Evan Hemsley
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120fb738d7
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add more query tests
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2019-12-22 11:44:35 -08:00 |
Evan Hemsley
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50974c181a
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advanced query system
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2019-12-22 01:15:58 -08:00 |
Evan Hemsley
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728109bfc6
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beginning query syntax system
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2019-12-21 17:58:07 -08:00 |
Evan Hemsley
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494a583240
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started system for efficiently doing entity queries
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2019-12-20 11:10:42 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |
thatcosmonaut
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dea3ad591e
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test tweak
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2019-11-22 13:18:43 -08:00 |
thatcosmonaut
|
f05b7f725d
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remove time dilation priority system in favor of averaging
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2019-11-22 13:14:36 -08:00 |
thatcosmonaut
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d45295ae87
|
messages with time dilation system
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2019-11-21 14:22:10 -08:00 |
thatcosmonaut
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fc50bf9b81
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implementation of time dilation system for engines
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2019-11-21 13:53:33 -08:00 |
Evan Hemsley
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62dfdb758a
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remove exposed GUIDs from the API
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2019-11-20 19:01:29 -08:00 |
Evan Hemsley
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b8d66e7642
|
adds Engine.RemoveComponent<TComponent>(Entity)
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2019-11-17 10:48:39 -08:00 |
thatcosmonaut
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5da8e2b71d
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add tests for component-entity getters
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2019-11-14 10:57:13 -08:00 |
Evan Hemsley
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85f99a565c
|
adds some convenience methods and doc comments
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2019-10-24 12:48:36 -07:00 |
Evan Hemsley
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5bcde8bb96
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fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed
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2019-08-22 20:07:41 -07:00 |
Evan Hemsley
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971a663cf9
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write priority system and require read declaration for entity lookups by component
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2019-08-21 15:13:48 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
thatcosmonaut
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b8d3d706ad
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fix crash when entity is added and removed same frame
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2019-08-20 15:44:01 -07:00 |
thatcosmonaut
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d084286c83
|
delayed message system
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2019-08-19 19:05:18 -07:00 |
Evan Hemsley
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8fd2307fbb
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fix pending component type and id lookups
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2019-08-11 11:47:12 -07:00 |
Evan Hemsley
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162dbe52a2
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fix broken entity ID lookup on pending components
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2019-08-11 11:26:31 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Evan Hemsley
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dbe6cc4f53
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accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL
|
2019-08-01 23:09:41 -07:00 |
Evan Hemsley
|
d86c002305
|
optimize component message system
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2019-08-01 16:24:57 -07:00 |
Evan Hemsley
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d6c84b950a
|
remove activation concept from components and entities
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2019-07-31 10:35:17 -07:00 |
thatcosmonaut
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fea5c57860
|
update engine generator
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2019-07-19 17:50:13 -07:00 |
thatcosmonaut
|
89154f21d7
|
introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
|
read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
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80effc06dc
|
fix componentmessage self-cycle and rename WorldBuilder.EmitMessage
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2019-07-18 21:07:26 -07:00 |
Evan Hemsley
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0639eef118
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rename EmitMessage to SendMessage and add special case for component self-cycle
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2019-07-18 20:31:31 -07:00 |
Evan Hemsley
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c8c5a8c7c4
|
change attributes
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2019-07-18 18:20:38 -07:00 |
thatcosmonaut
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a42123f58d
|
the big ComponentMessage rework
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2019-07-18 14:02:57 -07:00 |
thatcosmonaut
|
a62153730f
|
component updates at end of frame
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2019-07-17 18:53:31 -07:00 |
thatcosmonaut
|
f960712f57
|
component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
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918621db73
|
adds SomeComponent to Engine and renames Some to SomeMessage
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2019-07-17 11:46:54 -07:00 |
Evan Hemsley
|
64f6e13216
|
move all methods off of Entity
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2019-07-17 11:24:21 -07:00 |
Evan Hemsley
|
9b58473ae8
|
engines must declare component reads + validation for Reads and Writes arguments
|
2019-07-16 11:17:07 -07:00 |
Evan Hemsley
|
7ab512e522
|
started reworking component mutation
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2019-07-16 09:47:58 -07:00 |
Evan Hemsley
|
2d929e4665
|
adds EntityExists method + fixes crash when destroying an entity that has no components
|
2019-07-12 17:37:31 -07:00 |
Evan Hemsley
|
751d36a844
|
fix crash when removing a specific component from an entity the same frame the entity is destroyed
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2019-07-10 18:22:08 -07:00 |
Evan Hemsley
|
caac238ff9
|
fix issue where ReadComponents would read inactive components
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2019-07-10 09:53:38 -07:00 |
Evan Hemsley
|
87c5a785c7
|
changing KeyValueTuple component returns to ValueTuple
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2019-06-27 16:55:12 -07:00 |
Evan Hemsley
|
29179e0ad6
|
fix borked tests
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2019-06-24 12:40:40 -07:00 |
thatcosmonaut
|
c7a4297cff
|
Merge pull request #1 from encompass-ecs/special_engines
Detectors and some API Changes
|
2019-06-24 12:35:32 -07:00 |
Evan Hemsley
|
9bb8fbda25
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change WorldBuilder.AddEngine to take an instantiated Engine
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2019-06-24 12:26:19 -07:00 |
Evan Hemsley
|
b4347f4085
|
implement Detector and change World and Engine update to use double
|
2019-06-24 12:14:37 -07:00 |
Evan Hemsley
|
88248a962c
|
rename some engine methods for consistency
|
2019-06-21 17:50:01 -07:00 |
Evan Hemsley
|
e964055ec1
|
add some convenience methods to Engines
|
2019-06-21 17:44:07 -07:00 |
Evan Hemsley
|
fde3cfe9e3
|
fix null lookup bug in message manager
|
2019-06-21 17:23:52 -07:00 |
Evan Hemsley
|
dd75a94d18
|
misc backend fixes + more tests
|
2019-06-19 20:37:46 -07:00 |
Evan Hemsley
|
5bd21c631e
|
more component read tests
|
2019-06-17 12:12:07 -07:00 |