encompass-cs/encompass-cs
Evan Hemsley 4d47a60125 fix some bugs with new replay structure 2019-12-29 17:37:19 -08:00
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Attributes rename pending to immediate 2019-12-23 19:04:26 -08:00
Collections fix some bugs with new replay structure 2019-12-29 17:37:19 -08:00
Engines starting replay system to avoid replaying every component every frame 2019-12-29 16:28:22 -08:00
Exceptions better error message when component is not found on entity 2019-12-28 15:08:07 -08:00
Interfaces replace IDrawComponent with IDrawableComponent and remove SetDrawComponent 2019-11-20 19:16:44 -08:00
Renderers replace IDrawComponent with IDrawableComponent and remove SetDrawComponent 2019-11-20 19:16:44 -08:00
.gitignore rearrange project 2019-06-19 11:19:18 -07:00
ComponentManager.cs fix some bugs with new replay structure 2019-12-29 17:37:19 -08:00
DrawLayerManager.cs internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Engine.cs starting replay system to avoid replaying every component every frame 2019-12-29 16:28:22 -08:00
Entity.cs integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
EntityManager.cs replace entity storage with int 2019-12-29 13:54:08 -08:00
EntitySetQuery.cs replace entity storage with int 2019-12-29 13:54:08 -08:00
IComponent.cs adds some convenience methods and doc comments 2019-10-24 12:48:36 -07:00
IDManager.cs integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
IMessage.cs adds some convenience methods and doc comments 2019-10-24 12:48:36 -07:00
MessageManager.cs optimize away boxing for messages 2019-12-06 12:01:56 -08:00
RenderManager.cs internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Renderer.cs replace entity storage with int 2019-12-29 13:54:08 -08:00
TimeDilationData.cs fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
TimeManager.cs optimized away some LINQ 2019-12-16 20:40:15 -08:00
TrackingManager.cs replace entity storage with int 2019-12-29 13:54:08 -08:00
UberEngine.cs tightening up component write logic 2019-12-23 20:15:01 -08:00
UberRenderer.cs internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
World.cs refactor to remove ComponentUpdateManager 2019-12-29 13:24:51 -08:00
WorldBuilder.cs fix some bugs with new replay structure 2019-12-29 17:37:19 -08:00
encompass-cs.csproj replace bitset 2019-12-28 21:39:35 -08:00