationHigherFactorEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01); // activate time dilation
|
|
|
|
world.Update(0.5); // 0.3 and 0.375
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.3375, 0.01);
|
|
timeDilationActive.Should().BeTrue();
|
|
|
|
world.Update(5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(5, 0.01);
|
|
timeDilationActive.Should().BeFalse();
|
|
}
|
|
|
|
static double undilatedDeltaTime;
|
|
|
|
[IgnoresTimeDilation]
|
|
class IgnoresTimeDilationEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
undilatedDeltaTime = dt;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void IgnoresTimeDilation()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
worldBuilder.AddEngine(new IgnoresTimeDilationEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01); // activate time dilation
|
|
|
|
world.Update(0.5);
|
|
|
|
undilatedDeltaTime.Should().Be(0.5);
|
|
}
|
|
|
|
public class QueryTests
|
|
{
|
|
struct MockComponentB : IComponent { }
|
|
struct MockComponentC : IComponent { }
|
|
struct MockComponentD : IComponent { }
|
|
|
|
[Reads(typeof(MockComponent), typeof(MockComponentB))]
|
|
class EntityQueryWithComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(QueryEntities().With<MockComponent>().With<MockComponentB>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
worldBuilder.SetComponent(entityB, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityC, new MockComponentB());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new EntityQueryWithComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.Should().BeEquivalentTo(new Entity[] { entity, entityB });
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class EntityQueryWithoutComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithoutComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(QueryEntities().Without<MockComponent>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithoutComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
worldBuilder.SetComponent(entityB, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityC, new MockComponentB());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new EntityQueryWithoutComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityC });
|
|
}
|
|
|
|
[Reads(typeof(MockComponent), typeof(MockComponentB), typeof(MockComponentD))]
|
|
class EntityQueryWithandWithoutComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithandWithoutComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(QueryEntities().With<MockComponent>()
|
|
.With<MockComponentB>()
|
|
.Without<MockComponentD>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithAndWithoutComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
var entityD = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponentB());
|
|
worldBuilder.SetComponent(entity, new MockComponentD());
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
|
|
worldBuilder.SetComponent(entityC, new MockComponent());
|
|
worldBuilder.SetComponent(entityC, new MockComponentB());
|
|
worldBuilder.SetComponent(entityC, new MockComponentC());
|
|
worldBuilder.SetComponent(entityC, new MockComponentD());
|
|
|
|
worldBuilder.SetComponent(entityD, new MockComponent());
|
|
worldBuilder.SetComponent(entityD, new MockComponentB());
|
|
worldBuilder.SetComponent(entityD, new MockComponentC());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new EntityQueryWithandWithoutComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityD });
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[WritesPending(typeof(MockComponentB))]
|
|
[Writes(typeof(MockComponentB), 0)]
|
|
class AddPendingComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in QueryEntities().With<MockComponent>())
|
|
{
|
|
SetComponent(entity, new MockComponentB());
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsPending(typeof(MockComponentB))]
|
|
class EntityQueryWithPendingComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithPendingComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(QueryEntities().With<MockComponentB>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithPendingComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new AddPendingComponentEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithPendingComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entity });
|
|
}
|
|
|
|
[ReadsPending(typeof(MockComponentB))]
|
|
class EntityQueryWithoutPendingComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithoutPendingComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(QueryEntities().Without<MockComponentB>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithoutPendingComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new AddPendingComponentEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithoutPendingComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityB });
|
|
}
|
|
|
|
[Reads(typeof(MockComponentC), typeof(MockComponentD))]
|
|
[WritesPending(typeof(MockComponent), typeof(MockComponentB))]
|
|
[Writes(typeof(MockComponent), 0)]
|
|
[Writes(typeof(MockComponentB), 0)]
|
|
class ConditionallyAddPendingComponentsEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in QueryEntities().With<MockComponentC>())
|
|
{
|
|
SetComponent(entity, new MockComponent());
|
|
}
|
|
|
|
foreach (var entity in QueryEntities().With<MockComponentD>())
|
|
{
|
|
SetComponent(entity, new MockComponent());
|
|
SetComponent(entity, new MockComponentB());
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsPending(typeof(MockComponent), typeof(MockComponentB))]
|
|
class EntityQueryWithAndWithoutPendingComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithAndWithoutPendingComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(QueryEntities().With<MockComponent>().Without<MockComponentB>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithAndWithoutPendingComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponentC());
|
|
worldBuilder.SetComponent(entityC, new MockComponentD());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new ConditionallyAddPendingComponentsEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithAndWithoutPendingComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityB });
|
|
}
|
|
|
|
[Reads(typeof(MockComponentC))]
|
|
[WritesPending(typeof(MockComponentB))]
|
|
[Writes(typeof(MockComponentB), 0)]
|
|
class ConditionallyAddPendingComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in QueryEntities().With<MockComponentC>())
|
|
{
|
|
SetComponent(entity, new MockComponentB());
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsPending(typeof(MockComponentB))]
|
|
[Reads(typeof(MockComponent))]
|
|
class EntityQueryWithPendingAndNonPendingComponents : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithPendingAndNonPendingComponents(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(QueryEntities().With<MockComponent>().With<MockComponentB>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithPendingAndNonPendingComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
worldBuilder.SetComponent(entityB, new MockComponentC());
|
|
worldBuilder.SetComponent(entityC, new MockComponentD());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new ConditionallyAddPendingComponentEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithPendingAndNonPendingComponents(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityB });
|
|
}
|
|
}
|
|
}
|
|
}
|