44 lines
973 B
C#
44 lines
973 B
C#
using System;
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namespace Encompass
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{
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/// <summary>
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/// An Entity is a structure composed of a unique ID and a collection of Components.
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/// An Entity may only have a single Component of any particular Type.
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/// </summary>
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public struct Entity : IEquatable<Entity>
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{
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public readonly int ID;
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internal Entity(int id)
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{
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ID = id;
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}
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public override bool Equals(object obj)
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{
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return obj is Entity entity && Equals(entity);
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}
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public bool Equals(Entity other)
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{
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return other.ID == ID;
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}
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public static bool operator ==(Entity one, Entity two)
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{
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return one.Equals(two);
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}
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public static bool operator !=(Entity one, Entity two)
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{
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return !one.Equals(two);
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}
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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}
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}
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